L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueNew-02 の変更点

Note/L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueNew-02?
FormID: 010055F6	LoreDialogueNew	CliffLittleAdvice	0	If possible, always take a single item at a time. It increases the risk, but it's excellent practice.	
FormID: 010055F7	LoreDialogueNew	CliffLittleAdvice	0	You can't be a successful thief if you always steal from the same merchant, or even stay in the same town. 	
FormID: 010055F7	LoreDialogueNew	CliffLittleAdvice	1	After you've picked them clean, explore somewhere else to give them a chance to restock.	
FormID: 010055F8	LoreDialogueNew	CliffLittleAdvice	0	The elite of Cyrodiil may not have all the armor and equipment you need as an adventurer...	
FormID: 010055F8	LoreDialogueNew	CliffLittleAdvice	1	...but don't overlook precious stones or fine jewelry and clothing;	
FormID: 010055F8	LoreDialogueNew	CliffLittleAdvice	2	To the right merchant those items can be worth more and be more easy to carry than some heavy iron armor.	
FormID: 010055F9	LoreDialogueNew	CliffLittleAdvice	0	Noble families often aren't around to watch their manors so they lock everything up.	
FormID: 010055F9	LoreDialogueNew	CliffLittleAdvice	1	This makes them a wonderful opportunity to practice your skill at picking locks in the privacy of someone else's house.	
FormID: 010055F9	LoreDialogueNew	CliffLittleAdvice	2	And of course, don't neglect to check the contents of that chest after you pick it.	
FormID: 010055FA	LoreDialogueNew	CliffLittleAdvice	0	Merchants know their own inventories far better than you do. Never attempt to trick them into buying something you stole from them.	
FormID: 010055FA	LoreDialogueNew	CliffLittleAdvice	1	We have fences for that.	
FormID: 010055FB	LoreDialogueNew	CliffLittleAdvice	0	You will get slaughtered if you start acting like a warrior. Always sneak up to your target and take advantage of your stealth.	
FormID: 010055FB	LoreDialogueNew	CliffLittleAdvice	1	Even a dagger is effective if used in the right way at the right time.	
FormID: 010055FC	LoreDialogueNew	CliffLittleAdvice	0	Don't risk a frontal confrontation with anything. When in doubt, sneak.	
FormID: 010055FD	LoreDialogueNew	CliffLittleAdvice	0	Alchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time.	
FormID: 010055FE	LoreDialogueNew	CliffLittleAdvice	0	Keep a good sense of your surroundings, no matter how good you are sneaking, you're always better off if no one is around.	
FormID: 010055FF	LoreDialogueNew	CliffLittleAdvice	0	Join the Mages Guild. Rise ranks to get good rates for services.	
FormID: 010055FF	LoreDialogueNew	CliffLittleAdvice	1	And stay in their good graces by minding their rules and performing the required duties.	
FormID: 01005600	LoreDialogueNew	CliffLittleAdvice	0	Buy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells.	
FormID: 01005601	LoreDialogueNew	CliffLittleAdvice	0	Use the spellmaker. It's cheap, and a custom-designed spell tailored to your skills, magicka reservoirs and spellcasting style will always outperform	
FormID: 01005601	LoreDialogueNew	CliffLittleAdvice	1	the standard spells you buy from service casters.	
FormID: 01005602	LoreDialogueNew	CliffLittleAdvice	0	Don't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong.	
FormID: 01005602	LoreDialogueNew	CliffLittleAdvice	1	An armor can save your skin when the unexpected happens.	
FormID: 01005603	LoreDialogueNew	CliffLittleAdvice	0	Invest in potions to restore your magicka. In hostile territory, these potions can save you a lot of downtime.	
FormID: 01005603	LoreDialogueNew	CliffLittleAdvice	1	Even supposing you can find some safe place to get some rest and regain your magicka, who needs the aggravation?	
FormID: 01005604	LoreDialogueNew	CliffLittleAdvice	0	Use illusion spells like invisibility to scout an area before you go on the offensive.	
FormID: 01005604	LoreDialogueNew	CliffLittleAdvice	1	Often a cunning spellcaster can simply avoid opponents and obstacles, move right to the objective, and leave without taking a scratch.	
FormID: 01005605	LoreDialogueNew	CliffLittleAdvice	0	A good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison.	
