L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-06 の変更点

Note/L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-06?
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	1	Were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	2	Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	0	The clannfear is a fierce, green, lizardlike bipedal Daedric summoning.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	1	Their claws have modest magical properties, and are prized by alchemists.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	0	Highland Bretons were the first to use the very heavy two-handed sword called the claymore.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	1	Powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	2	Not suitable for use by close order troops, the claymore is favored by the solitary hero-adventurer.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	3	Particularly against great beasts and otherworldly creatures.	
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	0	The conjuration discipline is the mastery of the spell effects of the College of Conjuration.	
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	1	The conjuration spells summon magical items and beings from the outer realms to serve the caster.	
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	2	 Conjuring effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor...	
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	3	...and summoning of Daedric servants and powers to serve and protect the caster.	
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	0	The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal.	
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	1	Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.	
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	2	Their teeth are also popular for mages and alchemists.	
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	0	We Dunmer are the dark-skinned Elven peoples of the Eastern Empire.	
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	1	Dunmer means [QUOTE]dark elf.[QUOTE] [QUOTE]Dark[QUOTE] in this sense is variously understood to mean [QUOTE]dark-skinned,[QUOTE] [QUOTE]gloomy,[QUOTE] and [QUOTE]ill-favored by fate.[QUOTE]	
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	2	The Dunmer and our national character embrace these various connotations with enthusiasm.	
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	3	In the Empire, [QUOTE]Dark Elves[QUOTE] is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the [QUOTE]Dunmer[QUOTE].	
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	0	Every culture produces some variant on the short multi-purpose weapon called the dagger.	
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	1	Dagger weapons differ dramatically in quality and effectiveness.	
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	2	They are further differentiated by a wide variety of enchantments commonly placed on these easily concealed weapons.	
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	3	Daedric and glass daggers are shockingly efficient weapons, despite their small size and low mass.	
FormID: 01003E76	LoreDialogueQuest	LoreSkillCombaBlock	0	The block discipline is the skill of parrying melee attacks with shields or a weapon.	
FormID: 01003E76	LoreDialogueQuest	LoreSkillCombaBlock	1	A successful block reduces damage. Those who are superior at blocking can even use this skill offensively.	
FormID: 01003E78	LoreDialogueQuest	LoreSkillCombaBluntWeapons	0	Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias.	
FormID: 01003E78	LoreDialogueQuest	LoreSkillCombaBluntWeapons	1	The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy.	
FormID: 01003E78	LoreDialogueQuest	LoreSkillCombaBluntWeapons	2	All three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer.	
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	0	The term 'battle axe' includes all very heavy axes used two-handed.	
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	1	Most battle axes are double-bladed, but the Nordic battle axe has a single blade.	
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	2	The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor.	
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	3	The battle axe is also a powerful shock weapon against massed, lightly armored opponents.	
FormID: 01003E7B	LoreDialogueQuest	LoreBackground	0	I dont like you enough to tell you that.	
FormID: 01003E7D	LoreDialogueQuest	LoreDagothUr	0	The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	0	I have heard Rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	1	They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	2	Living the life of a mortal, and recovering her love for the world.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	3	I don't know what to think.	
FormID: 01003E81	LoreDialogueQuest	LoreGuildsDarkBrotherhood	0	The Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation.	
FormID: 01003E81	LoreDialogueQuest	LoreGuildsDarkBrotherhood	1	They are often associated with Daedra worship.	
FormID: 01003E83	LoreDialogueQuest	LoreMagicDestructionSpells	0	There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters.	
FormID: 01003E83	LoreDialogueQuest	LoreMagicDestructionSpells	1	There are so many different destruction spells that it helps to divide them into five different classes of effects.	
FormID: 01003E83	LoreDialogueQuest	LoreMagicDestructionSpells	2	Elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.	
FormID: 01003E85	LoreDialogueQuest	LoreGemsDiamond	0	The diamond is a rare, transparent, extremely hard gemstone of great value.	
FormID: 01003E85	LoreDialogueQuest	LoreGemsDiamond	1	It's the the most valuable stone in Cyrodiil, actually.	
FormID: 01003E87	LoreDialogueQuest	LoreNineDivinesDibella	0	Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines.	
FormID: 01003E87	LoreDialogueQuest	LoreNineDivinesDibella	1	Here in Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	0	Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	1	Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	2	Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	3	The most common domination spells are: turn undead, command creatures, and command humanoids.	
FormID: 01003E8B	LoreDialogueQuest	LoreDragons	0	Dragons? Oh, they're everywhere! You must fly very high to see most of them, though.	
FormID: 01003E8B	LoreDialogueQuest	LoreDragons	1	The ones nearer the ground are very hard to see, being invisible.	
FormID: 01003E8F	LoreDialogueQuest	LoreWeaponMaterialsDwarven	0	These refined and elegant weapons resist corrosion and retain their edge in spite of hard use.	
FormID: 01003E8F	LoreDialogueQuest	LoreWeaponMaterialsDwarven	1	They are notable among the distinctive relics of the extinct Dwemer race.	
