L10N/Integration_TSL/1.0/Dialogue/bgZCQMCDialog-11 の変更点

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FormID: 030A363B	bgZCQMCDialog	bgZCQ4Material1B	0	Understood.	
FormID: 030A3649	bgZCQMCDialog	bgZCQ4Finish	0	Yes, you've delivered everything I need!	
FormID: 030A364B	bgZCQMCDialog	bgZCQ4Finish	0	Ask me when I'm not in the forge. This should be a surprise for other customers!	
FormID: 030A364C	bgZCQMCDialog	bgZCQ4FinishB	0	Still experimenting. Will only take a couple of days now.	
FormID: 030A364D	bgZCQMCDialog	bgZCQ4FinishB	0	It's ready! Come to me when I'm trading in our forge.	
FormID: 030AC93E	bgZCQMCDialog	bgZCGLessons	0	Well, I don't think that you'll have the time to come once or twice a week for a couple of hours, so best is if you take just this. It'll help you to get the basics.	
FormID: 030AC93E	bgZCQMCDialog	bgZCGLessons	1	If you study it, that is.	
FormID: 030AC93F	bgZCQMCDialog	bgZCGLessons	0	You've already got my introduction. Try reading some daedric writings when you come across them.	
FormID: 030A74C1	bgZCQMCDialog	bgZCQ5Teddy1	0	Yes! He was so cute. Pink, with a heart on his belly. Now it's gone, gone, gone!	
FormID: 030A74C1	bgZCQMCDialog	bgZCQ5Teddy1	1	Me wants him back!	
FormID: 030A74C5	bgZCQMCDialog	bgZCQ5Teddy1	0	You've found him? Oh, many, many thanks!	
FormID: 030A74C5	bgZCQMCDialog	bgZCQ5Teddy1	1	Now I've got my teddy back!	
FormID: 030A74C5	bgZCQMCDialog	bgZCQ5Teddy1	2	Thinking about it. I have tried to get a few replacements, but they just weren't the same. If you want to have one, just let me know. And I can move other items for you, too.	
FormID: 030A74C4	bgZCQMCDialog	bgZCQ5Teddy1A	0	Oh, many thanks!	
FormID: 030A74C4	bgZCQMCDialog	bgZCQ5Teddy1A	1	Here, take this. It's a scrying ball. Should tell you at least if you got closer to the teddy or not. Keep your eyes open. Me will!	
FormID: 030A74C2	bgZCQMCDialog	bgZCQ5Teddy1B	0	Aww. No. Now I've got to search through the city alone.	
FormID: 030A74C2	bgZCQMCDialog	bgZCQ5Teddy1B	1	Me wants my teddy back!	
FormID: 030A74C3	bgZCQMCDialog	bgZCQ5Teddy1C	0	Yes, a teddy. A cute little one. Had it since I was a small kitten.	
FormID: 030A74C3	bgZCQMCDialog	bgZCQ5Teddy1C	1	Never left him anywhere. The last gift of my parents. They, the Renrijra Krin, and, well. I want my teddy back!	
FormID: 030A7C0F	bgZCQMCDialog	bgZCGSmokedLegs	0	Here, take one. Fresh and tasty!	
FormID: 030A7C1B	bgZCQMCDialog	bgZCGDirectionsA	0	All guilds have their halls along the eastern wall. South of the city gate lies the Stranded Light outpost, to the north the Fighters Guild and Mages Guild chapterhouses.	
FormID: 030A7C1C	bgZCQMCDialog	bgZCGDirectionsA	0	Look around the east wall. Hard to miss, though. Someone put them in little mushrooms.	
FormID: 030A7C1D	bgZCQMCDialog	bgZCGDirectionsA	0	All guilds lie along the road from south to east, passing the city gate. In the north lies the tavern [QUOTE]Dune Walkers[QUOTE] of the Elsweyr Agents. Further south the mortal guilds, and near the gate the Stranded Light outpost.	
FormID: 030A7C1E	bgZCQMCDialog	bgZCGDirectionsA	0	The Stranded Light outpost can be reached by using the Teleportation Pad near the city gate. All other guilds can be be found along the road going north.	
FormID: 030A7C1F	bgZCQMCDialog	bgZCGDirectionsB	0	All stores are southeast and south of the market place. Their owners can often be found selling their goods at the market place itself. So if no one it at home, you may look there.	
