L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-07 の変更点

Note/L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-07?
FormID: 01004A6F	LoreDialogueQuest	LoreIngredientsVegetablesContinue5	0	tiger lily nectar, tinder polypore cap, tobacco, tomato, viper's bugloss leaves, water hyacinth nectar,watermelon, wheat grain, white seed pod,	
FormID: 01004A7F	LoreDialogueQuest	LoreIngredientsABeef	0	Beef is the flesh of the cows. The meat is sweet and tender, and has modest magical properties.	
FormID: 01004A80	LoreDialogueQuest	LoreIngredientsABoarMeat	0	Boar meat has modest magical properties, and tastes scarcely worse when spoiled than when fresh.	
FormID: 01004A81	LoreDialogueQuest	LoreIngredientsACheese	0	Cheese is made with the milk that comes from our cows and sheep. Some cheeses can have a strong taste compared to others.	
FormID: 01004A82	LoreDialogueQuest	LoreIngredientsACrabMeat	0	The mudcrab native to Cyrodiil is prized for its sweet crab meat. The flesh of the mudcrab is both tasty and possessed of modest magical properties.	
FormID: 01004A83	LoreDialogueQuest	LoreIngredientsADreughWax	0	Dreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells.	
FormID: 01004A83	LoreDialogueQuest	LoreIngredientsADreughWax	1	In Cyrodiil, dreugh wax comes from the land dreugh. They are dangerous predators and hunting them for their hides and wax is a dangerous occupation.	
FormID: 01004A84	LoreDialogueQuest	LoreIngredientsAHam	0	Most of Cyrodiil's ham is imported from High Rock and Hammerfell. Ham has few magical properties.	
FormID: 01004A85	LoreDialogueQuest	LoreIngredientsAMinotaurHorn	0	Fighters and hunters collect minotaurs' horns as trophies while mages hunt these ingredients for their useful magical benefits.	
FormID: 01004A86	LoreDialogueQuest	LoreIngredientsAMutton	0	This meat comes from our sheep. It does not restore stamina as much as beef, for example, but is used mainly for healing recipes. 	
FormID: 01004A87	LoreDialogueQuest	LoreIngredientsAOgresTeeth	0	Like the minotaur's horn, this ingredient is prized by warriors and hunters for display trophies. 	
FormID: 01004A87	LoreDialogueQuest	LoreIngredientsAOgresTeeth	1	Alchemists use this ingredient mainly for its strength fortifying benefit.	
FormID: 01004A88	LoreDialogueQuest	LoreIngredientsARatMeat	0	Rat meat is tough and greasy, with an unpleasant odor and taste. 	
FormID: 01004A88	LoreDialogueQuest	LoreIngredientsARatMeat	1	Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong strong spices.	
FormID: 01004A89	LoreDialogueQuest	LoreIngredientsAScales	0	The meat of the slaughterfish is mealy and noisome, but dried slaughterfish scales are said to be 'a crunchy treat' when prepared correctly.	
FormID: 01004A89	LoreDialogueQuest	LoreIngredientsAScales	1	Most people not trained in alchemy are advised to beware eating slaughterfish scales.	
FormID: 01004A8A	LoreDialogueQuest	LoreIngredientsATrollFat	0	Troll fat is gathered mostly from the belly of a dead troll. It is used mostly for poisons since it can be fatal to eat.	
FormID: 01004A8B	LoreDialogueQuest	LoreIngredientsAVenison	0	Venison is gathered from the deer. When cooked, venison has a very good taste. In alchemy, venison is prized for its beneficial properties.	
FormID: 01004A9B	LoreDialogueQuest	LoreIngredientsEBonemeal	0	Bonemeal is a finely ground powder with modest magical properties made from the bones of a skeleton, an undead creature often found guarding tombs.	
FormID: 01004A9C	LoreDialogueQuest	LoreIngredientsEClannfear	0	The clannfear does not necessarily need to be dead if you want to get its claws.	
FormID: 01004A9C	LoreDialogueQuest	LoreIngredientsEClannfear	1	Slashing his claws in battle can do the trick. This ingredient is seek by alchemists for its paralysis resistance and healing properties.	
