Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-09?
- 追加された行はこの色です。
- 削除された行はこの色です。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 0 The hand-to-hand discipline is the martial art of unarmed combat inspired by the mystical martial arts disciplines of the Khajiit.
__hand-to-handはKhajiitの神秘的な格闘術に影響を受けた、素手による戦闘技術です。
__hand-to-handは、Khajiitの持つ生来の神秘的な格闘技術に影響を受けた、武器に頼らない戦闘の技能です。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 1 This unarmed combat style has been adopted by agents and thieves whose scruples forbid them to seriously injure or kill their opponents.
__この格闘術は、敵対相手に重傷を負わせたり殺害したりするのを気にとがめる間諜や盗賊といった職業の人々に受け入れられてきました。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 2 Unlike weapon attacks, which only injure and kill, defeating an opponent in hand-to-hand combat renders him unconsciousness and helpless.
__武器を使った攻撃では相手を負傷させ殺すだけの事ですが、hand-to-handで相手を打ち負かす場合は相手を気絶させ、無力化させます。
FormID: 01004B0D LoreDialogueQuest LoreSkillCombaHandtoHand 3 However, once a target is unconscious, hand-to-hand attacks cause more wounds and can lead to death.
__しかしながら、ひとたび気絶に持ち込みさえすれば、hand-to-handの攻撃はより深手を負わせられるものであり、相手を死に至らしめる事も可能です。
FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 0 The light armor discipline is the study and mastery of fur, leather, chain, elven, mithril and glass armor styles.
__light armorはfur、leather、chain、elven、mithril、glassといった種類の防具の扱いについての技術です。
FormID: 01004B0E LoreDialogueQuest LoreSkillStealthLightArmor 1 To use any style of armr effectively, the wearer must be trained, conditioned, and skilled in its use.
__どの種類の防具であれ、有効に活用するためには装着者の熟練度、健康状態、扱いの巧みさが必須です。
FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 0 Short bows and long bows use arrows. Crossbows use bolts. Bow and crossbows are more cumbersome, two-handed weapons, but more effective.
__short bowとlong bowはarrowを用います。crossbowはboltを用います。bowもcrossbowも両手持ちのかさ張る武器ですが、強力ですよ。
FormID: 01004B0F LoreDialogueQuest LoreSkillStealthMarksman 1 Throwing knives are fast, light, one-handed attacks, but less damaging than bows and crossbows.
__throwing knifeは片手使用で高速な攻撃が可能ですが、bowやcrossbowほど大きなダメージを与えられません。
FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 0 The mercantile discipline is the art of buying low and selling high.
__marcantileは、安く買い高く売る為の技能です。
FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 1 This skill is useful in dealing with merchants, both for purchasing goods, equipment, and services at the lowest rates.
__この技能は商人との取引で役立ちます。道具や装備を購入するのにもサービスを受けるにも低価格で済むようになります。
FormID: 01004B10 LoreDialogueQuest LoreSkillStealthMercantile 2 And for getting the best prices for the treasures collected during adventuring.
__また、冒険で見つけた財宝を良い値段で買い取ってもらう事にも役立ちます。
FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 0 The security discipline involves defeating locks and traps designed to prevent access to locations and containers.
__securityには、移動の障害となる錠前を破ったり宝箱の罠を解除する技能が含まれています。
FormID: 01004B11 LoreDialogueQuest LoreSkillStealthSecurity 1 This skill is essential for agents and thieves alike.
__これは間諜や盗賊といった人々にとり必要不可欠な技です。
FormID: 01004B12 LoreDialogueQuest LoreSkillStealthSneak 0 The sneak discipline is the art of moving unseen and unheard by observers.
__sneakは、誰の目にも耳にも触れずに移動する技術です。
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 0 Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion.
__Speechcraftには会話法、笑わせ方、説得術などの一連の技術が含まれます。
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 1 A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries.
__speechcraftの達人は言葉の綾を理解しており、曖昧な謎かけからでも真意をつかみ取る事が可能です。
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 2 An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral...
__またspeechcraftの技術に長けた芸人は観客を感動させ、物語の教訓をしっかりと伝える術を心得ており…
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 3 ...and how to make a tale come alive for the listener.
__観客に、物語を生き生きとした形で伝える方法を知っています。
FormID: 01004B13 LoreDialogueQuest LoreSkillStealthSpeechcraft 4 A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends.
