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L10N/Persuasion_Overhaul_OBSE/1.43/sv_insert
をテンプレートにして作成
Note/
?
開始行:
&color(crimson){Persuasion OverhaulのPersuasionというクエ...
&color(crimson){画面上に特定の文字列を挿入し表示するOBSE...
&color(crimson){CSのインポート機能を用いて日本語化するこ...
#br
&color(blue){Persuasion stage 31};
if Persuasion.admireMod < -10
sv_Insert " -(My charm won't get me very far) " Persua...
elseif Persuasion.admireMod >= -10 && Persuasion.admireM...
sv_Insert " -(They might not respond well to complimen...
else
sv_Insert " -(Flattery might not work as well as other...
endif
if Persuasion.admireMod < -10
sv_Insert " -(今の魅力では褒められそうにない) " Persua...
elseif Persuasion.admireMod >= -10 && Persuasion.admireM...
sv_Insert " -(おだてには乗らないかもしれない)" Persuas...
else
sv_Insert " -(おだては他の選択肢と同程度にしか受けない...
endif
if Persuasion.admireMod < -10
sv_Insert " -(今の魅力では褒められそうにない) " Persua...
elseif Persuasion.admireMod >= -10 && Persuasion.admireM...
sv_Insert " -(おだてには乗らないかもしれない)" Persuas...
else
sv_Insert " -(おだては他の選択肢ほど受けなさそうだ)" P...
endif
&color(blue){Persuasion stage 32};
if Persuasion.jokeMod < -10
sv_Insert " -(I'll need to work hard to make them laug...
elseif Persuasion.jokeMod >= -10 && Persuasion.jokeMod < 0
sv_Insert " -(I don't think we share the same sense of...
else
sv_Insert " -(I should save my best jokes for someone ...
endif
if Persuasion.jokeMod < -10
sv_Insert " -(笑わせるには相当骨が折れそうだ)" Persuas...
elseif Persuasion.jokeMod >= -10 && Persuasion.jokeMod < 0
sv_Insert " -(ユーモアのセンスは共有できそうにない)" P...
else
sv_Insert " -(他の相手のためにも最高のジョークは温存し...
endif
&color(blue){Persuasion stage 33};
if Persuasion.boastMod < -10
sv_Insert " -(I'll have a hard time trying to impress ...
elseif Persuasion.boastMod >= -10 && Persuasion.boastMod...
sv_Insert " -(I should avoid talking about myself too ...
else
sv_Insert " -(I'll get further if I'm more humble)" Pe...
endif
if Persuasion.boastMod < -10
sv_Insert " -(印象を残していくのは難しいだろう" Persua...
elseif Persuasion.boastMod >= -10 && Persuasion.boastMod...
sv_Insert " -(自分の事を話しすぎるのは避けた方がよさそ...
else
sv_Insert " -(控えめに話せばうまくいくだろう)" Persuas...
endif
if Persuasion.boastMod < -10
sv_Insert " -(印象を残していくには長いことかかりそうだ...
elseif Persuasion.boastMod >= -10 && Persuasion.boastMod...
sv_Insert " -(自分の事を話しすぎるのは避けた方がよさそ...
else
sv_Insert " -(控えめに話せばうまくいくだろう)" Persuas...
endif
&color(blue){Persuasion stage 34};
if Persuasion.coerceMod < -10
sv_Insert " -(Looks like they can handle a bully)" Per...
elseif Persuasion.coerceMod >= -10 && Persuasion.coerceM...
sv_Insert " -(They may not find me intimidating)" Pers...
else
sv_Insert " -(Threatening them won't be necessary)" Pe...
endif
if Persuasion.coerceMod < -10
sv_Insert " -(いびり屋に見える)" Persuasion.startmessage
elseif Persuasion.coerceMod >= -10 && Persuasion.coerceM...
sv_Insert " -(こちらの怖さを伝えるのは難しそうだ)" Per...
else
sv_Insert " -(脅しは必要ないだろう)" Persuasion.startm...
endif
終了行:
&color(crimson){Persuasion OverhaulのPersuasionというクエ...
