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L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueNew-02
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LoreDialogueNew-02
FormID: 010055F6 LoreDialogueNew CliffLittleAdvice 0 If possible, always take a single item at a time. It increases the risk, but it's excellent practice. FormID: 010055F7 LoreDialogueNew CliffLittleAdvice 0 You can't be a successful thief if you always steal from the same merchant, or even stay in the same town. FormID: 010055F7 LoreDialogueNew CliffLittleAdvice 1 After you've picked them clean, explore somewhere else to give them a chance to restock. FormID: 010055F8 LoreDialogueNew CliffLittleAdvice 0 The elite of Cyrodiil may not have all the armor and equipment you need as an adventurer... FormID: 010055F8 LoreDialogueNew CliffLittleAdvice 1 ...but don't overlook precious stones or fine jewelry and clothing; FormID: 010055F8 LoreDialogueNew CliffLittleAdvice 2 To the right merchant those items can be worth more and be more easy to carry than some heavy iron armor. FormID: 010055F9 LoreDialogueNew CliffLittleAdvice 0 Noble families often aren't around to watch their manors so they lock everything up. FormID: 010055F9 LoreDialogueNew CliffLittleAdvice 1 This makes them a wonderful opportunity to practice your skill at picking locks in the privacy of someone else's house. FormID: 010055F9 LoreDialogueNew CliffLittleAdvice 2 And of course, don't neglect to check the contents of that chest after you pick it. FormID: 010055FA LoreDialogueNew CliffLittleAdvice 0 Merchants know their own inventories far better than you do. Never attempt to trick them into buying something you stole from them. FormID: 010055FA LoreDialogueNew CliffLittleAdvice 1 We have fences for that. FormID: 010055FB LoreDialogueNew CliffLittleAdvice 0 You will get slaughtered if you start acting like a warrior. Always sneak up to your target and take advantage of your stealth. FormID: 010055FB LoreDialogueNew CliffLittleAdvice 1 Even a dagger is effective if used in the right way at the right time. FormID: 010055FC LoreDialogueNew CliffLittleAdvice 0 Don't risk a frontal confrontation with anything. When in doubt, sneak. FormID: 010055FD LoreDialogueNew CliffLittleAdvice 0 Alchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time. FormID: 010055FE LoreDialogueNew CliffLittleAdvice 0 Keep a good sense of your surroundings, no matter how good you are sneaking, you're always better off if no one is around. FormID: 010055FF LoreDialogueNew CliffLittleAdvice 0 Join the Mages Guild. Rise ranks to get good rates for services. FormID: 010055FF LoreDialogueNew CliffLittleAdvice 1 And stay in their good graces by minding their rules and performing the required duties. FormID: 01005600 LoreDialogueNew CliffLittleAdvice 0 Buy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells. FormID: 01005601 LoreDialogueNew CliffLittleAdvice 0 Use the spellmaker. It's cheap, and a custom-designed spell tailored to your skills, magicka reservoirs and spellcasting style will always outperform FormID: 01005601 LoreDialogueNew CliffLittleAdvice 1 the standard spells you buy from service casters. FormID: 01005602 LoreDialogueNew CliffLittleAdvice 0 Don't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong. FormID: 01005602 LoreDialogueNew CliffLittleAdvice 1 An armor can save your skin when the unexpected happens. FormID: 01005603 LoreDialogueNew CliffLittleAdvice 0 Invest in potions to restore your magicka. In hostile territory, these potions can save you a lot of downtime. FormID: 01005603 LoreDialogueNew CliffLittleAdvice 1 Even supposing you can find some safe place to get some rest and regain your magicka, who needs the aggravation? FormID: 01005604 LoreDialogueNew CliffLittleAdvice 0 Use illusion spells like invisibility to scout an area before you go on the offensive. FormID: 01005604 LoreDialogueNew CliffLittleAdvice 1 Often a cunning spellcaster can simply avoid opponents and obstacles, move right to the objective, and leave without taking a scratch. FormID: 01005605 LoreDialogueNew CliffLittleAdvice 