L10N/Integration_TSL/1.0/Dialogue/bgZCQMCDialog-04 の変更点

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FormID: 0309CA21	bgZCQMCDialog	bgZCQ2MissColor	0	Well, yes. I need a special kind of red. Not my usual red. It wouldn't look right. She deserves something... unique.	
FormID: 0309CA21	bgZCQMCDialog	bgZCQ2MissColor	1	If you'd be willing to get me my color, I'm going to finish my painting.	
FormID: 0309CA22	bgZCQMCDialog	bgZCQ2MissColorA	0	Oh, that's easy!	
FormID: 0309CA22	bgZCQMCDialog	bgZCQ2MissColorA	1	I only need a few pints of Daedra Seducer blood. Take this little dagger. It'll help you to get it. Five should be enough.	
FormID: 0309CA22	bgZCQMCDialog	bgZCQ2MissColorA	2	Oh and don't even try Velerya. She's just not suitable. Something has changed her. I already tried while she was asleep. Find another one.	
FormID: 0309CA23	bgZCQMCDialog	bgZCQ2MissColorB	0	If you change your mind, let me know.	
FormID: 030AAD4E	bgZCQMCDialog	bgZCQ2PaintingTUTeshekru	0	I ask myself if she asks herself if she made the wrong decision. With once serving Nocturnal. Look how she ended.	
FormID: 0309F516	bgZCQMCDialog	bgZMQ4MirCorrup	0	We were bound to guard the evacuation. None are left.	
FormID: 0309F516	bgZCQMCDialog	bgZMQ4MirCorrup	1	They failed, yet we weren't dismissed, and so we still stand duty.	
FormID: 030C8703	bgZCQMCDialog	bgZMQ4MirCorrup	0	A new city may have replaced the old. It won't change anything. We will still stand duty, until we have fulfilled our pact.	
FormID: 030C8704	bgZCQMCDialog	bgZMQ4MirCorrup	0	The dawn does not invalidate the last dusk. Our pacts concerning the old Mir Corrup still stand. And will be so until our pact is fulfilled.	
FormID: 0309F518	bgZCQMCDialog	bgZMQ4MirCorrup1	0	That I cannot say.	
__私には分からないわ。
FormID: 0309F518	bgZCQMCDialog	bgZMQ4MirCorrup1	1	Mages bound us while mortals fled to the yellow road tunnels. Yet they were undone. The city is gone. Yet we unharmed by time are still guarding her walls, an empty shell left of times past.	
FormID: 030A0302	bgZCQMCDialog	bgZCGMirCorrup	0	I like the city! Yes, it's a bit cold up here, but the people are friendly. That's important. Most cities would have banished me if I dared to approach their walls, but not here.	
FormID: 030A0302	bgZCQMCDialog	bgZCGMirCorrup	1	Tesserayiel and the others of the Stranded Light did a good deed giving us a place to be. Much better than any place I lived before.	
FormID: 030A0302	bgZCQMCDialog	bgZCGMirCorrup	2	After falling from grace, that is. But you know how that is.	
FormID: 030A0305	bgZCQMCDialog	bgZCGMirCorrup	0	That's how this place is called? You don't say! I would have confused it with Sadrith Mora!	
FormID: 030A0305	bgZCQMCDialog	bgZCGMirCorrup	1	Or not.	
FormID: 030A0308	bgZCQMCDialog	bgZCGMirCorrup	0	I'd swim more in the lake if it weren't so cold. Yet the water isn't. It's only the air. For some reason the water is, hm, well, not warm, but not as cold as expected.	
FormID: 030A0308	bgZCQMCDialog	bgZCGMirCorrup	1	It's quite cosy in my hut, isn't it?	
FormID: 030A030C	bgZCQMCDialog	bgZCGMirCorrup	0	Did you know that the lake you see today is likely the remnant of old Mir Corrup's spas?	
FormID: 030A030C	bgZCQMCDialog	bgZCGMirCorrup	1	I once saw a map of the city, and the spas were built directly above the lake. They got their water from it. Quite clever, but hard to recreate with Mushrooms, I guess.	
FormID: 030A0310	bgZCQMCDialog	bgZCGMirCorrup	0	I'd wish Mir Corrup would have been rebuilt as it was, back when I saw it a couple of centuries ago. Instead it's now a Telvanni settlement, except that there are no Telvannis around.	
FormID: 030A0310	bgZCQMCDialog	bgZCGMirCorrup	1	Great, really. The weather got a lot worse, too. And don't let me get started on how those other Daedra treat me. It's not even funny anymore.	
FormID: 030A0312	bgZCQMCDialog	bgZCGMirCorrup	0	I'd have called it [QUOTE]Tel Corrup[QUOTE]. Turning an innocent Imperial town into a Telvanni mushroom city. Nice. Even Master Aryion couldn't have done better.	
FormID: 030A0312	bgZCQMCDialog	bgZCGMirCorrup	1	Anyway. Currently there's not much to do around here for us, but that's better than letting another guild like the Blackwood Company have the city for free. We're here to stay!	