FormID: 01005605	LoreDialogueNew	CliffLittleAdvice	1	Then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again	
FormID: 01005606	LoreDialogueNew	CliffLittleAdvice	0	You're an adventurer? Then you carry cure poison, dispel, and restore fatigue potions, as well as levitate and restore health potions. Right?	
FormID: 01005608	LoreDialogueNew	CliffLittleSecret	0	Daedra? You know what they are, right? Well, Daedric shrines are where Daedra cults worship Daedra. Bad people who summon bad Daedra. 	
FormID: 01005608	LoreDialogueNew	CliffLittleSecret	1	Stay away from them. Why? Because Daedra are nasty. And the folks that worship them are even nastier.	
FormID: 01005609	LoreDialogueNew	CliffLittleSecret	0	Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn.	
FormID: 0100560A	LoreDialogueNew	CliffLittleSecret	0	If someone attacks you first, you have the right to defend yourself.	
FormID: 0100560A	LoreDialogueNew	CliffLittleSecret	1	If someone DOESN'T attack you first, you're going to break the law if you attack him.	
FormID: 0100560B	LoreDialogueNew	CliffLittleSecret	0	Keep your weapons sharp, your armor in good shape. If you can't afford to have others do it, learn to do it yourself.	
FormID: 0100560B	LoreDialogueNew	CliffLittleSecret	1	Get the best quality you can afford. You can be no better than the quality of your tools.	
FormID: 0100560D	LoreDialogueNew	CliffLittleSecret	0	If you help someone, they'll remember. If you're loyal to others, they'll be loyal to you.	
FormID: 0100560D	LoreDialogueNew	CliffLittleSecret	1	You know the right thing. Do the right thing, so you'll never regret what you've done.	
FormID: 0100560E	LoreDialogueNew	CliffLittleSecret	0	You like to poke your nose into doors out in the backcountry? A little suggestion. The places that are made of pure white stone?	
FormID: 0100560E	LoreDialogueNew	CliffLittleSecret	1	Those are Ayleid ruins. They're kinda dangerous -- partly because of the old traps in them, and partly because of the things  that like to hide there	
FormID: 0100560E	LoreDialogueNew	CliffLittleSecret	2	And I hear that vampires like them, too.	
FormID: 0100560F	LoreDialogueNew	CliffLittleSecret	0	Everybody can learn a few spells. You don't need to be a wizard to cast spells. It makes life easier.	
FormID: 0100560F	LoreDialogueNew	CliffLittleSecret	1	And when you learn a spell, practice. It's the only way to learn, and it helps to pass the time.	
FormID: 01005610	LoreDialogueNew	CliffLittleSecret	0	Interested in Ayleid artifacts? Fine. Ayleid ruins are fascinating. And there's good loot. 	
FormID: 01005610	LoreDialogueNew	CliffLittleSecret	1	Just one suggestion: you find yourself over your head, back out, and go back to running errands and hunting rats for a while. 	
FormID: 01005610	LoreDialogueNew	CliffLittleSecret	2	Seriously. Most of the ruins' inhabitants are far too dangerous for most adventurers.	
FormID: 01005611	LoreDialogueNew	CliffLittleSecret	0	Don't be in such a hurry when you're traveling. Take your time. Keep your eyes open. Learn from your experiences. 	
FormID: 01005611	LoreDialogueNew	CliffLittleSecret	1	You're on the road to learn about yourself and the world around you.	
FormID: 01005614	LoreDialogueNew	CliffForts	0	As you will see while traveling around the countryside, we don't have any forts. Those were built a long time ago to garrison our men.	
FormID: 01005614	LoreDialogueNew	CliffForts	1	They are now useless to us and most of them are inhabited by bandits and marauders.	
FormID: 01005616	LoreDialogueNew	CliffGuard	0	Guards keep the peace and chase down criminals That's our job.	
FormID: 01005618	LoreDialogueNew	CliffImperialLaw	0	Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor.	
FormID: 01005619	LoreDialogueNew	CliffImperialLaw	0	Don't steal. Don't brawl or start fights. Don't kill, except in self-defense.	
FormID: 01005619	LoreDialogueNew	CliffImperialLaw	1	If you're caught, guards will let you choose your punishment: fines or hard labor, but you're better off paying the bounty with us, thief.	