0 A good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison. FormID: 01005605 LoreDialogueNew CliffLittleAdvice 1 Then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again FormID: 01005606 LoreDialogueNew CliffLittleAdvice 0 You're an adventurer? Then you carry cure poison, dispel, and restore fatigue potions, as well as levitate and restore health potions. Right? FormID: 01005608 LoreDialogueNew CliffLittleSecret 0 Daedra? You know what they are, right? Well, Daedric shrines are where Daedra cults worship Daedra. Bad people who summon bad Daedra. FormID: 01005608 LoreDialogueNew CliffLittleSecret 1 Stay away from them. Why? Because Daedra are nasty. And the folks that worship them are even nastier. FormID: 01005609 LoreDialogueNew CliffLittleSecret 0 Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn. FormID: 0100560A LoreDialogueNew CliffLittleSecret 0 If someone attacks you first, you have the right to defend yourself. FormID: 0100560A LoreDialogueNew CliffLittleSecret 1 If someone DOESN'T attack you first, you're going to break the law if you attack him. FormID: 0100560B LoreDialogueNew CliffLittleSecret 0 Keep your weapons sharp, your armor in good shape. If you can't afford to have others do it, learn to do it yourself. FormID: 0100560B LoreDialogueNew CliffLittleSecret 1 Get the best quality you can afford. You can be no better than the quality of your tools. FormID: 0100560D LoreDialogueNew CliffLittleSecret 0 If you help someone, they'll remember. If you're loyal to others, they'll be loyal to you. FormID: 0100560D LoreDialogueNew CliffLittleSecret 1 You know the right thing. Do the right thing, so you'll never regret what you've done. FormID: 0100560E LoreDialogueNew CliffLittleSecret 0 You like to poke your nose into doors out in the backcountry? A little suggestion. The places that are made of pure white stone? FormID: 0100560E LoreDialogueNew CliffLittleSecret 1 Those are Ayleid ruins. They're kinda dangerous -- partly because of the old traps in them, and partly because of the things that like to hide there FormID: 0100560E LoreDialogueNew CliffLittleSecret 2 And I hear that vampires like them, too. FormID: 0100560F LoreDialogueNew CliffLittleSecret 0 Everybody can learn a few spells. You don't need to be a wizard to cast spells. It makes life easier. FormID: 0100560F LoreDialogueNew CliffLittleSecret 1 And when you learn a spell, practice. It's the only way to learn, and it helps to pass the time. FormID: 01005610 LoreDialogueNew CliffLittleSecret 0 Interested in Ayleid artifacts? Fine. Ayleid ruins are fascinating. And there's good loot. FormID: 01005610 LoreDialogueNew CliffLittleSecret 1 Just one suggestion: you find yourself over your head, back out, and go back to running errands and hunting rats for a while. FormID: 01005610 LoreDialogueNew CliffLittleSecret 2 Seriously. Most of the ruins' inhabitants are far too dangerous for most adventurers. FormID: 01005611 LoreDialogueNew CliffLittleSecret 0 Don't be in such a hurry when you're traveling. Take your time. Keep your eyes open. Learn from your experiences. FormID: 01005611 LoreDialogueNew CliffLittleSecret 1 You're on the road to learn about yourself and the world around you. FormID: 01005614 LoreDialogueNew CliffForts 0 As you will see while traveling around the countryside, we don't have any forts. Those were built a long time ago to garrison our men. FormID: 01005614 LoreDialogueNew CliffForts 1 They are now useless to us and most of them are inhabited by bandits and marauders. FormID: 01005616 LoreDialogueNew CliffGuard 0 Guards keep the peace and chase down criminals That's our job. FormID: 01005618 LoreDialogueNew CliffImperialLaw 0 Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. FormID: 01005619 LoreDialogueNew CliffImperialLaw 0 Don't steal. Don't brawl or start fights. Don't kill, except in self-defense. FormID: 01005619 LoreDialogueNew CliffImperialLaw 1 If you're caught, guards will let you choose your punishment: fines or hard labor, but you're better off paying the bounty with us, thief. FormID: 0100561B LoreDialogueNew