FormID: 01004A9D	LoreDialogueQuest	LoreIngredientsEDaedraHeart	0	A Daedra's heart must be removed during the brief period of its appearance on the mortal plane.	
FormID: 01004A9D	LoreDialogueQuest	LoreIngredientsEDaedraHeart	1	The Daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen,	
FormID: 01004A9D	LoreDialogueQuest	LoreIngredientsEDaedraHeart	2	the substance is rare and expensive.	
FormID: 01004A9E	LoreDialogueQuest	LoreIngredientsEDaedraSilk	0	Silk is found inside the abdomen of a Spider Daedra. This silk cannot be used by clothiers as it can be fatal only to touch it.	
FormID: 01004A9E	LoreDialogueQuest	LoreIngredientsEDaedraSilk	1	It is rumored assassins pay daedric conjurers to gather the silk and brew chameleon potions.	
FormID: 01004A9F	LoreDialogueQuest	LoreIngredientsEDaedraVenin	0	Highly prized by assassins who have access to a daedric conjurer, this venin comes from the Spider Daedra.	
FormID: 01004A9F	LoreDialogueQuest	LoreIngredientsEDaedraVenin	1	Drinking venin poisons your health and can even paralyze you. It's obvious why the assassins seek it, doesn't?	
FormID: 01004AA0	LoreDialogueQuest	LoreIngredientsEDaedrothTeeth	0	This ingredient is gathered from a Daedroth who has been killed in the mortal realm. Possessing a teeth is a great deed.	
FormID: 01004AA0	LoreDialogueQuest	LoreIngredientsEDaedrothTeeth	1	This ingredient is both rare and highly seek by alchemists for its excellent magical capabilities.	
FormID: 01004AA1	LoreDialogueQuest	LoreIngredientsEEctoplasm	0	Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.	
FormID: 01004AA2	LoreDialogueQuest	LoreIngredientsEFireSalts	0	Fire salts are the crystalline compound that precipitates from elemental fire in solution. 	
FormID: 01004AA2	LoreDialogueQuest	LoreIngredientsEFireSalts	1	Such residues may be collected from the remains of fire atronachs that have been banished from the mortal plane.	
FormID: 01004AA3	LoreDialogueQuest	LoreIngredientsEFrostSalts	0	Frost salts are the crystalline compound that precipitates from elemental frost in solution. 	
FormID: 01004AA3	LoreDialogueQuest	LoreIngredientsEFrostSalts	1	Such residues may be collected from the remains of frost atronachs that have been banished from the mortal plane.	
FormID: 01004AA4	LoreDialogueQuest	LoreIngredientsEGlowDust	0	Glow dust is gathered from the remains of a Will-O-The-Wisp, a most dangerous creature for travelers.	
FormID: 01004AA4	LoreDialogueQuest	LoreIngredientsEGlowDust	1	This ingredient is filled with many beneficial magical properties.	
FormID: 01004AA5	LoreDialogueQuest	LoreIngredientsEImpGall	0	Imp galls are recovered from a fallen imp's torso. Most healers seek imp gall for its ability to cure paralysis.	
FormID: 01004AA6	LoreDialogueQuest	LoreIngredientsEMortFlesh	0	The substance called mort flesh is tissue collected from the remains of a zombie.	
FormID: 01004AA7	LoreDialogueQuest	LoreIngredientsEScampSkin	0	Scamp skin must be removed from the specimen while it is still bound on the mortal plane.	
FormID: 01004AA7	LoreDialogueQuest	LoreIngredientsEScampSkin	1	It is an unpleasant business for both the scamp and skin-farmer, and alchemists have trouble keeping the substance in stock.	
FormID: 01004AA8	LoreDialogueQuest	LoreIngredientsEVampireDust	0	Of interest only to necromancers and alchemists, vampire dust is collected solely from the withering corpses of slain vampires.	
FormID: 01004AA9	LoreDialogueQuest	LoreIngredientsEVoidSalts	0	Void salts are rare crystalline precipitates with modest magical properties collected from the evanescent remains of a slain storm atronach.	