__外交官 -- あるいは早口な詐欺師 -- であれば、目的遂行のために決定事項を覆したり、聴客の感情を揺さぶったりする事が出来ます。
FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 0 There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters.
__restoration spellsには、一般的なものだけでも数多くの種類があります。野心的な魔術師たちによって作成された、数えきれないほどの応用魔法の存在は言うに及びません。
FormID: 01004B19 LoreDialogueQuest LoreMagicRestorationSpells 1 It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells.
__ですから、restorationをcure spells、restore spells、fortify spells、resist spellsの四種類に分類すると便利です。
FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 0 There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters.
__mysticism spellsには、一般的なものだけでも数多くの種類があります。野心的な魔術師たちによって作成された、数えきれないほどの応用魔法の存在は言うに及びません。
FormID: 01004B1A LoreDialogueQuest LoreMagicMysticismSpells 1 It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells.
__ですから、mysticismをtransport spells、absorption spells、およびその他のmysticism spellsの三種類に分類すると便利です。
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 0 There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters.
__illusion spellsには、一般的なものだけでも数多くの種類があります。野心的な魔術師たちによって作成された、数えきれないほどの応用魔法の存在は言うに及びません。
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
__しかし、全ての魔法の呪文効果の基本となるspellsは以下の通りです。
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 2 hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence,calm humanoid, calm creature, frenzy humanoid,
__hide、chameleon、light、chameleon、night-eye、charming touch、paralysis、silence、calm humanoid、calm creature、frenzy humanoid、
FormID: 01004B1B LoreDialogueQuest LoreMagicIllusionSpells 3 frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature.
__frenzy creature、demoralize humanoid、demoralize creature、rally humanoid、そしてrally creatureです。
FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 0 Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe.
__この地で一般的な戦斧と言えば二種類しかありませんよ。 -- 片手斧と両手斧です。 --
FormID: 01004B1D LoreDialogueQuest LoreSkillCombaAxe 1 Use the war axe with a shield or use the two-handed battle axe for maximum effect.
_片手斧は盾と併用し、両手斧は単体で使用するのが最も効果的です。
FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 0 The athletics discipline is training and conditioning for running and swimming, moving short and long distances over land with speed and efficiency.
__athleticsは走ったり泳いだり、素早く効率的に地上を短距離あるいは長距離にかけて移動するための鍛錬と身体調整の技術です。
FormID: 01004B1F LoreDialogueQuest LoreSkillCombaAthletics 1 And also conserving breath while swimming swiftly underwater.
__また、水中深くに潜った時に息をもたせる技術でもあります。
FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 0 The heavy armor discipline is the study and mastery of iron, steel, dwarven, orcish, ebony, and Daedric armor styles.
__heavy armorは、iron、dwarven、orcish、ebony、そしてDaedricの防具の扱いに関する研究と熟練のスキルです。
FormID: 01004B21 LoreDialogueQuest LoreSkillCombaHeavyArmor 1 To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use.
__どんな種類の防具にせよ、有効に扱うためには装備する者の鍛錬と万全の体調と熟練が必要です。
FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 0 The armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage.
__armorerの技能を用いる事によって武器や防具の状態を最善に保つ事が出来ます。使い古した武器ではあまりダメージを与えられません。
FormID: 01004B23 LoreDialogueQuest LoreSkillCombaArmorer 1 Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic.
__また、使い古した防具では攻撃に対してあまり防御出来ません。使用回数が多ければ多いほど、武器も防具も性能は激減してしまいます。
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 0 The cutlass, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades.
__cutlass、longsword、そしてclaymoreはWestern weaponに分類され、katana、dai-katanaなどはAkaviri式の刀剣に分類されます。
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 1 Long blades, one-handed or two-handed, and the most common weapons here.
__one-handed(片手用)にせよtwo-handed(両手用)にせよ、Long bladesはこの地で最も普及している武器です。
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 2 The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed.
__claymoreとdai-katanaはtwo-handed(両手用)の武器で、比較的重くて振りが遅いのが特徴です。それ以外はone-handed(片手用)となります。
FormID: 01004B25 LoreDialogueQuest LoreSkillCombaLongBlades 3 Rank them by effectiveness as cutlass, katana, longsword, claymore, and dai-katana, with cutlass least effective.
