L10N/Alternative_Beginnings/1.2.2/QuestStages/Charactergen の変更点

Note/L10N/Alternative_Beginnings/1.2.2/QuestStages/Charactergen?
FormID: 0002466E	Charactergen	0	1	Everyone at their places at Marker J.
__Everyone at their places at Marker J.
FormID: 0002466E	Charactergen	0	2	Everyone in their places at marker G, waiting for player. (stage 56)
__Everyone in their places at marker G, waiting for player. (stage 56)
FormID: 0002466E	Charactergen	0	3	Set everyone in their places waiting at Marker F
__Set everyone in their places waiting at Marker F
FormID: 0002466E	Charactergen	0	4	Set everyone to their places in Room B, ready to head for Marker F
__Set everyone to their places in Room B, ready to head for Marker F
FormID: 0002466E	Charactergen	0	5	Set everyone in their places for player to enter room B
__Set everyone in their places for player to enter room B
FormID: 0002466E	Charactergen	0	6	Set everyone to their places for Ambush A
__Set everyone to their places for Ambush A
FormID: 0002466E	Charactergen	12	1	DEBUG: Renote reaches marker A. Start conversation with Glenroy.
__DEBUG: Renote reaches marker A. Start conversation with Glenroy.
FormID: 0002466E	Charactergen	15	1	TEMP: Stage 15. Glenroy opens door and enters cell.
__TEMP: Stage 15. Glenroy opens door and enters cell.
FormID: 0002466E	Charactergen	16	1	TEMP: Stage 16: Emperor notices player
__TEMP: Stage 16: Emperor notices player
FormID: 0002466E	Charactergen	17	1	DEBUG: Stage 17: Emperor approaches player
__DEBUG: Stage 17: Emperor approaches player
FormID: 0002466E	Charactergen	18	1	DEBUG: Stage 18: Renote to secret wall switch
__DEBUG: Stage 18: Renote to secret wall switch
FormID: 0002466E	Charactergen	19	1	DEBUG: Stage 19: Secret wall is open
__DEBUG: Stage 19: Secret wall is open
FormID: 0002466E	Charactergen	20	1	DEBUG: Stage 20: Renote arrives at marker C
__DEBUG: Stage 20: Renote arrives at marker C
FormID: 0002466E	Charactergen	22	1	DEBUG: Stage 22: Trigger start of ambush
__DEBUG: Stage 22: Trigger start of ambush
FormID: 0002466E	Charactergen	23	2	DEBUG: Assassins finish package to reach floor marker.
__DEBUG: Assassins finish package to reach floor marker.
FormID: 0002466E	Charactergen	26	0	DEBUG: All assassins are dead.
__DEBUG: All assassins are dead.
FormID: 0002466E	Charactergen	27	1	DEBUG: Stage 27: Start Baurus/Glenroy conv
__DEBUG: Stage 27: Start Baurus/Glenroy conv
FormID: 0002466E	Charactergen	28	1	DEBUG: Stage 28: Baurus waiting to warn player not to follow
__DEBUG: Stage 28: Baurus waiting to warn player not to follow
FormID: 0002466E	Charactergen	29	1	DEBUG: Stage 29: Baurus finished warning player, head out.
__DEBUG: Stage 29: Baurus finished warning player, head out.
FormID: 0002466E	Charactergen	30	1	TEMP: Glenroy waiting at Marker D
__TEMP: Glenroy waiting at Marker D
FormID: 0002466E	Charactergen	32	1	TEMP: Player triggers Emperors group to enter room B
__TEMP: Player triggers Emperors group to enter room B
FormID: 0002466E	Charactergen	40	1	TEMP: Player triggers Glenroy to react
__TEMP: Player triggers Glenroy to react
FormID: 0002466E	Charactergen	52	1	TEMP: 52 Glenroy reaches marker F
__TEMP: 52 Glenroy reaches marker F
FormID: 0002466E	Charactergen	54	1	TEMP: 54 Player near Marker F
__TEMP: 54 Player near Marker F
FormID: 0002466E	Charactergen	56	1	TEMP: 56 Glenroy reaches marker G
__TEMP: 56 Glenroy reaches marker G
FormID: 0002466E	Charactergen	62	1	TEMP: 62 Emperor reaches marker H
__TEMP: 62 Emperor reaches marker H
FormID: 0002466E	Charactergen	68	1	TEMP: 68 Emperor reaches marker J
__TEMP: 68 Emperor reaches marker J
FormID: 0002466E	Charactergen	85	1	TEMP: 85: Baurus is supposed to kneel next to Emperor here.
__TEMP: 85: Baurus is supposed to kneel next to Emperor here.
FormID: 0002466E	Charactergen	86	1	TEMP: 86 Baurus finished mourning Emperor
__TEMP: 86 Baurus finished mourning Emperor
FormID: 0002466E	Charactergen	9	1	TEMP: Valen Dreth done talking. Trigger start of Emperor conversation.
__TEMP: Valen Dreth done talking. Trigger start of Emperor conversation.

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