FormID: 0100561B	LoreDialogueNew	CliffImperialLaw	0	Don't steal. Don't brawl or start fights. Don't kill, except in self-defense.	
FormID: 0100561B	LoreDialogueNew	CliffImperialLaw	1	If you're caught, guards will let you choose your punishment: fines or hard labor.	
FormID: 01005622	LoreDialogueNew	CliffLittleAdvice	0	If you have the patience, sneak around everywhere you go. It will take longer, and may arouse suspicion, but it's excellent practice.	
FormID: 01005D8C	LoreDialogueNew	CliffLittleAdvice	0	If you're heading into the backcountry, always carry a couple of Restore Health, Restore Fatigue and cure disease with you.	
FormID: 01005D8D	LoreDialogueNew	CliffLittleAdvice	0	Don't get cocky. There's always someone tougher than you.	
FormID: 01005D8E	LoreDialogueNew	CliffLittleAdvice	0	Overconfidence kills. Don't judge an enemy by his gear. The really dangerous ones don't NEED gear to kill you.	
FormID: 01005D8F	LoreDialogueNew	CliffLittleAdvice	0	If you do the crime, pay the fine, don't do the time. You might think a little hard labor isn't a bad price to pay,	
FormID: 01005D8F	LoreDialogueNew	CliffLittleAdvice	1	but while you're breaking rocks for the Empire, you lose the edge in your useful skills. It takes a long time to get back to where you were before.	
FormID: 01005D90	LoreDialogueNew	CliffLittleAdvice	0	If you're looking for some action, try poking around in the sewers. Be careful, Others with similar ideas also spend their spare time down there. 	
FormID: 01005D90	LoreDialogueNew	CliffLittleAdvice	1	But you look like you can take care of yourself.	
FormID: 01005D91	LoreDialogueNew	CliffLittleAdvice	0	If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing.	
FormID: 01005D92	LoreDialogueNew	CliffLittleAdvice	0	Don't be a sap. Don't pay for a bed. Go sleep rough in the sewers. You look like you can take care of yourself.	
FormID: 01005D93	LoreDialogueNew	CliffLittleSecret	0	Buy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best.	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	0	An adventurer should know the basics of Imperial law concerning life and property.	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	1	Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. 	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	2	Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. 	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	3	Foul murder is punishable by fines of at least 1000 septims, or by hard labor.	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	4	Fines and compensation are determined by magistrates, and may be paid to guards.	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	5	In place of fines, the criminal may serve extended sentences of hard labor. 	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	6	The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill.	
FormID: 01005D98	LoreDialogueNew	CliffImperialLaw	7	This is the result of physical, mental, or emotional punishment.	
FormID: 01005D9A	LoreDialogueNew	CliffImperialProvinces	0	The Empire of Tamriel encompasses the nine Imperial provinces:	
FormID: 01005D9A	LoreDialogueNew	CliffImperialProvinces	1	Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. 	
FormID: 01005D9A	LoreDialogueNew	CliffImperialProvinces	2	Morrowind was among the last of the provinces to be integrated into the Empire.	
FormID: 01005D9A	LoreDialogueNew	CliffImperialProvinces	3	Because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference of Great House precedents.	
FormID: 01005D9D	LoreDialogueNew	CliffRules	0	Your duties are to your Lords and brethren. In all ways, proceed with honor and valor.	
FormID: 01005D9D	LoreDialogueNew	CliffRules	1	Keep a keen and watchful mind and never succumb to the craven tricks of the weak. It's traitorous to fight or thieve from other members of your guild	
FormID: 01005D9E	LoreDialogueNew	CliffRules	0	Just remember there *is* honor among thieves. Do not steal from a brother thief. Everyone else is a mark. Do not attack a brother thief.	
FormID: 01005D9E	LoreDialogueNew	CliffRules	1	Do what you will to everyone else.	
FormID: 01005D9F	LoreDialogueNew	CliffRules	0	Uphold the law of the Empire. Praise the glory of the Emperor. Follow the orders of your superiors.	
FormID: 01005D9F	LoreDialogueNew	CliffRules	1	Never assault a member of the Legion, or steal from another member.	
FormID: 01005DA0	LoreDialogueNew	CliffRules	0	Perform any duties assigned to you by the masters of the Guild. Learn from them and grow strong.

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