__攻撃力でランク付けすると、威力の小さい順からcutlass、katana、longsword、claymore、dai-katanaという順番になります。
FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 0 These weapons are light and fast, most effective against lightly armored opponents.
__これらの武器は軽くて振りが速いのが特徴です。軽装の敵に対して有効な武器と言えるでしょう。
FormID: 01004B27 LoreDialogueQuest LoreSkillStealthShortBlades 1 A skilled user can outlast more heavily armed and armored opponents. Both the dagger and the shortsword are mainly thrusting weapons.
__熟練した遣い手ならば重曹で固めた敵と対峙しても生き残れる事でしょう。刺突武器としてはdaggerとshortswordが主に挙げられます。
FormID: 01004F47 LoreDialogueQuest LoreArmorRepair 0 Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too.
__特に言うことはありませんね。修理用ハンマーで叩けばいいだけの事。誰でも出来ますよ。もちろん、大概の人は下手にしか出来ませんけれどね。
FormID: 01004F47 LoreDialogueQuest LoreArmorRepair 1 But if you got plenty of time, and a lot of coin for hammers, you can teach yourself.
__でも、ハンマーを買うお金と時間に余裕さえあれば、自力でコツを掴むことは可能ですよ。
FormID: 01004F47 LoreDialogueQuest LoreArmorRepair 2 Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
__実際、もしもあなたがプロの鍛冶師でないならば、お金を払って武器を修理してもらった方がいいとは思いますけれど。
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 0 The enchant discipline concerns imbuing physical items with magical properties called enchantments.
__enchantとは、物体にenchantmentと呼ばれる魔法属性を吹き込む技能です。
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 1 The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use.
__enchantmentの最も単純な例としては1種類魔法を吹き込んだ巻物が挙げられます。これらの巻物は1度使用したら破損してしまいます。
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 2 The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems.
__対照的に、最も複雑なenchantmentは、enchanted artifactです。魂の込められたsoul gemによって1つかそれ以上の魔法効果が付与された物体の作成です。
FormID: 01004F48 LoreDialogueQuest LoreSkillMagicEnchant 3 Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems.
__熟練したenchanterはenchanted itemの効率的な使い方も心得ています。soul gemに込められたmagickaの消費を少量に抑えつつ使用する事が出来るのです。
FormID: 01004F4B LoreDialogueQuest LoreSkillStealthAcrobatics 0 This is not something I would tell the likes of you.
__あなたみたいな人にするような話ではありませんね。
FormID: 01004F4C LoreDialogueQuest LoreSkillStealthAcrobatics 0 The acrobatics discipline is the ability to jump long distances and to avoid damage when falling great distances.
__acrobaticsは、長距離のジャンプを可能にし、高所からの落下ダメージを回避する事を可能にする技能です。
FormID: 01004F50 LoreDialogueQuest LoreDaedra 0 There is a large variety of daedric creatures who can be summoned or who inhabit the Oblivion realms.
__Oblivionの領域に生息するdaedric creaturesの種類は非常に多岐にわたっています。彼らは召喚によって呼び出す事も可能です。
FormID: 01004F50 LoreDialogueQuest LoreDaedra 1 Although many creatures are registered in our books, it is possible that there exist many yet undiscovered species.
__彼らの多くは書籍に記述がありますが、未だ未発見の種族がいる可能性も残されています。
FormID: 01004F50 LoreDialogueQuest LoreDaedra 2 Those that are known in Tamriel are the following :
__Tamrielで既知の種族は以下の通りです。
FormID: 01004F50 LoreDialogueQuest LoreDaedra 3 Daedroth, scamp, clannfear, elemental atronach, dremora, golden saint, hunger, spider daedra, ogrim, winged twilight and spider daedra.
__Daedroth、scamp、clannfear、elemental atronach、golden saint、hunger、spider daedra、ogrim、winged twilight、そしてspider daedraです。
FormID: 01004F51 LoreDialogueQuest LoreUndeadCreatures 0 Undead creatures encountered in Cyrodiil includes the spiritual ones like the ghost and the wraith.
__Cyrodiilで遭遇する不死生物にはghostやwraithといった肉体を持たない種類のものが含まれます。
__Cyrodiilで遭遇する不死生物ですか。まずはghostやwraithといった肉体を持たない種類のものがいますね。
FormID: 01004F51 LoreDialogueQuest LoreUndeadCreatures 1 There are also the dead who walk : The zombie, the skeleton and the most powerful lich.
