L10N/Windfall/1.0/Dialogue/WFMQ08B のバックアップ(No.1)

Note/L10N/Windfall/1.0/Dialogue/WFMQ08B?

FormID: 01050F24 WFMQ08B WFMQ8BYes 0 What's this? You took their sacred artifact, but you left the Warlord alive. Those were NOT your instructions.
FormID: 01050F24 WFMQ08B WFMQ8BYes 1 Your task was to end the attacks. With the Warlord still alive, they will return once they have recruited new soldiers.
FormID: 01050F24 WFMQ08B WFMQ8BYes 2 Well, what is done is done, and we simply have to move on. When you are ready, we need to discuss the Varo Family Ring.
FormID: 01050F25 WFMQ08B WFMQ8BYes 0 You've killed them and taken their sacred artifact? Outstanding work. This should put an end to the attacks.
FormID: 01050F25 WFMQ08B WFMQ8BYes 1 It will also teach them a lesson they won't soon forget, now we can shift our focus to the Varo Family Ring.
FormID: 01050F26 WFMQ08B WFMQ8BYes 0 You've killed them? Good work. Here is your reward. When you are ready, we need discuss the Varo Family Ring.
FormID: 01050F27 WFMQ08B WFMQ8BYes 0 You've killed them. Good work. Here is your reward. When you are ready, we need to discuss the Varo Family Ring.
FormID: 01050F29 WFMQ08B WFMQ8BStart 0 It does not directly affect us but if we do nothing it could have an adverse affect on our image.
FormID: 01050F29 WFMQ08B WFMQ8BStart 1 Travelers and trade along the main road are being disrupted by attacks by - well I do not know exactly.
FormID: 01050F29 WFMQ08B WFMQ8BStart 2 If we ignore it, popular support might turn against us. More importantly, it might give the Legion an excuse to take control.
FormID: 01050F29 WFMQ08B WFMQ8BStart 3 Part of the difficulty we have is information, it is either incomplete or conflicting.
FormID: 01050F29 WFMQ08B WFMQ8BStart 4 There has always been the occasional trouble with bandits in that area but the recent activity is more concerted.
FormID: 01050F29 WFMQ08B WFMQ8BStart 5 It's as if someone was planning the raids. Not everyone is attacked but when it happens the only survivors are those who flee or hide.
FormID: 01050F29 WFMQ08B WFMQ8BStart 6 Of course, by doing either, they never see what happens. But, a desire not to appear cowardly makes them invent and exaggerate.
FormID: 01050F29 WFMQ08B WFMQ8BStart 7 I wouldn't want to make any suggestions as to what is behind it. You might end up preparing for the wrong sort of foe completely.
FormID: 01050F29 WFMQ08B WFMQ8BStart 8 On the face of it, all you need to do is find out where they are hiding and eliminate them, whatever they are.
FormID: 01050F2A WFMQ08B WFMQ8BStart 0 Have you put an end to the attacks yet?
FormID: 01050F2B WFMQ08B WFMQ8BStart 0 You mean out on the road? That's getting to be a very dangerous journey, my friend. I don't know exactly where it is but Ozkar might.
FormID: 01050F2B WFMQ08B WFMQ8BStart 1 He travels that route from time to time. There have been a lot of rumors, mostly out of the heads of the nervous I expect.
FormID: 01050F2B WFMQ08B WFMQ8BStart 2 There is one particular rumor though, which might be more than pure invention.
FormID: 01050F2C WFMQ08B WFMQ8BStart 0 That's getting to be a very dangerous journey, my friend.
FormID: 01050F2D WFMQ08B WFMQ8BStart 0 I've not been attacked but I know where the problems occur, you can see what has been left behind. I'll mark it on your map.
FormID: 01050F2D WFMQ08B WFMQ8BStart 1 There are innumerable rumors about it. So many I've stopped listening to them but, if you haven't already, I suggest you talk to the barkeep.
FormID: 01050F2D WFMQ08B WFMQ8BStart 2 She might have managed to distill some facts from the plethora of conflicting stories.
FormID: 01050F2E WFMQ08B WFMQ8BStart 0 Try asking the Barkeep at the Weary Traveler. She might have managed to distill some facts from the plethora of conflicting stories.
FormID: 01050F2F WFMQ08B WFMQ8BStart 0 I don't leave the city.
FormID: 01050F30 WFMQ08B WFMQ8BStart 0 I've heard rumors, nothing concrete
FormID: 01050F31 WFMQ08B WFMQ8BStart 0 Sure - someone should be doing something
FormID: 01050F32 WFMQ08B WFMQ8BStart 0 Ask at the taverns, best place to learn about anything like that
FormID: 01050F33 WFMQ08B WFMQ8BStart 0 Go away I'm busy.
FormID: 01050F34 WFMQ08B WFMQ8BStart 0 Somebody needs to do something! Uhh, what I mean is somebody else should do something. I'm busy that day.
FormID: 01050F35 WFMQ08B WFMQ8BStart 0 Yeah, I heard about it. So what? I think travelers should just take extra precautions.
FormID: 01050F37 WFMQ08B WFMQ8BConv1 0 Perhaps I'm asking for the impossible but you never know until you look.
FormID: 01050F39 WFMQ08B WFMQ8BConv2 0 We had a Redguard woman through here not long ago, Mirisa I think her name was. She was an expert on goblins.
FormID: 01050F39 WFMQ08B WFMQ8BConv2 1 Mirisa thinks that our raids smacked of goblin activity. She thought a group might be trying to establish a tribe here.
FormID: 01050F3B WFMQ08B WFMQ8BConv3 0 There isn't one here yet. She says that when it happens they always bring with them some powerful artifact they believe to be sacred.
FormID: 01050F3B WFMQ08B WFMQ8BConv3 1 This is not the totem staff, that comes later, but something more important. As long as the sacred artifact remains, the location is safe.
FormID: 01050F3B WFMQ08B WFMQ8BConv3 2 If it is removed, the goblins regard the whole site as cursed and never return. I don't know how true it is.
FormID: 01050F3D WFMQ08B WFMQ8BConv4 0 That's what I said to her but it isn't quite that easy. The item will have been brought there by the local Warlord.
FormID: 01050F3D WFMQ08B WFMQ8BConv4 1 Not only must the item be removed but the warlord must be left alive to KNOW it has gone.
FormID: 01050F3D WFMQ08B WFMQ8BConv4 2 Only by that means does the concept of the site being 'cursed' become known to the goblin hordes.
FormID: 01050F3D WFMQ08B WFMQ8BConv4 3 And stealing from a goblin Warlord without his knowledge is very difficult indeed.
FormID: 01050F3F WFMQ08B WFMQ8BNo 0 Then you should get on with it. Lives could be at stake.


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