FormID: 01004AAC	LoreDialogueQuest	LoreApparatusMortar	0	Mortar and Pestle is a bowl and grinding tool for mechanically reducing raw materials into the powders or pulps used in alchemical preparations.	
FormID: 01004AAD	LoreDialogueQuest	LoreApparatusRetort	0	An retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into...	
FormID: 01004AAD	LoreDialogueQuest	LoreApparatusRetort	1	...the sublime substances used in alchemical preparations.	
FormID: 01004AB1	LoreDialogueQuest	LoreDaedraAtronachFlame	0	The flame atronach is a powerful Daedric summoning associated with elemental fire.	
FormID: 01004AB1	LoreDialogueQuest	LoreDaedraAtronachFlame	1	Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished fire atronachs.	
FormID: 01004AB2	LoreDialogueQuest	LoreDaedraAtronachFrost	0	The frost atronach is a powerful Daedric summoning associated with elemental frost. 	
FormID: 01004AB2	LoreDialogueQuest	LoreDaedraAtronachFrost	1	Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished frost atronachs.	
FormID: 01004AB3	LoreDialogueQuest	LoreDaedraAtronachStorm	0	The storm atronach is a powerful Daedric summoning associated with elemental lightning.	
FormID: 01004AB3	LoreDialogueQuest	LoreDaedraAtronachStorm	1	 Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished storm atronachs.	
FormID: 01004AB5	LoreDialogueQuest	LoreDaedraGoldenSaint	0	These magical winged females are spawn of Sheogorath. Their hearts have modest magical properties.	
FormID: 01004AB7	LoreDialogueQuest	LoreDaedraHunger	0	The hunger is one of the many voracious servants of the Daedra Lord Boethiah. Their tongues have modest magical properties.	
FormID: 01004AB9	LoreDialogueQuest	LoreDaedraScamp	0	The scamp is a weak, cowardly servant of Mehrunes Dagon.	
FormID: 01004AB9	LoreDialogueQuest	LoreDaedraScamp	1	 Scamps may be summoned by conjurers, and their skin is sought by alchemists for its magical properties.	
FormID: 01004ABB	LoreDialogueQuest	LoreDaedraDremora	0	The Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. 	
FormID: 01004ABB	LoreDialogueQuest	LoreDaedraDremora	1	Daedra hearts have modest magical properties.	
FormID: 01004ABD	LoreDialogueQuest	LoreDaedraXivilai	0	The Xivilai are like the Dremora in personality and temperament, except that they hate subordination, and are liable to disloyalty and betrayal.	
FormID: 01004ABF	LoreDialogueQuest	LoreDaedraSpiderDaedra	0	These semi-intelligent creatures can be very dangerous. They have the ability to paralyze and cast shock spells at their opponent. 	
FormID: 01004ABF	LoreDialogueQuest	LoreDaedraSpiderDaedra	1	They also call forth a spiderling whose duty is only to paralyze the opponent so they can deal with it without getting attacked.	
FormID: 01004AC1	LoreDialogueQuest	LoreDaedra	0	There is a large variety of daedric creatures who can be summoned or who inhabit the Oblivion realms.	
FormID: 01004AC1	LoreDialogueQuest	LoreDaedra	1	Although many creatures are registered in our books, it is possible that there exist many yet undiscovered species.	
FormID: 01004AC1	LoreDialogueQuest	LoreDaedra	2	Those that are known in Tamriel are the following : 	
FormID: 01004AC1	LoreDialogueQuest	LoreDaedra	3	Daedroth, scamp, clannfear, elemental atronach, dremora, golden saint, hunger, spider daedra, ogrim, winged twilight and spider daedra.	
FormID: 01004AC4	LoreDialogueQuest	LoreDaedraOgrim	0	Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath.	
FormID: 01004AC4	LoreDialogueQuest	LoreDaedraOgrim	1	Daedra hearts have modest magical properties, but you have to dig through a lot of Daedra to get at an ogrim's heart.	
FormID: 01004AC5	LoreDialogueQuest	LoreDaedraWingedTwilight	0	The winged twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties.	