__歩く死体もいます。zombie、skeltonといった者たちです。その中で最も強大な力を持つのがlichですね。
FormID: 01004F51 LoreDialogueQuest LoreUndeadCreatures 2 Finally, there are vampires scattered around tombs and caves in Cyrodiil.
__あと、Cyrodiil中の洞窟や墓に住み着いているvampireも忘れてはなりません。
FormID: 01004F54 LoreDialogueQuest LoreMagicAlteration 0 There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters.
__alterationのスペルには一般的なものでも数多くの種類があります。野心的な詠唱者によって作成された数え切れないほどの応用スペルは言うに及びません。
FormID: 01004F54 LoreDialogueQuest LoreMagicAlteration 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
__しかし、最も基礎となるスペルであればリストアップ可能です。これらのスペルはalterationの基本的なスペル効果を網羅しています。
FormID: 01004F54 LoreDialogueQuest LoreMagicAlteration 2 Water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
__Water breathing(水中呼吸)、buoyancy(浮力)、water walking(水上歩行)、shield(盾)、fire shield(炎の盾)、shock shield(雷の盾)、frost shield(冷気の盾)、burden(荷重)、feather(軽量化)、jump(跳躍)、slowfall(落下遅延)、levitate(空中歩行)、lock(施錠)、そしてopen(解錠)です。
FormID: 01004F55 LoreDialogueQuest LoreMagicAlteration 0 Some words should be shared only by friends.
__友達にしか話せない事もあるんですよ。
FormID: 01004F56 LoreDialogueQuest LoreMagicConjuration 0 I ask myself... Do I like you enough to tell you about this?
__自分自身を振り返ってみても、その件について話せるほどあなたを信用してはいません…。
FormID: 01004F57 LoreDialogueQuest LoreMagicConjuration 0 Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration.
__他の種類のスペルと違い、conjurationには、持続時間以外のバリエーションはほとんどありません。
FormID: 01004F57 LoreDialogueQuest LoreMagicConjuration 1 There are four different classes of conjuration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
__conjurationのスペルには4つの種類があります。domination spells(支配スペル)、summoning spells(召喚スペル)、bound weapons spells(武器召喚スペル)、bound armor spells(防具召喚スペル)です。
FormID: 01004F58 LoreDialogueQuest LoreMagicDestructionSpells 0 I don't trust you enough to talk about that.
__その件について話せるほど、あなたの事を信用していません。
FormID: 01004F59 LoreDialogueQuest LoreMagicDestructionSpells 0 There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters.
__destructionのスペルには一般的なものでも数多くの種類があります。野心的な詠唱者によって作成された数え切れないほどの応用スペルは言うに及びません。
FormID: 01004F59 LoreDialogueQuest LoreMagicDestructionSpells 1 There are so many different destruction spells that it helps to divide them into five different classes of effects.
__非常に多くのdestructionスペルが存在しますので、効果によって以下の5種類に分類するのは有益なことです。
FormID: 01004F59 LoreDialogueQuest LoreMagicDestructionSpells 2 Elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
__Elemental damage(属性ダメージ)、attribute-draining(能力一時低下)、attribute-damaging(能力ダメージ)、vulnerability(弱体化)、そしてdisintegration(武具崩壊)です。
FormID: 01004F5A LoreDialogueQuest LoreMagicIllusionSpells 0 I'm not telling you that. Anything else?
__その件についてあなたに話すつもりはありませんが。他に何か?
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 0 There are many common variants of illusion spells, not to mention the countless custom versions created by ambitious spellcasters.
__illusionのスペルには一般的なものでも数多くの種類があります。野心的な詠唱者によって作成された数え切れないほどの応用スペルは言うに及びません。
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
__しかし、最も基礎となるスペルであればリストアップ可能です。これらのスペルはillusionの基本的なスペル効果を網羅しています。
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 2 hide, chameleon, light, chameleon, night-eye, charming touch, paralysis, silence,calm humanoid, calm creature, frenzy humanoid,
__hide(隠密)、chameleon(身隠し)、light(照明)、night-eye(暗視)、charming touch(魅惑)、paralysis(麻痺)、silence(沈黙化)、calm humanoid(人間に対する鎮静化)、calm creature(動物鎮静化)、frenzy humanoid(人間に対する狂乱化)、
FormID: 01004F5B LoreDialogueQuest LoreMagicIllusionSpells 3 frenzy creature, demoralize humanoid, demoralize creature, rally humanoid, and rally creature.
