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L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-08
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LoreDialogueQuest-08
FormID: 01004AE1 LoreDialogueQuest LoreArmorTypes 3 Balance protection against weight; you can't fight if you're exhausted by the weight of your armor. FormID: 01004AE3 LoreDialogueQuest LoreArmorStyles 0 The heavy armor styles, called 'Legion' or 'knight' style require great strength and endurance. FormID: 01004AE3 LoreDialogueQuest LoreArmorStyles 1 The light armor styles, called 'militia' favor speed and agility. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 0 Nothing to it. Just get yourself an armorer's hammer and start banging away. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 1 Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 2 The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 3 And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer. FormID: 01004AE9 LoreDialogueQuest LoreWeaponMaterials 0 Weapons popular in Cyrodiil can be categorized according to their material and craft. FormID: 01004AE9 LoreDialogueQuest LoreWeaponMaterials 1 In approximate order of value and utility, the types are: iron, steel, silver, elven, dwarven, glass, ebony, and daedric. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 0 Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 1 The process isn't a pleasant one for the Daedra involved. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 2 The weapons retain echoes of preternaturally prolonged suffering endured during manufacture. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 3 Daedric weapons are the most rare and expensive weapons known in Tamriel. FormID: 01004AF3 LoreDialogueQuest LoreWeaponMaterialsElven 0 These elegant and exotic weapons were designed by the Ayleids, the fallen elven race in Cyrodiil. FormID: 01004AF3 LoreDialogueQuest LoreWeaponMaterialsElven 1 In terms of quality, they are not as good as the dwarven weapons, but they are significantly better than silver. FormID: 01004AF4 LoreDialogueQuest LoreWeaponMaterialsGlass 0 These light and elegant weapons of High Elven design feature extravagant use of rare metals and cutting edges made from rare crystalline materials. FormID: 01004AF4 LoreDialogueQuest LoreWeaponMaterialsGlass 1 Duelists and assassins appreciate the delicate balance and sinister sharpness of glass weapons. FormID: 01004AF5 LoreDialogueQuest LoreWeaponMaterialsIron 0 For centuries, cheap and serviceable iron and iron-reinforced weapons have been produced in quantity for the Legions. FormID: 01004AF5 LoreDialogueQuest LoreWeaponMaterialsIron 1 These and similarly made iron weapons are in use throughout the Empire. FormID: 01004AF6 LoreDialogueQuest LoreWeaponMaterialsSilver 0 High-quality steel is plated or filigreed with silver because of the arcane effects of the metal on the flesh of magical and supernatural creatures. FormID: 01004AF6 LoreDialogueQuest LoreWeaponMaterialsSilver 1 Well-heeded aristocrats and bravos also sport such weapons for their distinctive elegance. FormID: 01004AF7 LoreDialogueQuest LoreWeaponMaterialsSteel 0 Imperial steel weapons are standard issue for the elite units of the Legions. FormID: 01004AF7 LoreDialogueQuest LoreWeaponMaterialsSteel 1 Nobles, merchant-traders, and professional mercenaries prefer the higher quality materials and craftsmanship of Imperial steel. FormID: 01004AF7 LoreDialogueQuest LoreWeaponMaterialsSteel 2 Various other weapons of exotic design, like katanas made in the Akaviri style, are also made of high-quality steel. FormID: 01004AF9 LoreDialogueQuest LoreNineDivines 0 The official religion of the Empire, the Imperial cult, worships the Nine Divines. FormID: 01004AF9 LoreDialogueQuest LoreNineDivines 1 The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos. FormID: 01004AF9 LoreDialogueQuest LoreNineDivines 2 The divine god-hero Tiber Septim, founder and patron of the Empire, is the newest Divine. FormID: 01004B00 LoreDialogueQuest LoreNineDivinesJulianos 0 Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. FormID: 01004B00 LoreDialogueQuest LoreNineDivinesJulianos 1 Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls. FormID: 01004B01 LoreDialogueQuest LoreNineDivinesKynareth 0 Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. FormID: 01004B01 LoreDialogueQuest LoreNineDivinesKynareth 1 Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life. FormID: 01004B02 LoreDialogueQuest LoreNineDivinesMara 0 Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. FormID: 01004B02 LoreDialogueQuest LoreNineDivinesMara 1 She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. FormID: 01004B03 LoreDialogueQuest LoreNineDivinesStendarr 0 Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. FormID: 01004B03 LoreDialogueQuest LoreNineDivinesStendarr 1 He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen. FormID: 01004B04 LoreDialogueQuest LoreNineDivinesTiberSeptim 0 Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind. FormID: 01004B04 LoreDialogueQuest LoreNineDivinesTiberSeptim 1 He is worshipped as the protector and patron of just rulership and civil society. FormID: 01004B05 LoreDialogueQuest LoreNineDivinesZenithar 0 Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. FormID: 01004B05 LoreDialogueQuest LoreNineDivinesZenithar 1 His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 0 The hand-to-hand discipline is the martial art of unarmed combat inspired by the mystical martial arts disciplines of the Khajiit. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 1 This unarmed combat style has been adopted by agents and thieves whose scruples forbid them to seriously injure or kill their opponents. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 2 Unlike weapon attacks, which only injure and kill, defeating an opponent in hand-to-hand combat renders him unconsciousness and helpless. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 3 However, once a target is unconscious, hand-to-hand attacks cause more wounds and can lead to death. FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 0 The light armor discipline is the study and mastery of fur, leather, chain, elven, mithril and glass armor styles. FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 1 To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use. FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 0 Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 1 Throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows. FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 0 The mercantile discipline is the art of buying low and selling high. FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 1 This skill is useful in dealing with merchants, both for purchasing goods, equipment, and services at the lowest rates. FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 2 And for getting the best prices for the treasures collected during adventuring. FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 0 The security discipline involves defeating locks and traps designed to prevent access to locations and containers. FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 1 This skill is essential for agents and thieves alike. FormID: 01004B12 LoreDialogueQuest LoreSkillStealthSneak 0 The sneak discipline is the art of moving unseen and unheard by observers. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 0 Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 1 A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 2 An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral... FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 3 ...and how to make a tale come alive for the listener. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 4 A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends. FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 0 There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 1 It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells. FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 0 There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 1 It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells. FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 0 There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 2 hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence,calm humanoid, calm creature, frenzy humanoid, FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 3 frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature. FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 0 Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 1 Use the war axe with a shield or use the two-handed battle axe for maximum effect. FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 0 The athletics discipline is training and conditioning for running and swimming, moving short and long distances over land with speed and efficiency. FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 1 And also conserving breath while swimming swiftly underwater. FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 0 The heavy armor discipline is the study and mastery of iron, steel, dwarven, orcish, ebony, and Daedric armor styles. FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 1 To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use. FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 0 The armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage. FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 1 Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 0 The cutlass, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 1 Long blades, one-handed or two-handed, and the most common weapons here. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 2 The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 3 Rank them by effectiveness as cutlass, katana, longsword, claymore, and dai-katana, with cutlass least effective. FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 0 These weapons are light and fast, most effective against lightly armored opponents. FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 1 A skilled user can outlast more heavily armed and armored opponents. Both the dagger and the shortsword are mainly thrusting weapons. FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 0 There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 2 Water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open. FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 0 Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 1 There are four different classes of conjuration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells. FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 0 The destruction discipline is the mastery of the spell effects of the College of Destruction. FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 1 The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards. FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 0 The illusion discipline is the mastery of the spell effects of the College of Illusion. FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 1 The illusion spells affect the perception and mind of living subjects. Illusion effects include blinding, paralyzing, and silencing subjects, FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 2 calming and enraging subjects, and distracting observers so they do not notice the caster -- the invisibility effect. FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 0 The mysticism discipline is the mastery of the spell effects of the College of Mysticism. FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 1 The mysticism spells involve the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world.
