L10N/Windfall/1.0/Dialogue/WFMQ08B のバックアップソース(No.1)

Note/L10N/Windfall/1.0/Dialogue/WFMQ08B?
FormID: 01050F24	WFMQ08B	WFMQ8BYes	0	What's this? You took their sacred artifact, but you left the Warlord alive. Those were NOT your instructions.	
FormID: 01050F24	WFMQ08B	WFMQ8BYes	1	Your task was to end the attacks. With the Warlord still alive, they will return once they have recruited new soldiers.	
FormID: 01050F24	WFMQ08B	WFMQ8BYes	2	Well, what is done is done, and we simply have to move on. When you are ready, we need to discuss the Varo Family Ring.	
FormID: 01050F25	WFMQ08B	WFMQ8BYes	0	You've killed them and taken their sacred artifact? Outstanding work. This should put an end to the attacks. 	
FormID: 01050F25	WFMQ08B	WFMQ8BYes	1	It will also teach them a lesson they won't soon forget, now we can shift our focus to the Varo Family Ring.	
FormID: 01050F26	WFMQ08B	WFMQ8BYes	0	You've killed them? Good work. Here is your reward. When you are ready, we need discuss the Varo Family Ring.	
FormID: 01050F27	WFMQ08B	WFMQ8BYes	0	You've killed them. Good work. Here is your reward. When you are ready, we need to discuss the Varo Family Ring.	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	0	It does not directly affect us but if we do nothing it could have an adverse affect on our image.	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	1	Travelers and trade along the main road are being disrupted by attacks by - well I do not know exactly.  	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	2	If we ignore it, popular support might turn against us. More importantly, it might give the Legion an excuse to take control.	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	3	Part of the difficulty we have is information, it is either incomplete or conflicting.	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	4	There has always been the occasional trouble with bandits in that area but the recent activity is more concerted. 	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	5	It's as if someone was planning the raids. Not everyone is attacked but when it happens the only survivors are those who flee or hide. 	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	6	Of course, by doing either, they never see what happens. But, a desire not to appear cowardly makes them invent and exaggerate.  	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	7	I wouldn't want to make any suggestions as to what is behind it. You might end up preparing for the wrong sort of foe completely. 	
FormID: 01050F29	WFMQ08B	WFMQ8BStart	8	On the face of it, all you need to do is find out where they are hiding and eliminate them, whatever they are.	
FormID: 01050F2A	WFMQ08B	WFMQ8BStart	0	Have you put an end to the attacks yet?	
FormID: 01050F2B	WFMQ08B	WFMQ8BStart	0	You mean out on the road? That's getting to be a very dangerous journey, my friend. I don't know exactly where it is but Ozkar might.	
FormID: 01050F2B	WFMQ08B	WFMQ8BStart	1	He travels that route from time to time. There have been a lot of rumors, mostly out of the heads of the nervous I expect. 	
FormID: 01050F2B	WFMQ08B	WFMQ8BStart	2	There is one particular rumor though, which might be more than pure invention.	
FormID: 01050F2C	WFMQ08B	WFMQ8BStart	0	That's getting to be a very dangerous journey, my friend.	
FormID: 01050F2D	WFMQ08B	WFMQ8BStart	0	I've not been attacked but I know where the problems occur, you can see what has been left behind.  I'll mark it on your map.	
FormID: 01050F2D	WFMQ08B	WFMQ8BStart	1	There are innumerable rumors about it. So many I've stopped listening to them but, if you haven't already, I suggest you talk to the barkeep.  	
FormID: 01050F2D	WFMQ08B	WFMQ8BStart	2	She might have managed to distill some facts from the plethora of conflicting stories.	
FormID: 01050F2E	WFMQ08B	WFMQ8BStart	0	Try asking the Barkeep at the Weary Traveler. She might have managed to distill some facts from the plethora of conflicting stories.	
FormID: 01050F2F	WFMQ08B	WFMQ8BStart	0	I don't leave the city.	
FormID: 01050F30	WFMQ08B	WFMQ8BStart	0	I've heard rumors, nothing concrete	
FormID: 01050F31	WFMQ08B	WFMQ8BStart	0	Sure - someone should be doing something	
FormID: 01050F32	WFMQ08B	WFMQ8BStart	0	Ask at the taverns, best place to learn about anything like that	
FormID: 01050F33	WFMQ08B	WFMQ8BStart	0	Go away I'm busy.	
FormID: 01050F34	WFMQ08B	WFMQ8BStart	0	Somebody needs to do something! Uhh, what I mean is somebody else should do something. I'm busy that day.	
FormID: 01050F35	WFMQ08B	WFMQ8BStart	0	Yeah, I heard about it. So what? I think travelers should just take extra precautions. 	
FormID: 01050F37	WFMQ08B	WFMQ8BConv1	0	Perhaps I'm asking for the impossible but you never know until you look.	
FormID: 01050F39	WFMQ08B	WFMQ8BConv2	0	We had a Redguard woman through here not long ago, Mirisa I think her name was. She was an expert on goblins.	
FormID: 01050F39	WFMQ08B	WFMQ8BConv2	1	Mirisa thinks that our raids smacked of goblin activity. She thought a group might be trying to establish a tribe here.	
FormID: 01050F3B	WFMQ08B	WFMQ8BConv3	0	There isn't one here yet. She says that when it happens they always bring with them some powerful artifact they believe to be sacred.	
FormID: 01050F3B	WFMQ08B	WFMQ8BConv3	1	This is not the totem staff, that comes later, but something more important. As long as the sacred artifact remains, the location is safe.  	
FormID: 01050F3B	WFMQ08B	WFMQ8BConv3	2	If it is removed, the goblins regard the whole site as cursed and never return. I don't know how true it is.	
FormID: 01050F3D	WFMQ08B	WFMQ8BConv4	0	That's what I said to her but it isn't quite that easy.  The item will have been brought there by the local Warlord. 	
FormID: 01050F3D	WFMQ08B	WFMQ8BConv4	1	Not only must the item be removed but the warlord must be left alive to KNOW it has gone. 	
FormID: 01050F3D	WFMQ08B	WFMQ8BConv4	2	Only by that means does the concept of the site being 'cursed' become known to the goblin hordes.	
FormID: 01050F3D	WFMQ08B	WFMQ8BConv4	3	And stealing from a goblin Warlord without his knowledge is very difficult indeed.  	
FormID: 01050F3F	WFMQ08B	WFMQ8BNo	0	Then you should get on with it. Lives could be at stake.	

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