__frenzy creature(動物狂乱化)、demoralize humanoid(人間に対する戦意喪失化)、demoralize creature(動物に対する戦意喪失化)、rally humanoid(人間に対する戦意高揚)、rally creature(動物に対する戦意高揚)です。
FormID: 01004F5C LoreDialogueQuest LoreMagicMysticismSpells 0 Nothing I would tell to you. Get lost.
__あなたに話す事はありません。お引き取り下さい。
FormID: 01004F5D LoreDialogueQuest LoreMagicMysticismSpells 0 There are many common variants of mysticism spells, not to mention the countless custom versions created by ambitious spellcasters.
__mysticismのスペルには一般的なものでも数多くの種類があります。野心的な詠唱者によって作成された数え切れないほどの応用スペルは言うに及びません。
FormID: 01004F5D LoreDialogueQuest LoreMagicMysticismSpells 1 It helps to divide mysticism into three different classes of effects: transport spells, absorption spells, and other mysticism spells.
__しかし、最も基礎となるスペルであればリストアップ可能です。これらのスペルはillusionの基本的なスペル効果を網羅しています。transport spells(転送スペル)、absorption spells(吸収スペル)、そしてその他のスペルです。
FormID: 01004F5E LoreDialogueQuest LoreMagicRestorationSpells 0 If I liked you better, then I might tell you.
__あなたの事をもっと気に入れば、私も話す気になるかもしれませんけれど。
FormID: 01004F5F LoreDialogueQuest LoreMagicRestorationSpells 0 There are many common variants of restoration spells, not to mention the countless custom versions created by ambitious spellcasters.
__restorationのスペルには一般的なものでも数多くの種類があります。野心的な詠唱者によって作成された数え切れないほどの応用スペルは言うに及びません。
FormID: 01004F5F LoreDialogueQuest LoreMagicRestorationSpells 1 It helps to divide restoration into four different classes of effects: cure spells, restore spells, fortify spells, and resist spells.
__しかし、最も基礎となるスペルであればリストアップ可能です。これらのスペルはrestorationの基本的なスペル効果を網羅しています。cure spells(治療スペル)、restore spells(回復スペル)、fortify spells(強化スペル)、そしてresist spells(抵抗スペル)です。
FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 0 There are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters.
__alterationのスペルには一般的なものでも数多くの種類があります。野心的な詠唱者によって作成された数え切れないほどの応用スペルは言うに及びません。
FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 1 But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college:
__しかし、最も基礎となるスペルであればリストアップ可能です。これらのスペルはalterationの基本的なスペル効果を網羅しています。
FormID: 010051FD LoreDialogueQuest LoreMagicAlteration 2 Water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
___Water breathing(水中呼吸)、buoyancy(浮力)、water walking(水上歩行)、shield(盾)、fire shield(炎の盾)、shock shield(雷の盾)、frost shield(冷気の盾)、burden(荷重)、feather(軽量化)、jump(跳躍)、slowfall(落下遅延)、levitate(空中歩行)、lock(施錠)、そしてopen(解錠)です。
FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 0 Unlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration.
__他の種類のスペルと違い、conjurationには、持続時間以外のバリエーションはほとんどありません。
FormID: 010051FE LoreDialogueQuest LoreMagicConjuration 1 There are four different classes of conjuration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
__conjurationのスペルには4つの種類があります。domination spells(支配スペル)、summoning spells(召喚スペル)、bound weapons spells(武器召喚スペル)、bound armor spells(防具召喚スペル)です。
FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 0 The destruction discipline is the mastery of the spell effects of the College of Destruction.
__destructionの訓練はDestructionの分野に属する魔法効果を習得する事です。
FormID: 01005203 LoreDialogueQuest LoreSkillMagicDestruction 1 The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards.
__destructionのスペルは生物・不死生物にダメージを与えます。また、大抵のwar wizardsはdestructionを専門に究めています。
FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 0 The illusion discipline is the mastery of the spell effects of the College of Illusion.
__illusionの訓練は、Illusionの分野に属する魔法効果を習得する事です。
FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 1 The illusion spells affect the perception and mind of living subjects. Illusion effects include blinding, paralyzing, and silencing subjects,
__illusionのスペルは生物の知覚や精神に影響します。その効果にはblinding(目くらまし)、paralyzing(麻痺化)、silencing(沈黙化)、
FormID: 01005204 LoreDialogueQuest LoreSkillMagicIllusion 2 calming and enraging subjects, and distracting observers so they do not notice the caster -- the invisibility effect.