CliffImperialLaw 0 Don't steal. Don't brawl or start fights. Don't kill, except in self-defense. FormID: 0100561B LoreDialogueNew CliffImperialLaw 1 If you're caught, guards will let you choose your punishment: fines or hard labor. FormID: 01005622 LoreDialogueNew CliffLittleAdvice 0 If you have the patience, sneak around everywhere you go. It will take longer, and may arouse suspicion, but it's excellent practice. FormID: 01005D8C LoreDialogueNew CliffLittleAdvice 0 If you're heading into the backcountry, always carry a couple of Restore Health, Restore Fatigue and cure disease with you. FormID: 01005D8D LoreDialogueNew CliffLittleAdvice 0 Don't get cocky. There's always someone tougher than you. FormID: 01005D8E LoreDialogueNew CliffLittleAdvice 0 Overconfidence kills. Don't judge an enemy by his gear. The really dangerous ones don't NEED gear to kill you. FormID: 01005D8F LoreDialogueNew CliffLittleAdvice 0 If you do the crime, pay the fine, don't do the time. You might think a little hard labor isn't a bad price to pay, FormID: 01005D8F LoreDialogueNew CliffLittleAdvice 1 but while you're breaking rocks for the Empire, you lose the edge in your useful skills. It takes a long time to get back to where you were before. FormID: 01005D90 LoreDialogueNew CliffLittleAdvice 0 If you're looking for some action, try poking around in the sewers. Be careful, Others with similar ideas also spend their spare time down there. FormID: 01005D90 LoreDialogueNew CliffLittleAdvice 1 But you look like you can take care of yourself. FormID: 01005D91 LoreDialogueNew CliffLittleAdvice 0 If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. FormID: 01005D92 LoreDialogueNew CliffLittleAdvice 0 Don't be a sap. Don't pay for a bed. Go sleep rough in the sewers. You look like you can take care of yourself. FormID: 01005D93 LoreDialogueNew CliffLittleSecret 0 Buy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 0 An adventurer should know the basics of Imperial law concerning life and property. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 1 Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 2 Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 3 Foul murder is punishable by fines of at least 1000 septims, or by hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 4 Fines and compensation are determined by magistrates, and may be paid to guards. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 5 In place of fines, the criminal may serve extended sentences of hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 6 The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 7 This is the result of physical, mental, or emotional punishment. FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 0 The Empire of Tamriel encompasses the nine Imperial provinces: FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 1 Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 2 Morrowind was among the last of the provinces to be integrated into the Empire. FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 3 Because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference of Great House precedents. FormID: 01005D9D LoreDialogueNew CliffRules 0 Your duties are to your Lords and brethren. In all ways, proceed with honor and valor. FormID: 01005D9D LoreDialogueNew CliffRules 1 Keep a keen and watchful mind and never succumb to the craven tricks of the weak. It's traitorous to fight or thieve from other members of your guild FormID: 01005D9E LoreDialogueNew CliffRules 0 Just remember there *is* honor among thieves. Do not steal from a brother thief. Everyone else is a mark. Do not attack a brother thief. FormID: 01005D9E LoreDialogueNew CliffRules 1 Do what you will to everyone else. FormID: 01005D9F LoreDialogueNew CliffRules 0 Uphold the law of the Empire. Praise the glory of the Emperor. Follow the orders of your superiors. FormID: 01005D9F LoreDialogueNew CliffRules 1 Never assault a member of the Legion, or steal from another member. FormID: 01005DA0 LoreDialogueNew CliffRules 0 Perform any duties assigned to you by the masters of the Guild. Learn from them and grow strong.