&color(crimson){画面上に特定の文字列を挿入し表示するOBSE...
&color(crimson){CSのインポート機能を用いて日本語化するこ...
#br
&color(blue){Persuasion stage 31};
if Persuasion.admireMod < -10
sv_Insert " -(My charm won't get me very far) " Persua...
elseif Persuasion.admireMod >= -10 && Persuasion.admireM...
sv_Insert " -(They might not respond well to complimen...
else
sv_Insert " -(Flattery might not work as well as other...
endif
if Persuasion.admireMod < -10
sv_Insert " -(今の魅力では褒められそうにない) " Persua...
elseif Persuasion.admireMod >= -10 && Persuasion.admireM...
sv_Insert " -(おだてには乗らないかもしれない)" Persuas...
else
sv_Insert " -(おだては他の選択肢と同程度にしか受けない...
endif
if Persuasion.admireMod < -10
sv_Insert " -(今の魅力では褒められそうにない) " Persua...
elseif Persuasion.admireMod >= -10 && Persuasion.admireM...
sv_Insert " -(おだてには乗らないかもしれない)" Persuas...
else
sv_Insert " -(おだては他の選択肢ほど受けなさそうだ)" P...
endif
&color(blue){Persuasion stage 32};
if Persuasion.jokeMod < -10
sv_Insert " -(I'll need to work hard to make them laug...
elseif Persuasion.jokeMod >= -10 && Persuasion.jokeMod < 0
sv_Insert " -(I don't think we share the same sense of...
else
sv_Insert " -(I should save my best jokes for someone ...
endif
if Persuasion.jokeMod < -10
sv_Insert " -(笑わせるには相当骨が折れそうだ)" Persuas...
elseif Persuasion.jokeMod >= -10 && Persuasion.jokeMod < 0
sv_Insert " -(ユーモアのセンスは共有できそうにない)" P...
else
sv_Insert " -(他の相手のためにも最高のジョークは温存し...
endif
&color(blue){Persuasion stage 33};
if Persuasion.boastMod < -10
sv_Insert " -(I'll have a hard time trying to impress ...
elseif Persuasion.boastMod >= -10 && Persuasion.boastMod...
sv_Insert " -(I should avoid talking about myself too ...
else
sv_Insert " -(I'll get further if I'm more humble)" Pe...
endif
if Persuasion.boastMod < -10
sv_Insert " -(印象を残していくのは難しいだろう" Persua...
elseif Persuasion.boastMod >= -10 && Persuasion.boastMod...
sv_Insert " -(自分の事を話しすぎるのは避けた方がよさそ...
else
sv_Insert " -(控えめに話せばうまくいくだろう)" Persuas...
endif
if Persuasion.boastMod < -10
sv_Insert " -(印象を残していくには長いことかかりそうだ...
elseif Persuasion.boastMod >= -10 && Persuasion.boastMod...
sv_Insert " -(自分の事を話しすぎるのは避けた方がよさそ...
else
sv_Insert " -(控えめに話せばうまくいくだろう)" Persuas...
endif
&color(blue){Persuasion stage 34};
if Persuasion.coerceMod < -10
sv_Insert " -(Looks like they can handle a bully)" Per...
elseif Persuasion.coerceMod >= -10 && Persuasion.coerceM...
sv_Insert " -(They may not find me intimidating)" Pers...
else
sv_Insert " -(Threatening them won't be necessary)" Pe...
endif
if Persuasion.coerceMod < -10
sv_Insert " -(いびり屋に見える)" Persuasion.startmessage
elseif Persuasion.coerceMod >= -10 && Persuasion.coerceM...
sv_Insert " -(こちらの怖さを伝えるのは難しそうだ)" Per...
else
sv_Insert " -(脅しは必要ないだろう)" Persuasion.startm...
endif
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