__calming(鎮静化)、enraging(興奮化)、観察者の注意を逸らさせるinvisibility(不可視化)などが含まれます。
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 0 The mysticism discipline is the mastery of the spell effects of the College of Mysticism.
__mysticismの訓練は、Mysticismの分野に属する魔法効果を習得する事です。
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 1 The mysticism spells involve the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world.
__mysticismのスペルは物質世界の構造や制限を飛び越えるため、魔法的な力や境界を操作します。
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 2 These spells bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis,
FormID: 01005205 LoreDialogueQuest LoreSkillMagicMysticism 3 or absorb or reflect magical energies, or sense unseen objects at a distance.
FormID: 01005206 LoreDialogueQuest LoreSkillMagicRestoration 0 The Restoration discipline is the mastery of the spell effects of the College of Restoration.
FormID: 01005206 LoreDialogueQuest LoreSkillMagicRestoration 1 The restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences.
FormID: 01005206 LoreDialogueQuest LoreSkillMagicRestoration 2 The primary spells of this college heal wounds, cure disease, and restore lost vitality, but can also augment bodily attributes.
FormID: 01005210 LoreDialogueQuest LoreMagicConjuraSummoning 0 Summoning spells summon otherworldly creatures from the outer realms to ward and protect the caster for the duration of the magical effect.
FormID: 01005210 LoreDialogueQuest LoreMagicConjuraSummoning 1 More common spells of this sort include: summon ghost, summon skeleton, summon zombie and summon scamp.
FormID: 01005210 LoreDialogueQuest LoreMagicConjuraSummoning 2 More powerful spells of this class, like summon dremora and summon daedroth, expend too much magicka to be practical for all but master sorcerers.
FormID: 01005214 LoreDialogueQuest LoreMagicDestruDesintegration 0 There are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective.
FormID: 01005214 LoreDialogueQuest LoreMagicDestruDesintegration 1 They can't cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
FormID: 01005215 LoreDialogueQuest LoreMagicDestruElemental 0 Elemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison.
FormID: 01005215 LoreDialogueQuest LoreMagicDestruElemental 1 Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects:
FormID: 01005215 LoreDialogueQuest LoreMagicDestruElemental 2 Flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt.
FormID: 01005215 LoreDialogueQuest LoreMagicDestruElemental 3 In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
FormID: 01005216 LoreDialogueQuest LoreMagicDestruVulnerability 0 Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces :
FormID: 01005216 LoreDialogueQuest LoreMagicDestruVulnerability 1 Fire, frost, magicka, poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack.
FormID: 01005216 LoreDialogueQuest LoreMagicDestruVulnerability 2 The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison.
FormID: 01005219 LoreDialogueQuest LoreMagicMysticiOtherSpells 0 Other mysticism spells work directly upon the subtle magical forces of the unseen world. The most common of these mysticism spells are:
FormID: 01005219 LoreDialogueQuest LoreMagicMysticiOtherSpells 1 Purge magicka, touch dispel, soul trap, telekinesis, detect creature, detect enchantment, detect key, spell absorption, and reflect.
FormID: 0100521A LoreDialogueQuest LoreMagicMysticiTransportation 0 Transport spells instantaneously transport the caster from one location to another.
FormID: 0100521A LoreDialogueQuest LoreMagicMysticiTransportation 1 Three mysticism transport effects are common in Cyrodiil: mark, recall and divine intervention.
FormID: 0100521F LoreDialogueQuest LoreMagicRestoreCureSpells 0 Cure spells remove diseases, poisons, and incapacitation spell effects from the victim.
FormID: 0100521F LoreDialogueQuest LoreMagicRestoreCureSpells 1 The most common restoration spells of this kind are: cure common disease, cure poison, and cure paralysis.
FormID: 01005220 LoreDialogueQuest LoreMagicRestoreFortifySpells 0 Fortify spells temporarily increase fundamental attributes for the duration of the spell effects. The common restoration spells of this kind are :
FormID: 01005220 LoreDialogueQuest LoreMagicRestoreFortifySpells 1 Nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
FormID: 01005221 LoreDialogueQuest LoreMagicRestoreResistSpells 0 Resist spells increase the subject's ability to resist the hostile effects of a variety of malign influences.