FormID: 010055F6 LoreDialogueNew CliffLittleAdvice 0 If possible, always take a single item at a time. It increases the risk, but it's excellent practice. FormID: 010055F7 LoreDialogueNew CliffLittleAdvice 0 You can't be a successful thief if you always steal from the same merchant, or even stay in the same town. FormID: 010055F7 LoreDialogueNew CliffLittleAdvice 1 After you've picked them clean, explore somewhere else to give them a chance to restock. FormID: 010055F8 LoreDialogueNew CliffLittleAdvice 0 The elite of Cyrodiil may not have all the armor and equipment you need as an adventurer... FormID: 010055F8 LoreDialogueNew CliffLittleAdvice 1 ...but don't overlook precious stones or fine jewelry and clothing; FormID: 010055F8 LoreDialogueNew CliffLittleAdvice 2 To the right merchant those items can be worth more and be more easy to carry than some heavy iron armor. FormID: 010055F9 LoreDialogueNew CliffLittleAdvice 0 Noble families often aren't around to watch their manors so they lock everything up. FormID: 010055F9 LoreDialogueNew CliffLittleAdvice 1 This makes them a wonderful opportunity to practice your skill at picking locks in the privacy of someone else's house. FormID: 010055F9 LoreDialogueNew CliffLittleAdvice 2 And of course, don't neglect to check the contents of that chest after you pick it. FormID: 010055FA LoreDialogueNew CliffLittleAdvice 0 Merchants know their own inventories far better than you do. Never attempt to trick them into buying something you stole from them. FormID: 010055FA LoreDialogueNew CliffLittleAdvice 1 We have fences for that. FormID: 010055FB LoreDialogueNew CliffLittleAdvice 0 You will get slaughtered if you start acting like a warrior. Always sneak up to your target and take advantage of your stealth. FormID: 010055FB LoreDialogueNew CliffLittleAdvice 1 Even a dagger is effective if used in the right way at the right time. FormID: 010055FC LoreDialogueNew CliffLittleAdvice 0 Don't risk a frontal confrontation with anything. When in doubt, sneak. FormID: 010055FD LoreDialogueNew CliffLittleAdvice 0 Alchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time. FormID: 010055FE LoreDialogueNew CliffLittleAdvice 0 Keep a good sense of your surroundings, no matter how good you are sneaking, you're always better off if no one is around. FormID: 010055FF LoreDialogueNew CliffLittleAdvice 0 Join the Mages Guild. Rise ranks to get good rates for services. FormID: 010055FF LoreDialogueNew CliffLittleAdvice 1 And stay in their good graces by minding their rules and performing the required duties. FormID: 01005600 LoreDialogueNew CliffLittleAdvice 0 Buy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells. FormID: 01005601 LoreDialogueNew CliffLittleAdvice 0 Use the spellmaker. It's cheap, and a custom-designed spell tailored to your skills, magicka reservoirs and spellcasting style will always outperform FormID: 01005601 LoreDialogueNew CliffLittleAdvice 1 the standard spells you buy from service casters. FormID: 01005602 LoreDialogueNew CliffLittleAdvice 0 Don't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong. FormID: 01005602 LoreDialogueNew CliffLittleAdvice 1 An armor can save your skin when the unexpected happens. FormID: 01005603 LoreDialogueNew CliffLittleAdvice 0 Invest in potions to restore your magicka. In hostile territory, these potions can save you a lot of downtime. FormID: 01005603 LoreDialogueNew CliffLittleAdvice 1 Even supposing you can find some safe place to get some rest and regain your magicka, who needs the aggravation? FormID: 01005604 LoreDialogueNew CliffLittleAdvice 0 Use illusion spells like invisibility to scout an area before you go on the offensive. FormID: 01005604 LoreDialogueNew CliffLittleAdvice 1 Often a cunning spellcaster can simply avoid opponents and obstacles, move right to the objective, and leave without taking a scratch. FormID: 01005605 LoreDialogueNew CliffLittleAdvice 0 A good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison. FormID: 01005605 LoreDialogueNew CliffLittleAdvice 1 