L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-09 のバックアップ(No.4)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-09?

FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 0 The hand-to-hand discipline is the martial art of unarmed combat inspired by the mystical martial arts disciplines of the Khajiit.
__hand-to-handはKhajiitの神秘的な格闘術に影響を受けた、素手による戦闘技術です。
__hand-to-handは、Khajiitの持つ生来の神秘的な格闘技術に影響を受けた、武器に頼らない戦闘の技能です。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 1 This unarmed combat style has been adopted by agents and thieves whose scruples forbid them to seriously injure or kill their opponents.
__この格闘術は、敵対相手に重傷を負わせたり殺害したりするのを気にとがめる間諜や盗賊といった職業の人々に受け入れられてきました。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 2 Unlike weapon attacks, which only injure and kill, defeating an opponent in hand-to-hand combat renders him unconsciousness and helpless.
__武器を使った攻撃では相手を負傷させ殺すだけの事ですが、hand-to-handで相手を打ち負かす場合は相手を気絶させ、無力化させます。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 3 However, once a target is unconscious, hand-to-hand attacks cause more wounds and can lead to death.
__しかしながら、ひとたび気絶に持ち込みさえすれば、hand-to-handの攻撃はより深手を負わせられるものであり、相手を死に至らしめる事も可能です。
FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 0 The light armor discipline is the study and mastery of fur, leather, chain, elven, mithril and glass armor styles.
__light armorはfur、leather、chain、elven、mithril、glassといった種類の防具の扱いについての技術です。
FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 1 To use any style of armr effectively, the wearer must be trained, conditioned, and skilled in its use.
__どの種類の防具であれ、有効に活用するためには装着者の熟練度、健康状態、扱いの巧みさが必須です。
FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 0 Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective.
__short bowとlong bowはarrowを用います。crossbowはboltを用います。bowもcrossbowも両手持ちのかさ張る武器ですが、強力ですよ。
FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 1 Throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows.
__throwing knifeは片手使用で高速な攻撃が可能ですが、bowやcrossbowほど大きなダメージを与えられません。
FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 0 The mercantile discipline is the art of buying low and selling high.
__marcantileは、安く買い高く売る為の技能です。
FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 1 This skill is useful in dealing with merchants, both for purchasing goods, equipment, and services at the lowest rates.
__この技能は商人との取引で役立ちます。道具や装備を購入するのにもサービスを受けるにも低価格で済むようになります。
FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 2 And for getting the best prices for the treasures collected during adventuring.
__また、冒険で見つけた財宝を良い値段で買い取ってもらう事にも役立ちます。
FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 0 The security discipline involves defeating locks and traps designed to prevent access to locations and containers.
FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 1 This skill is essential for agents and thieves alike.
FormID: 01004B12 LoreDialogueQuest LoreSkillStealthSneak 0 The sneak discipline is the art of moving unseen and unheard by observers.
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 0 Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion.
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 1 A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries.
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 2 An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral...
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 3 ...and how to make a tale come alive for the listener.
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 4 A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends.
FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 0 There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 1 It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells.
FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 0 There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 1 It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells.
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 0 There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 2 hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence,calm humanoid, calm creature, frenzy humanoid,
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 3 frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature.
FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 0 Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe.
FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 1 Use the war axe with a shield or use the two-handed battle axe for maximum effect.
FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 0 The athletics discipline is training and conditioning for running and swimming, moving short and long distances over land with speed and efficiency.
FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 1 And also conserving breath while swimming swiftly underwater.
FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 0 The heavy armor discipline is the study and mastery of iron, steel, dwarven, orcish, ebony, and Daedric armor styles.
FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 1 To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use.
FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 0 The armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage.
FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 1 Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic.
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 0 The cutlass, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades.
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 1 Long blades, one-handed or two-handed, and the most common weapons here.
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 2 The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed.
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 3 Rank them by effectiveness as cutlass, katana, longsword, claymore, and dai-katana, with cutlass least effective.
FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 0 These weapons are light and fast, most effective against lightly armored opponents.
FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 1 A skilled user can outlast more heavily armed and armored opponents. Both the dagger and the shortsword are mainly thrusting weapons.
FormID: 01004F47 LoreDialogueQuest LoreArmorRepair 0 Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too.
FormID: 01004F47 LoreDialogueQuest LoreArmorRepair 1 But if you got plenty of time, and a lot of coin for hammers, you can teach yourself.
FormID: 01004F47 LoreDialogueQuest LoreArmorRepair 2 Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 0 The enchant discipline concerns imbuing physical items with magical properties called enchantments.
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 1 The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use.