FormID: 01005221 LoreDialogueQuest LoreMagicRestoreResistSpells 1 The most common restoration spells of this kind are:
FormID: 01005221 LoreDialogueQuest LoreMagicRestoreResistSpells 2 Resist fire, resist frost, resist shock, resist magicka, resist common disease, resist poison, and resist paralysis.
FormID: 01005222 LoreDialogueQuest LoreMagicRestoreRestoreSpells 0 Restore spells restore fundamental attributes reduced by attribute-damaging magical effects.
FormID: 01005222 LoreDialogueQuest LoreMagicRestoreRestoreSpells 1 These spells are the only means of restoring attributes injured in this fashion. The most common restoration spells of this kind are:
FormID: 01005222 LoreDialogueQuest LoreMagicRestoreRestoreSpells 2 Restore agility, restore endurance, restore fatigue, restore health, restore intelligence, restore luck, restore personality, restore speed,
FormID: 01005222 LoreDialogueQuest LoreMagicRestoreRestoreSpells 3 restore strength, restore willpower, and restore spell points.
FormID: 01005223 LoreDialogueQuest LoreRaceSavantLostRaDwemer 0 Dwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race.
FormID: 01005223 LoreDialogueQuest LoreRaceSavantLostRaDwemer 1 Their ruins and splendid artifacts are scattered across Tamriel.
FormID: 01005223 LoreDialogueQuest LoreRaceSavantLostRaDwemer 2 Elves use the term 'Dwemer', connoting variously 'deep-delving,' 'profound,' and 'close-counseled';
FormID: 01005223 LoreDialogueQuest LoreRaceSavantLostRaDwemer 3 Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends.
FormID: 01005225 LoreDialogueQuest LoreRaceSavDwemerArtifacts 0 Artifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal.
FormID: 01005225 LoreDialogueQuest LoreRaceSavDwemerArtifacts 1 Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars.
FormID: 01005227 LoreDialogueQuest LoreDwemerRuins 0 The ruins of the lost Dwemer race are found everywhere in Tamriel, but are most common in Morrowind, once the native land of the Dwemer.
FormID: 01005228 LoreDialogueQuest LoreDwemerRuins 0 Dwemer artifacts taken from Dwemer ruins are very valuable, particularly Dwemer weapons, armor, and other enchanted devices.
FormID: 01005228 LoreDialogueQuest LoreDwemerRuins 1 But they are protected as property of the Emperor by Imperial decree, and trade in such artifacts is illegal.
FormID: 0100522A LoreDialogueQuest LoreEnchanters 0 A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time.
FormID: 0100522B LoreDialogueQuest LoreEnchanters 0 Enchanters create enchanted items for themselves and for unskilled spellcasters.
FormID: 0100522B LoreDialogueQuest LoreEnchanters 1 A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is then destroyed.
FormID: 0100522B LoreDialogueQuest LoreEnchanters 2 Enchanters also place permanent enchantments on weapons, armor, clothing, and ornaments.
FormID: 0100522B LoreDialogueQuest LoreEnchanters 3 These items cast spells reliably, powered by built-in soul gems. A soul gem's power limits the number of an item's uses,
FormID: 0100522B LoreDialogueQuest LoreEnchanters 4 but the gems renew their expended power over time.
FormID: 0100522C LoreDialogueQuest LoreEnchanters 0 A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell, but the scroll is destroyed in the process.
FormID: 0100522D LoreDialogueQuest LoreEnchanters 0 Enchanters place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems.
FormID: 01005230 LoreDialogueQuest LoreHumans 0 The human races are short-lived, socially aggressive humanoids, shorter than Elves and more technologically advanced than the Beastfolk.
FormID: 01005230 LoreDialogueQuest LoreHumans 1 Warlike human cultures have subjugated their Elven and Beastfolk neighbors and synthesized their arts, literature, magick, technology,
FormID: 01005230 LoreDialogueQuest LoreHumans 2 and theology into Tamriel's dominant culture -- the Empire.
FormID: 01005230 LoreDialogueQuest LoreHumans 3 Obsessed with progress and destiny, human civilization constantly reinvents itself from materials plundered from conquered cultures,
FormID: 01005230 LoreDialogueQuest LoreHumans 4 and re-shaped by human myths and dreams.