Then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again FormID: 01005606 LoreDialogueNew CliffLittleAdvice 0 You're an adventurer? Then you carry cure poison, dispel, and restore fatigue potions, as well as levitate and restore health potions. Right? FormID: 01005608 LoreDialogueNew CliffLittleSecret 0 Daedra? You know what they are, right? Well, Daedric shrines are where Daedra cults worship Daedra. Bad people who summon bad Daedra. FormID: 01005608 LoreDialogueNew CliffLittleSecret 1 Stay away from them. Why? Because Daedra are nasty. And the folks that worship them are even nastier. FormID: 01005609 LoreDialogueNew CliffLittleSecret 0 Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn. FormID: 0100560A LoreDialogueNew CliffLittleSecret 0 If someone attacks you first, you have the right to defend yourself. FormID: 0100560A LoreDialogueNew CliffLittleSecret 1 If someone DOESN'T attack you first, you're going to break the law if you attack him. FormID: 0100560B LoreDialogueNew CliffLittleSecret 0 Keep your weapons sharp, your armor in good shape. If you can't afford to have others do it, learn to do it yourself. FormID: 0100560B LoreDialogueNew CliffLittleSecret 1 Get the best quality you can afford. You can be no better than the quality of your tools. FormID: 0100560D LoreDialogueNew CliffLittleSecret 0 If you help someone, they'll remember. If you're loyal to others, they'll be loyal to you. FormID: 0100560D LoreDialogueNew CliffLittleSecret 1 You know the right thing. Do the right thing, so you'll never regret what you've done. FormID: 0100560E LoreDialogueNew CliffLittleSecret 0 You like to poke your nose into doors out in the backcountry? A little suggestion. The places that are made of pure white stone? FormID: 0100560E LoreDialogueNew CliffLittleSecret 1 Those are Ayleid ruins. They're kinda dangerous -- partly because of the old traps in them, and partly because of the things that like to hide there FormID: 0100560E LoreDialogueNew CliffLittleSecret 2 And I hear that vampires like them, too. FormID: 0100560F LoreDialogueNew CliffLittleSecret 0 Everybody can learn a few spells. You don't need to be a wizard to cast spells. It makes life easier. FormID: 0100560F LoreDialogueNew CliffLittleSecret 1 And when you learn a spell, practice. It's the only way to learn, and it helps to pass the time. FormID: 01005610 LoreDialogueNew CliffLittleSecret 0 Interested in Ayleid artifacts? Fine. Ayleid ruins are fascinating. And there's good loot. FormID: 01005610 LoreDialogueNew CliffLittleSecret 1 Just one suggestion: you find yourself over your head, back out, and go back to running errands and hunting rats for a while. FormID: 01005610 LoreDialogueNew CliffLittleSecret 2 Seriously. Most of the ruins' inhabitants are far too dangerous for most adventurers. FormID: 01005611 LoreDialogueNew CliffLittleSecret 0 Don't be in such a hurry when you're traveling. Take your time. Keep your eyes open. Learn from your experiences. FormID: 01005611 LoreDialogueNew CliffLittleSecret 1 You're on the road to learn about yourself and the world around you. FormID: 01005614 LoreDialogueNew CliffForts 0 As you will see while traveling around the countryside, we don't have any forts. Those were built a long time ago to garrison our men. FormID: 01005614 LoreDialogueNew CliffForts 1 They are now useless to us and most of them are inhabited by bandits and marauders. FormID: 01005616 LoreDialogueNew CliffGuard 0 Guards keep the peace and chase down criminals That's our job. FormID: 01005618 LoreDialogueNew CliffImperialLaw 0 Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. FormID: 01005619 LoreDialogueNew CliffImperialLaw 0 Don't steal. Don't brawl or start fights. Don't kill, except in self-defense. FormID: 01005619 LoreDialogueNew CliffImperialLaw 1 If you're caught, guards will let you choose your punishment: fines or hard labor, but you're better off paying the bounty with us, thief. FormID: 0100561B LoreDialogueNew CliffImperialLaw 0 Don't steal. Don't brawl or start fights. Don't kill, except in self-defense. FormID: 0100561B LoreDialogueNew CliffImperialLaw 1 If