FormID: 01003E8F	LoreDialogueQuest	LoreWeaponMaterialsDwarven	2	Enterprising adventurers risk life and limb to recover these ornate, heavy weapons from the Dwarven ruins scattered throughout Tamriel.	
FormID: 01003E93	LoreDialogueQuest	LoreWeaponMaterialsEbony	0	Ebony weapons are made from a rare form of volcanic glass.	
FormID: 01003E93	LoreDialogueQuest	LoreWeaponMaterialsEbony	1	It is found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain.	
FormID: 01003E93	LoreDialogueQuest	LoreWeaponMaterialsEbony	2	'Ebony' refers to the lustrous, black, glassy surface of ebony weapons.	
FormID: 01003E9B	LoreDialogueQuest	LoreGemsEmerald	0	The emerald is a transparent green gem with modest magical properties.	
FormID: 01003E9B	LoreDialogueQuest	LoreGemsEmerald	1	It's the second-most valuable precious stone in Cyrodiil. In High Rock and Hammerfell, the wealthy families attach emeralds on their clothing.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	0	The Empire is the greatest achievement of Tamrielic civilization.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	1	This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law...	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	2	...by a powerful professional army, and by religious tolerance.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	3	Education and wealth is broadly distributed through all social classes where Imperial culture has flourished.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	4	Many citizens are literate and protected under Imperial law.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	0	The enchant discipline concerns imbuing physical items with magical properties called enchantments.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	1	The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	2	The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	3	Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems.	
FormID: 01004A5F	LoreDialogueQuest	LoreAAThankYou	0	No problem. Need anything else?	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	0	Ingredients sought by alchemists and apothecaries fall into four broad categories:	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	1	animal, vegetable, and mineral products, and a fourth category loosely described as exotic.	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	2	Animal products come from mortal beasts. Vegetable products come from plants. Mineral products come from the earth. 	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	3	 Exotic products come from many sources, but are generally of magical or otherworldly origin.	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	4	When eaten, some ingredients have useful effects; others have bad effects; the scale of effect depends on alchemy skill.	
FormID: 01004A61	LoreDialogueQuest	LoreIngredientsAnimalProducts	0	Animal products of commercial value in Cyrodiil include the following: 	
FormID: 01004A61	LoreDialogueQuest	LoreIngredientsAnimalProducts	1	Beef, boar meat, cheese, crab meat, dreugh wax, ham, minotaur horn, mutton, ogre's teeth, rat meat, scales, troll fat and venison.	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	0	Exotic products of commercial value in Cyrodiil include the following:	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	1	Bonemeal, clannfear claws, daedra heart, daedra silk, daedra venin, daedroth teeth, ectoplasm, fire salts, frost salts, glow dust, imp gall, 	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	2	mort flesh, scamp skin, vampire dust and void salts.	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	3	There are other exotic ingredients I am sure. For example, it is written in old books that the realms of Oblivion contain ingredients.	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	4	Such ingredients would be considered exotic due to their rarity. 	
FormID: 01004A64	LoreDialogueQuest	LoreIngredientsMineralProducts	0	Mineral products of commercial value in Cyrodiil are the following : Gold nugget, silver nugget, pearl, topaz, ruby, sapphire, emerald and diamond.	
FormID: 01004A64	LoreDialogueQuest	LoreIngredientsMineralProducts	1	The usage of these minerals is popular in some provinces like Morrowind, but here in Cyrodiil few alchemists will use such products.	
FormID: 01004A64	LoreDialogueQuest	LoreIngredientsMineralProducts	2	But I cannot tell you more than that about such products. You'd need to ask a jeweler for more in-depth information.	
FormID: 01004A65	LoreDialogueQuest	LoreIngredientsVegetableProducts	0	Vegetable products of commercial value in Cyrodiil include the following: 	
FormID: 01004A65	LoreDialogueQuest	LoreIngredientsVegetableProducts	1	Alkanet flower, aloe vera leaves, arrowroot, bergamot seeds, blackberry, bog beacon asco cap, carrot, cinnabar polypore cap, clouded funnel cap, 	
FormID: 01004A67	LoreDialogueQuest	LoreIngredientsVegetablesContinue1	0	Columbine root pulp, corn, dragon's tongue, dryad saddle polypore cap, elf cup cap, emetic russula cap, fennel seeds, flax seeds, fly amanita cap,	
FormID: 01004A6C	LoreDialogueQuest	LoreIngredientsVegetablesContinue2	0	Foxglove nectar, garlic, ginseng, grapes, green stain cap, lady's mantle and smock leaves, leek, lettuce, mandrake root, milk thistle seeds,	
FormID: 01004A6D	LoreDialogueQuest	LoreIngredientsVegetablesContinue3	0	Lavender sprig, monkshood root pulp, morning glory root pulp, motherwort sprig, nightshade, peony seeds, potato, primrose leaves, pumpkin,	
FormID: 01004A6E	LoreDialogueQuest	LoreIngredientsVegetablesContinue4	0	Radish, redwort flower, sacred lotus seeds, somnalius frond, St Jahn's wort nectar, steel-blue entoloma cap, stinkhorn,strawberry, summer bolete cap,

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