FormID: 01004AC8	LoreDialogueQuest	LoreWeaponTypes	0	In Cyrodiil, short blades include the dagger and shortsword. Long blades include the cutlass, longsword, katana, claymore, and dai-katana.	
FormID: 01004AC8	LoreDialogueQuest	LoreWeaponTypes	1	Blunt weapons include the club, staff, mace, and warhammer. Axes include the war axe and battle axe.	
FormID: 01004AC8	LoreDialogueQuest	LoreWeaponTypes	2	Marksman weapons include short bow and long bow. Use of each weapon type relies on a different skill.	
FormID: 01004AC8	LoreDialogueQuest	LoreWeaponTypes	3	Other provinces of the Empire have other varieties of weapons and materials.	
FormID: 01004AD4	LoreDialogueQuest	LoreWeaponTypesClub	0	The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures.	
FormID: 01004AD4	LoreDialogueQuest	LoreWeaponTypesClub	1	It's also a cheap and effective militia weapon used with a light shield in Cyrodiil and the other Western provinces.	
FormID: 01004AD5	LoreDialogueQuest	LoreWeaponTypesCutlass	0	Cutlasses are mostly used by the Imperial navy and other military ships from the other provinces. 	
FormID: 01004AD7	LoreDialogueQuest	LoreWeaponTypesDaiKatana	0	These exotic two-handed, single-edged long blades of Akaviri design are neither common nor popular for military or private use.	
FormID: 01004AD7	LoreDialogueQuest	LoreWeaponTypesDaiKatana	1	They are superb examples of weaponcraft, but expensive and subtle in technique.	
FormID: 01004AD8	LoreDialogueQuest	LoreWeaponTypesKatana	0	These exotic one-handed single-edged long blades of Akaviri design are neither common nor popular for military or private use.	
FormID: 01004AD8	LoreDialogueQuest	LoreWeaponTypesKatana	1	They are superb examples of weaponcraft, but expensive and subtle in technique.	
FormID: 01004AD9	LoreDialogueQuest	LoreWeaponTypesLongbow	0	A powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters. 	
FormID: 01004ADA	LoreDialogueQuest	LoreWeaponTypesLongsword	0	The longsword is the standard officer's weapon in the Legions, and a noble's weapon in Cyrodiil and the other western provinces.	
FormID: 01004ADB	LoreDialogueQuest	LoreWeaponTypesMace	0	The mace is a favored weapon of the knight, combined with a standard shield.	
FormID: 01004ADC	LoreDialogueQuest	LoreWeaponTypesShortbow	0	The silver short bow is the standard weapon of Legionary missile troops and scouts. 	
FormID: 01004ADD	LoreDialogueQuest	LoreWeaponTypesShortsword	0	Cheap iron and steel shortswords are standard issue for Legion troopers. The Imperial shortsword is a superior Legion guardsman's weapon. 	
FormID: 01004ADE	LoreDialogueQuest	LoreWeaponTypesWarAxe	0	A bewildering variety of one-hand axe styles are found in Cyrodiil.	
FormID: 01004ADE	LoreDialogueQuest	LoreWeaponTypesWarAxe	1	The steel war axe is double-bladed; the iron war axe is single-bladed; the glass, ebony, and daedric war axes are single-bladed with balancing spikes	
FormID: 01004ADF	LoreDialogueQuest	LoreWeaponTypesWarhammer	0	Heavy two-handed hammers were developed to counter the defensive protection of the heavily armored Western knight. 	
FormID: 01004ADF	LoreDialogueQuest	LoreWeaponTypesWarhammer	1	The iron warhammer has a single head with a balancing spike to penetrate plate armor.	
FormID: 01004ADF	LoreDialogueQuest	LoreWeaponTypesWarhammer	2	The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent.	
FormID: 01004AE1	LoreDialogueQuest	LoreArmorTypes	0	Shields are basic armor protection, but limit you to one-handed weapons.	
FormID: 01004AE1	LoreDialogueQuest	LoreArmorTypes	1	For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet.	
FormID: 01004AE1	LoreDialogueQuest	LoreArmorTypes	2	Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms.

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