you're caught, guards will let you choose your punishment: fines or hard labor. FormID: 01005622 LoreDialogueNew CliffLittleAdvice 0 If you have the patience, sneak around everywhere you go. It will take longer, and may arouse suspicion, but it's excellent practice. FormID: 01005D8C LoreDialogueNew CliffLittleAdvice 0 If you're heading into the backcountry, always carry a couple of Restore Health, Restore Fatigue and cure disease with you. FormID: 01005D8D LoreDialogueNew CliffLittleAdvice 0 Don't get cocky. There's always someone tougher than you. FormID: 01005D8E LoreDialogueNew CliffLittleAdvice 0 Overconfidence kills. Don't judge an enemy by his gear. The really dangerous ones don't NEED gear to kill you. FormID: 01005D8F LoreDialogueNew CliffLittleAdvice 0 If you do the crime, pay the fine, don't do the time. You might think a little hard labor isn't a bad price to pay, FormID: 01005D8F LoreDialogueNew CliffLittleAdvice 1 but while you're breaking rocks for the Empire, you lose the edge in your useful skills. It takes a long time to get back to where you were before. FormID: 01005D90 LoreDialogueNew CliffLittleAdvice 0 If you're looking for some action, try poking around in the sewers. Be careful, Others with similar ideas also spend their spare time down there. FormID: 01005D90 LoreDialogueNew CliffLittleAdvice 1 But you look like you can take care of yourself. FormID: 01005D91 LoreDialogueNew CliffLittleAdvice 0 If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. FormID: 01005D92 LoreDialogueNew CliffLittleAdvice 0 Don't be a sap. Don't pay for a bed. Go sleep rough in the sewers. You look like you can take care of yourself. FormID: 01005D93 LoreDialogueNew CliffLittleSecret 0 Buy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 0 An adventurer should know the basics of Imperial law concerning life and property. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 1 Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 2 Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 3 Foul murder is punishable by fines of at least 1000 septims, or by hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 4 Fines and compensation are determined by magistrates, and may be paid to guards. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 5 In place of fines, the criminal may serve extended sentences of hard labor. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 6 The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill. FormID: 01005D98 LoreDialogueNew CliffImperialLaw 7 This is the result of physical, mental, or emotional punishment. FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 0 The Empire of Tamriel encompasses the nine Imperial provinces: FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 1 Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 2 Morrowind was among the last of the provinces to be integrated into the Empire. FormID: 01005D9A LoreDialogueNew CliffImperialProvinces 3 Because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference of Great House precedents. FormID: 01005D9D LoreDialogueNew CliffRules 0 Your duties are to your Lords and brethren. In all ways, proceed with honor and valor. FormID: 01005D9D LoreDialogueNew CliffRules 1 Keep a keen and watchful mind and never succumb to the craven tricks of the weak. It's traitorous to fight or thieve from other members of your guild FormID: 01005D9E LoreDialogueNew CliffRules 0 Just remember there *is* honor among thieves. Do not steal from a brother thief. Everyone else is a mark. Do not attack a brother thief. FormID: 01005D9E LoreDialogueNew CliffRules 1 Do what you will to everyone else. FormID: 01005D9F LoreDialogueNew CliffRules 0 Uphold the law of the Empire. Praise the glory of the Emperor. Follow the orders of your superiors. FormID: 01005D9F LoreDialogueNew CliffRules 1 Never assault a member of the Legion, or steal from another member. FormID: 01005DA0 LoreDialogueNew CliffRules 0 Perform any duties assigned to you by the masters of the Guild. Learn from them and grow strong.
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