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 0 Elves consider themselves the only 'truly human race,' being descended directly from the gods,
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 1 and regard the Manish and Beast races as highly intelligent animals.
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 2 On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,'
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 3 on the basis that individuals of all three groups can mate with one another.
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 4 Offspring of inter-racial matings have the racial appearance of the mother, but may share inherited characteristics and abilities of the father.
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 5 Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.'
FormID: 01005231 LoreDialogueQuest LoreHumanoidRaces 6 Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme.
FormID: 01005233 LoreDialogueQuest LoreImperialCulture 0 Imperial culture is a pragmatic melting pot of the various contrasting cultures of the Imperial provinces, unified by the rule of law,
FormID: 01005233 LoreDialogueQuest LoreImperialCulture 1 a powerful professional army, and tolerance of disparate polytheistic cult worships.
FormID: 01005233 LoreDialogueQuest LoreImperialCulture 2 Education and wealth is broadly distributed through all social classes where Imperial culture has flourished;
FormID: 01005233 LoreDialogueQuest LoreImperialCulture 3 Many citizens are literate and protected under Imperial law.
FormID: 01005238 LoreDialogueQuest LoreImperialLegion 0 The most disciplined and effective military force in history, the Imperial Legions preserve the peace and rule of law in the Empire.
FormID: 01005238 LoreDialogueQuest LoreImperialLegion 1 The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts.
FormID: 01005238 LoreDialogueQuest LoreImperialLegion 2 The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights.
FormID: 0100523C LoreDialogueQuest LoreGuildsFightersGuild 0 The Fighters Guild is chartered by the Empire. Citizens hire us to kill pests and handle the tasks the Legion doesn't want to dirty its hands with.
FormID: 0100523C LoreDialogueQuest LoreGuildsFightersGuild 1 Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work.
FormID: 0100523D LoreDialogueQuest LoreGuildsMagesGuild 0 The Mages Guild is dedicated to the preservation and distribution of magical knowledge.
FormID: 0100523D LoreDialogueQuest LoreGuildsMagesGuild 1 Pursue your studies diligently and the benefits of belonging to the Mages Guild will become clear to you.
FormID: 0100523F LoreDialogueQuest LoreRaces 0 The ten races commonly encountered in Cyrodiil are: Redguard, Breton, Nord, Altmer, Dunmer, Bosmer, Imperial, Khajiit, Argonian, and Orc.
FormID: 0100523F LoreDialogueQuest LoreRaces 1 Imperials are the native majority. But since Cyrodiil is in the center of the Empire, the other nine races are equally distributed.
FormID: 0100523F LoreDialogueQuest LoreRaces 2 There are also races who previously inhabited Tamriel but who disappeared or were extinguished by wars.
FormID: 01005240 LoreDialogueQuest LoreGuildsFightersGuild 0 The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries.
FormID: 01005240 LoreDialogueQuest LoreGuildsFightersGuild 1 Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work.
FormID: 01005241 LoreDialogueQuest LoreGuildsMagesGuild 0 The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts.
FormID: 01005241 LoreDialogueQuest LoreGuildsMagesGuild 1 And it's where you go to find wizards for hire.
FormID: 01005241 LoreDialogueQuest LoreGuildsMagesGuild 2 Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work.
FormID: 01005241 LoreDialogueQuest LoreGuildsMagesGuild 3 If you're thinking of making wizardry your profession, you should join and work your way up the ranks.
FormID: 01005242 LoreDialogueQuest LoreGuildsMagesGuild 0 The Mages Guild is dedicated to the preservation and distribution of magical knowledge.
FormID: 01005243 LoreDialogueQuest LoreGuildsThievesGuild 0 They're much like any trade guild, I suppose. Why are you asking me?
FormID: 01005244 LoreDialogueQuest LoreGuildsThievesGuild 0 The Thieves Guild is just like any other trade guild, an organization of craftsmen and professionals.
FormID: 01005245 LoreDialogueQuest LoreGuildsThievesGuild 0 The Thieves Guild doesn't have public guild halls, but they do tend to gather at a single location in larger towns.
FormID: 01005246 LoreDialogueQuest LoreGuildsThievesGuild 0 It isn't easy to find out where Thieves Guild members meet. For obvious reasons. You have to look around, and talk to the right people.
__これらのスペルによって魂を宝石に閉じ込めたり、詠唱者の肉体を転移させたり、念動力で世界を操作する事が可能です。