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 2 The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems.
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 3 Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems.
FormID: 01004F4B LoreDialogueQuest LoreSkillStealthAcrobatics 0 This is not something I would tell the likes of you.
FormID: 01004F4C LoreDialogueQuest LoreSkillStealthAcrobatics 0 The acrobatics discipline is the ability to jump long distances and to avoid damage when falling great distances.
FormID: 01004F50 LoreDialogueQuest LoreDaedra 0 There is a large variety of daedric creatures who can be summoned or who inhabit the Oblivion realms.
FormID: 01004F50 LoreDialogueQuest LoreDaedra 1 Although many creatures are registered in our books, it is possible that there exist many yet undiscovered species.
FormID: 01004F50 LoreDialogueQuest LoreDaedra 2 Those that are known in Tamriel are the following :
FormID: 01004F50 LoreDialogueQuest LoreDaedra 3 Daedroth, scamp, clannfear, elemental atronach, dremora, golden saint, hunger, spider daedra, ogrim, winged twilight and spider daedra.
FormID: 01004F51 LoreDialogueQuest LoreUndeadCreatures 0 Undead creatures encountered in Cyrodiil includes the spiritual ones like the ghost and the wraith.
FormID: 01004F51 LoreDialogueQuest LoreUndeadCreatures 1 There are also the dead who walk : The zombie, the skeleton and the most powerful lich.
FormID: 01004F51 LoreDialogueQuest LoreUndeadCreatures 2 Finally, there are vampires scattered around tombs and caves in Cyrodiil.
FormID: 01004F54 LoreDialogueQuest LoreMagicAlteration 0 There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004F54 LoreDialogueQuest LoreMagicAlteration 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
FormID: 01004F54 LoreDialogueQuest LoreMagicAlteration 2 Water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
FormID: 01004F55 LoreDialogueQuest LoreMagicAlteration 0 Some words should be shared only by friends.
FormID: 01004F56 LoreDialogueQuest LoreMagicConjuration 0 I ask myself... Do I like you enough to tell you about this?
FormID: 01004F57 LoreDialogueQuest LoreMagicConjuration 0 Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration.
FormID: 01004F57 LoreDialogueQuest LoreMagicConjuration 1 There are four different classes of conjuration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
FormID: 01004F58 LoreDialogueQuest LoreMagicDestructionSpells 0 I don't trust you enough to talk about that.
FormID: 01004F59 LoreDialogueQuest LoreMagicDestructionSpells 0 There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004F59 LoreDialogueQuest LoreMagicDestructionSpells 1 There are so many different destruction spells that it helps to divide them into five different classes of effects.
FormID: 01004F59 LoreDialogueQuest LoreMagicDestructionSpells 2 Elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
FormID: 01004F5A LoreDialogueQuest LoreMagicIllusionSpells 0 I'm not telling you that. Anything else?
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 0 There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 2 hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence,calm humanoid, calm creature, frenzy humanoid,
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 3 frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature.
FormID: 01004F5C LoreDialogueQuest LoreMagicMysticismSpells 0 Nothing I would tell to you. Get lost.
FormID: 01004F5D LoreDialogueQuest LoreMagicMysticismSpells 0 There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004F5D LoreDialogueQuest LoreMagicMysticismSpells 1 It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells.
FormID: 01004F5E LoreDialogueQuest LoreMagicRestorationSpells 0 If I liked you better, then I might tell you.
FormID: 01004F5F LoreDialogueQuest LoreMagicRestorationSpells 0 There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01004F5F LoreDialogueQuest LoreMagicRestorationSpells 1 It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells.
FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 0 There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 2 Water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 0 Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration.
FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 1 There are four different classes of conjuration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 0 The destruction discipline is the mastery of the spell effects of the College of Destruction.
FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 1 The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards.
FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 0 The illusion discipline is the mastery of the spell effects of the College of Illusion.
FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 1 The illusion spells affect the perception and mind of living subjects. Illusion effects include blinding, paralyzing, and silencing subjects,
FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 2 calming and enraging subjects, and distracting observers so they do not notice the caster -- the invisibility effect.
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 0 The mysticism discipline is the mastery of the spell effects of the College of Mysticism.
__mysticismの訓練は、Mysticismの分野に属する魔法効果を習得する事です。
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 1 The mysticism spells involve the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world.
__mysticismのスペルは物質世界の構造や制限を飛び越えるため、魔法的な力や境界を操作します。
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 2 These spells bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis,
__これらのスペルによって魂を宝石に閉じ込めたり、詠唱者の肉体を転移させたり、念動力で世界を操作する事が可能です。


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