FormID: 01004AE1 LoreDialogueQuest LoreArmorTypes 3 Balance protection against weight; you can't fight if you're exhausted by the weight of your armor. FormID: 01004AE3 LoreDialogueQuest LoreArmorStyles 0 The heavy armor styles, called 'Legion' or 'knight' style require great strength and endurance. FormID: 01004AE3 LoreDialogueQuest LoreArmorStyles 1 The light armor styles, called 'militia' favor speed and agility. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 0 Nothing to it. Just get yourself an armorer's hammer and start banging away. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 1 Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 2 The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. FormID: 01004AE7 LoreDialogueQuest LoreWeaponRepair 3 And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer. FormID: 01004AE9 LoreDialogueQuest LoreWeaponMaterials 0 Weapons popular in Cyrodiil can be categorized according to their material and craft. FormID: 01004AE9 LoreDialogueQuest LoreWeaponMaterials 1 In approximate order of value and utility, the types are: iron, steel, silver, elven, dwarven, glass, ebony, and daedric. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 0 Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 1 The process isn't a pleasant one for the Daedra involved. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 2 The weapons retain echoes of preternaturally prolonged suffering endured during manufacture. FormID: 01004AF2 LoreDialogueQuest LoreWeaponMaterialsDaedric 3 Daedric weapons are the most rare and expensive weapons known in Tamriel. FormID: 01004AF3 LoreDialogueQuest LoreWeaponMaterialsElven 0 These elegant and exotic weapons were designed by the Ayleids, the fallen elven race in Cyrodiil. FormID: 01004AF3 LoreDialogueQuest LoreWeaponMaterialsElven 1 In terms of quality, they are not as good as the dwarven weapons, but they are significantly better than silver. FormID: 01004AF4 LoreDialogueQuest LoreWeaponMaterialsGlass 0 These light and elegant weapons of High Elven design feature extravagant use of rare metals and cutting edges made from rare crystalline materials. FormID: 01004AF4 LoreDialogueQuest LoreWeaponMaterialsGlass 1 Duelists and assassins appreciate the delicate balance and sinister sharpness of glass weapons. FormID: 01004AF5 LoreDialogueQuest LoreWeaponMaterialsIron 0 For centuries, cheap and serviceable iron and iron-reinforced weapons have been produced in quantity for the Legions. FormID: 01004AF5 LoreDialogueQuest LoreWeaponMaterialsIron 1 These and similarly made iron weapons are in use throughout the Empire. FormID: 01004AF6 LoreDialogueQuest LoreWeaponMaterialsSilver 0 High-quality steel is plated or filigreed with silver because of the arcane effects of the metal on the flesh of magical and supernatural creatures. FormID: 01004AF6 LoreDialogueQuest LoreWeaponMaterialsSilver 1 Well-heeded aristocrats and bravos also sport such weapons for their distinctive elegance. FormID: 01004AF7 LoreDialogueQuest LoreWeaponMaterialsSteel 0 Imperial steel weapons are standard issue for the elite units of the Legions. FormID: 01004AF7 LoreDialogueQuest LoreWeaponMaterialsSteel 1 Nobles, merchant-traders, and professional mercenaries prefer the higher quality materials and craftsmanship of Imperial steel. FormID: 01004AF7 LoreDialogueQuest LoreWeaponMaterialsSteel 2 Various other weapons of exotic design, like katanas made in the Akaviri style, are also made of high-quality steel. FormID: 01004AF9 LoreDialogueQuest LoreNineDivines 0 The official religion of the Empire, the Imperial cult, worships the Nine Divines. FormID: 01004AF9 LoreDialogueQuest LoreNineDivines 1 The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos. FormID: 01004AF9 LoreDialogueQuest LoreNineDivines 2 The divine god-hero Tiber Septim, founder and patron of the Empire, is the newest Divine. FormID: 01004B00 LoreDialogueQuest LoreNineDivinesJulianos 0 Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. FormID: 01004B00 LoreDialogueQuest LoreNineDivinesJulianos 1 Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls. FormID: 01004B01 LoreDialogueQuest LoreNineDivinesKynareth 0 Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. FormID: 01004B01 LoreDialogueQuest LoreNineDivinesKynareth 1 Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life. FormID: 01004B02 LoreDialogueQuest LoreNineDivinesMara 0 Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. FormID: 01004B02 LoreDialogueQuest LoreNineDivinesMara 1 She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. FormID: 01004B03 LoreDialogueQuest LoreNineDivinesStendarr 0 Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. FormID: 01004B03 LoreDialogueQuest LoreNineDivinesStendarr 1 He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen. FormID: 01004B04 LoreDialogueQuest LoreNineDivinesTiberSeptim 0 Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind. FormID: 01004B04 LoreDialogueQuest LoreNineDivinesTiberSeptim 1 He is worshipped as the protector and patron of just rulership and civil society. FormID: 01004B05 LoreDialogueQuest LoreNineDivinesZenithar 0 Zenithar, Trader God, and Patron of Work and Commerce, is the deity of wealth, labor, commerce, and communication. FormID: 01004B05 LoreDialogueQuest LoreNineDivinesZenithar 1 His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 0 The hand-to-hand discipline is the martial art of unarmed combat inspired by the mystical martial arts disciplines of the Khajiit. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 1 This unarmed combat style has been adopted by agents and thieves whose scruples forbid them to seriously injure or kill their opponents. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 2 Unlike weapon attacks, which only injure and kill, defeating an opponent in hand-to-hand combat renders him unconsciousness and helpless. FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 3 However, once a target is unconscious, hand-to-hand attacks cause more wounds and can lead to death. FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 0 The light armor discipline is the study and mastery of fur, leather, chain, elven, mithril and glass armor styles. FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 1 To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use. FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 0 Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective. FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 1 Throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows. FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 0 The mercantile discipline is the art of buying low and selling high. FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 1 This skill is useful in dealing with merchants, both for purchasing goods, equipment, and services at the lowest rates. FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 2 And for getting the best prices for the treasures collected during adventuring. FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 0 The security discipline involves defeating locks and traps designed to prevent access to locations and containers. FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 1 This skill is essential for agents and thieves alike. FormID: 01004B12 LoreDialogueQuest LoreSkillStealthSneak 0 The sneak discipline is the art of moving unseen and unheard by observers. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 0 Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 1 A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 2 An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral... FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 3 ...and how to make a tale come alive for the listener. FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 4 A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends. FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 0 There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 1 It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells. FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 0 There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 1 It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells. FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 0 There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 2 hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence,calm humanoid, calm creature, frenzy humanoid, FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 3 frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature. FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 0 Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 1 Use the war axe with a shield or use the two-handed battle axe for maximum effect. FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 0 The athletics discipline is training and conditioning for running and swimming, moving short and long distances over land with speed and efficiency. FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 1 And also conserving breath while swimming swiftly underwater. FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 0 The heavy armor discipline is the study and mastery of iron, steel, dwarven, orcish, ebony, and Daedric armor styles. FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 1 To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use. FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 0 The armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage. FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 1 Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 0 The cutlass, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 1 Long blades, one-handed or two-handed, and the most common weapons here. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 2 The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 3 Rank them by effectiveness as cutlass, katana, longsword, claymore, and dai-katana, with cutlass least effective. FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 0 These weapons are light and fast, most effective against lightly armored opponents. FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 1 A skilled user can outlast more heavily armed and armored opponents. Both the dagger and the shortsword are mainly thrusting weapons. FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 0 There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 2 Water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open. FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 0 Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 1 There are four different classes of conjuration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells. FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 0 The destruction discipline is the mastery of the spell effects of the College of Destruction. FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 1 The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards. FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 0 The illusion discipline is the mastery of the spell effects of the College of Illusion. FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 1 The illusion spells affect the perception and mind of living subjects. Illusion effects include blinding, paralyzing, and silencing subjects, FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 2 calming and enraging subjects, and distracting observers so they do not notice the caster -- the invisibility effect. FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 0 The mysticism discipline is the mastery of the spell effects of the College of Mysticism. FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 1 The mysticism spells involve the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world.
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