FormID: 030A7C20	bgZCQMCDialog	bgZCGDirectionsB	0	Stores? Well, you can dump your gold into the lake. Takes less time, and is less messy. Otherwise look around the market place, or south of it.	
FormID: 030A7C21	bgZCQMCDialog	bgZCGDirectionsB	0	The central location of mercandise is the market place in the city's middle. All individual shops are along the road from the city gate to the market place.	
FormID: 030A7C22	bgZCQMCDialog	bgZCGDirectionsB	0	The stores lie along the south city wall.	
FormID: 030A7C23	bgZCQMCDialog	bgZCGDirectionsC	0	If you're a member of a guild, you can sleep in their guild halls. I've heard you're a member of the Stranded Light, so their place should be available to you.	
FormID: 030A7C24	bgZCQMCDialog	bgZCGDirectionsC	0	See the rocks and grasses around? Simply lie down between them, close your eyes and enjoy your sleep.	
FormID: 030A7C25	bgZCQMCDialog	bgZCGDirectionsC	0	Velerya of the Red Navel always has a few bed available for visitors. The Red Navel is in the southeast corner of Mir Corrup.	
FormID: 030A7C26	bgZCQMCDialog	bgZCGDirectionsC	0	Guilds offer beds for their members. Additionally the Dune Walkers also has beds available for public. If you don't mind fur on your blanket and pillows.	
FormID: 030A7C27	bgZCQMCDialog	bgZCGDirectionsD	0	The northern region of Mir Corrup was left largely untouched. There's a forest to wander in, ruins of the old chantry of Akatosh, and a place to sit and enjoy the lake.	
FormID: 030A7C28	bgZCQMCDialog	bgZCGDirectionsD	0	Landmarks? Here? Think again.	
FormID: 030A7C28	bgZCQMCDialog	bgZCGDirectionsD	1	You've got a lake. A few trees. And a lot of giant mushrooms. The giant mushrooms are the landmarks, if you insist that there are some.	
FormID: 030A7C28	bgZCQMCDialog	bgZCGDirectionsD	2	And if you ask me where the mushrooms are, you need to see a healer. Err. You need to VISIT a healer. Seeing one could be problematic.	
FormID: 030A7C29	bgZCQMCDialog	bgZCGDirectionsD	0	The city's true landmarks are the houses and guilds. All houses are used as shops, so you can enter any of them. I recommend doing so. The mortals living here created fantastic places for themselves.	
FormID: 030A7C2A	bgZCQMCDialog	bgZCGDirectionsD	0	This city is supposed to be a landmark by itself.	
FormID: 030A7C2A	bgZCQMCDialog	bgZCGDirectionsD	1	Look around, open your eyes. It's a wonder to behold everywhere.	
FormID: 030AA5D9	bgZCQMCDialog	bgZCQ2PaintingZAnvilAhtize	0	Of course, great choice!	
FormID: 030AA5DC	bgZCQMCDialog	bgZCQ2PaintingZAnvilDwemer	0	Of course, great choice!	
FormID: 030AA5E1	bgZCQMCDialog	bgZCQ2PaintingZAnvilBea	0	Good choice!	
FormID: 030AA5E6	bgZCQMCDialog	bgZCQ2PaintingZBravilORMale	0	Nice selection!	
FormID: 030AA5E7	bgZCQMCDialog	bgZCQ2PaintingZBravilTess	0	If you insist.	
FormID: 030AA5E5	bgZCQMCDialog	bgZCQ2PaintingZBravilDebt	0	Coming right along!	
FormID: 030AA5EE	bgZCQMCDialog	bgZCQ2PaintingZBrumaKara	0	Your wish is my command.	
FormID: 030AA5EF	bgZCQMCDialog	bgZCQ2PaintingZBrumaLea	0	Somewhat fitting.	
FormID: 030AA5F0	bgZCQMCDialog	bgZCQ2PaintingZBrumaSL	0	Alright, will be done.	
FormID: 030AA5F8	bgZCQMCDialog	bgZCQ2PaintingZCheydinhalTess	0	Let's do something special for your Cheydinhal house, shall we?	
FormID: 030AA5F7	bgZCQMCDialog	bgZCQ2PaintingZCheydinhalKeneriel	0	Count the Dunmer mistaking her for a dunmer!

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