FormID: 030A112A	bgZCQMCDialog	bgZCGMirCorrup	0	To be honest I was quite shocked as I heard that daedra helped to rebuilt this city. Even more so after I saw the Telvanni mushrooms everywhere.	
FormID: 030A112A	bgZCQMCDialog	bgZCGMirCorrup	1	But I've grown fond of them. It's a lot less worse than I had feared. The daedra know that they're watched and don't cause troubles, and the citizen are afraid of the daedra and don't cause troubles.	
FormID: 030A112A	bgZCQMCDialog	bgZCGMirCorrup	2	Only exceptions are the Eternal Guardians at the gate. Don't try to argue with them. Don't cross them. Don't even be near them if they spot anything threatening the city.	
FormID: 030A112D	bgZCQMCDialog	bgZCGMirCorrup	0	It's a lot smaller and quieter than any major city in Elsweyr I ever visited. Considering the weather I'm not surprised.	
FormID: 030A112D	bgZCQMCDialog	bgZCGMirCorrup	1	Although I must confess the giant mushrooms were a surprise for me.	
FormID: 030A1130	bgZCQMCDialog	bgZCGMirCorrup	0	Sometimes, when I'm comparing old and new maps, I think the Cyrodilic government went too far. I mean look at them! Imagine what it is for someone coming from Black Marsh!	
FormID: 030A1130	bgZCQMCDialog	bgZCGMirCorrup	1	You either have to go to Blankenmarch, a town so small you can miss it when walking right through it. Leyawiin. And Bravil. Ugh.	
FormID: 030A1130	bgZCQMCDialog	bgZCGMirCorrup	2	Mir Corrup was always a far better choice, and I'm glad to see it populated again.	
FormID: 030A1133	bgZCQMCDialog	bgZCGMirCorrup	0	Being able to fill half your house with water is great! Aside from the problem of being able to buy a house elsewhere, it's good for us to have a place resembling our old home.	
FormID: 030A1133	bgZCQMCDialog	bgZCGMirCorrup	1	And the lake is an added bonus. Good fresh air, fresh water, I like it. Much better than swimming around between Vivec's cantons.	
FormID: 030A51F1	bgZCQMCDialog	bgZCGMirCorrup	0	It's a nice enough city, I suppose. Just so dull, dull, dull!	
FormID: 030A51F1	bgZCQMCDialog	bgZCGMirCorrup	1	In Moonshadow everything was full of beauty and color, yet here the only colors come from lamps. The rest is bleak. Grey, brown, black and white. 	
FormID: 030A51F1	bgZCQMCDialog	bgZCGMirCorrup	2	I tried planting a few flowers, but they didn't survived in this cold climate.	
FormID: 030A51F7	bgZCQMCDialog	bgZCGMirCorrup	0	To be honest the presence of the Maormer here is... unsettling. As far as I was able to find out they don't seem to be spies working for Pyandonea, but it's still troublesome.	
FormID: 030A51F7	bgZCQMCDialog	bgZCGMirCorrup	1	After the last defeat of King Ogrum things were quiet for a while, yet, how to explain? Neither the Wizard Lords of Sumurset nor the Guild of Mages knows what's going on behind the curtain of mist in Pyandonea.	
FormID: 030A51F7	bgZCQMCDialog	bgZCGMirCorrup	2	The Maormer here may be simple settlers having nothing to do with the schemes of Ogrum. Likewise the daedra of the Stranded Light may have nothing to do with Dagon's invasion.	
FormID: 030A51F7	bgZCQMCDialog	bgZCGMirCorrup	3	But what if this assumption is wrong?	
FormID: 030A51F4	bgZCQMCDialog	bgZCGMirCorrup	0	Getting used to so many people takes quite it's time. Out on the ocean, well, members of our community stand in loose contact with each other, but we barely saw each other once per month.	
FormID: 030A51F4	bgZCQMCDialog	bgZCGMirCorrup	1	Here on the other hand? So many people. There are times when I miss the solace of my island, the sound of waves and the endless ocean before me. Here though there are even walls around the city.	
FormID: 030A51F4	bgZCQMCDialog	bgZCGMirCorrup	2	At least there's no dreugh coming in.	
FormID: 030A51FA	bgZCQMCDialog	bgZCGMirCorrup	0	Knowing that the city was regrown through the Stranded Light helps to only attract people with a somewhat more tolerant opinion about us.	
FormID: 030A51FA	bgZCQMCDialog	bgZCGMirCorrup	1	It's a shame how some radicals only see us as 'automatons' with spreading destruction as our only purpose.	
FormID: 030A51FA	bgZCQMCDialog	bgZCGMirCorrup	2	That's like assuming that all mortals are scum, just because a few turn to be bandits or marauders.	
FormID: 030A51FD	bgZCQMCDialog	bgZCGMirCorrup	0	This city is a lot less extreme like the camps we have in Elsweyr's desert. The day is not nearly as hot, and the night, well, it matches the coldness.

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