Cyrodiil Upgrade Resource Pack V1.4.8

Created by Cyrodiil Upgrade Team
With Contributions from all over the Elder Scrolls Community.

Requires
Elder Scrolls 4: Oblivion 1.2
Shivering Isles 1.2

Credits for Used Resources
See the Credits.html in this archive

IMPORTANT

CURP comes in several parts to help 56k users download it, you must download and install all the parts for it to work. See the Website support page above for details of each part you need.

About Cyrodiil Upgrade Resource Pack

This is a stand alone Resource pack much like the Oblivion.esm. It allows you to easily use many of the fine modders resources that exist out there in your own mod without needing to add the meshes, textures or test them your self (which is a lot of messing around even if you do know what you are doing). It also includes or will include many new things normally seen in my other mods. By adding them here I hope to make them generally available to all mod makers and switch over to using the resource packs versions in my own mods as I update each mod.

Everything in this mod is also Lore friendly so there is nothing here that can break the immersion that Beth created. If anything it will greatly expand upon it and vastly improve your mods with some of the great modders resources that have been given to us by talented and generious modders out there.

This pack will be a required download for all my future mods including The Cyrodiil Upgrade Overhaul Components I am making to compliment this release, Kvatch Aftermath, Origin of the Mages Guild, The Necromancer, The Elder Council and all the rest. So thousands of players will need to have it installed for my work anyway. That means many will already have it installed if other modders wish to use it for their own mods too.

I will be adding more resources to this via the release of additional CUOResourcePack.7z files in the future and then updating ESM to use the new material. This way I can keep up with any great new resources that come out in the future. All you will need to do is download the newest packs and the latest esm. That is the plan anyway. It will be backwards compatible with earlier releases. Lets face it, it has to be or it will break all my mods first lol :)

Installation (IMPORTANT)

Warning:

Before updating this pack, go to a pub or a house mod you own and save your game there.
In the unlikely event of problems occuring such as crashing when you attempt to leave that location, please wait 3 days to ensure old items that are edited in this mod are correctly updated.

Installation:

All of these files should be extracted in to your oblivion game directory in order (where the Oblivion.exe is found, NOT my documents) , starting with the CyrodiilUpgradeResourcePack.7z file, then any CUOResourcePack.7z files and finally any available CUOResourcePackWIP.7z releases you see.

Extracting all these in to a folder to make an Omod out of them is perfectly ok if you know what you are doing, if not, you might want to ignore this line completely, pretend I did not say it.

CyrodiilUpgradeResourcePack.7z File

(One file, Alway download this one each time the mod is updated)

This file is updated every time I update the Cyrodiil Resource pack so always redownload this file. It contains the actual CyrodiilUpgradeResourcePack.esm.

CUOResourcePack.7z

(Several Files. Download these once as they are released then forget about them)

These contain all the meshes, textures, sounds, everything except the esm. As a WIP Resource Pack file reaches 50meg, it is renamed to become one of these packs. At which point, you need download it just one more time and then forget about it. These are arranged in files roughly 50meg each for easy download.

CUOResourcePackWIP.7z

(One file, If available, Always download this one each time the mod is updated)

Any Work in progress Resource packs or WIP packs are packs that are not yet full, these will be updated over and over again with each release until they reach 50meg, then they will be renamed so they become a normal CUOResourcePack.7z file and a brand new CUOResourcePackWIP.7z will be created.

This resource pack and other mod makers

See the disclaimer for permissions etc.

I will be maintaining this resource pack and trying to keep it up to date at the URL below. That support page will contain detailed information aimed at mod makers to aid you in using this pack effectively when I write it. Mod makers may ask for help from me on my forums any time. This is to be an exception to my no support rule (for mod makers).

http://www.novazone.karoo.net/

All my own mods are being converted over to use it, so you will find thousands of players will have this installed fairly quickly.

Change Log

Version 1.2

Deleted some Dwarven City parts that look a lot line Shivering Isles retextures because they where buggy. Created an Example Dwarven Lift using the Dwarven city stuff so you can copy it and use it easily, its in the esm. Renamed 2 of the 3 Globes of Tamriel by adding the words HIGHPOLY to the end after tests showed a massive performance hit took place just by looking at them. The one that is not named that way works fine.

Also, this mod has several sets of new staffs for Dwemer, Ayleid, Druid, Conjurer and Daedric added and read to use. Unuseful staffs are not included.

Moved a lot my other mods features to this resource pack so they are ready to use by other mods and tweaked them to make them easier to understand. All the primary features of the Kvatch Necromancer Guild such as the mark of lich, corpious summonus and the lich spells have been moved to this resource pack now and will later be removed from other mods that use them and updated to use the versions found in this resource pack.

Various new Furniture added for Kvatch, seen here for the first time, Kvatch Aftermath 7.0 will feature them.

Misc changes to many many many other things ranging from creature tweaks to leveled list fixes.

Change Log 1.4.1

Fixed the Dwemer Greaves
Fixed the Conjurer and Necromancer light armour so it says light armour.
Re-did the wilderness road and country side creature spawns.
Created some Knights of the Order of the Black Worm Armour.
Added Knights of the Order of the Black Worm to the Necromancer Spawns (CNCs cool idea).

Change Log 1.4.4

Lots of tweaks to ballance the Cyrodiil Upgrade Overhaul esps which require this to work. Including making soul gems less common on undead creatures, making Ayleid weapons and staffs more common in Aylied ruins and various other tweaks.

Change Log 1.4.5

Added Kagrenac's Tools to the pack by Star Bio to help build up the Dwemer support.

Change Log 1.4.6

Fixed the Guar ingredient name.
Fixed several minor other issues.
Reballanced the Necromancer Spells so individual necromancers cast different spells.
Changed the Conjurers so most races are represented in their ranks.

Change Log 1.4.7

Make CUOs Spider Poison last longer on larger spiders. The smallest spider is unchanged.
Added a Black Cat
Added Witches Curses (Spells)
Added Witches Potions
Added Ice Witch

Change Log 1.4.8
Thanks to Koni for fixing the Dwarven City Chests and Gems collision, if MrSiika wants them, there included in pack6 in a folder named after him
Created a full set ot Dwemer features from scratch.
Added 6 Dwemer Mine levels, a total of about 42 new cells.

Credits.

See the Credits.html in this archive.

Disclaimer and Licence:

This is a Modders Resource Pack and is a Shrine to those modders out there producing Modders Resources for the rest of us to use.

Everything in this mod was a modders resource before I started to compile it or the mod maker has made it clear to me they consider their work to be a modders resource to me already. Where doubt remained, I have pm'd or emailed the mod makers and explained what I intended to do. So permission for everybody to use this as a modders resource has already been given.

Mod makers ask only to be credited for their work and since readmes are hardly ever read and credits are usualy skipped completely. I have combined my credits with a list of useful resources used in this mod. Thus making the credits something YOU may actually read and created a page you will definately find useful at the same time:)

See the Credits.html in this archive.

Cyrodiil Upgrade Team