Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-07?
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FormID: 01003E7F LoreDialogueQuest LoreAlmalexia 2 Living the life of a mortal, and recovering her love for the world.
FormID: 01003E7F LoreDialogueQuest LoreAlmalexia 3 I don't know what to think.
FormID: 01003E81 LoreDialogueQuest LoreGuildsDarkBrotherhood 0 The Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation.
FormID: 01003E81 LoreDialogueQuest LoreGuildsDarkBrotherhood 1 They are often associated with Daedra worship.
FormID: 01003E83 LoreDialogueQuest LoreMagicDestructionSpells 0 There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01003E83 LoreDialogueQuest LoreMagicDestructionSpells 1 There are so many different destruction spells that it helps to divide them into five different classes of effects.
FormID: 01003E83 LoreDialogueQuest LoreMagicDestructionSpells 2 Elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
FormID: 01003E85 LoreDialogueQuest LoreGemsDiamond 0 The diamond is a rare, transparent, extremely hard gemstone of great value.
FormID: 01003E85 LoreDialogueQuest LoreGemsDiamond 1 It's the the most valuable stone in Cyrodiil, actually.
FormID: 01003E87 LoreDialogueQuest LoreNineDivinesDibella 0 Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines.
FormID: 01003E87 LoreDialogueQuest LoreNineDivinesDibella 1 Here in Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 0 Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 1 Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 2 Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 3 The most common domination spells are: turn undead, command creatures, and command humanoids.
FormID: 01003E8B LoreDialogueQuest LoreDragons 0 Dragons? Oh, they're everywhere! You must fly very high to see most of them, though.
FormID: 01003E8B LoreDialogueQuest LoreDragons 1 The ones nearer the ground are very hard to see, being invisible.
FormID: 01003E8F LoreDialogueQuest LoreWeaponMaterialsDwarven 0 These refined and elegant weapons resist corrosion and retain their edge in spite of hard use.
FormID: 01003E8F LoreDialogueQuest LoreWeaponMaterialsDwarven 1 They are notable among the distinctive relics of the extinct Dwemer race.
FormID: 01003E8F LoreDialogueQuest LoreWeaponMaterialsDwarven 2 Enterprising adventurers risk life and limb to recover these ornate, heavy weapons from the Dwarven ruins scattered throughout Tamriel.
FormID: 01003E93 LoreDialogueQuest LoreWeaponMaterialsEbony 0 Ebony weapons are made from a rare form of volcanic glass.
FormID: 01003E93 LoreDialogueQuest LoreWeaponMaterialsEbony 1 It is found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain.
FormID: 01003E93 LoreDialogueQuest LoreWeaponMaterialsEbony 2 'Ebony' refers to the lustrous, black, glassy surface of ebony weapons.
FormID: 01003E9B LoreDialogueQuest LoreGemsEmerald 0 The emerald is a transparent green gem with modest magical properties.
FormID: 01003E9B LoreDialogueQuest LoreGemsEmerald 1 It's the second-most valuable precious stone in Cyrodiil. In High Rock and Hammerfell, the wealthy families attach emeralds on their clothing.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 0 The Empire is the greatest achievement of Tamrielic civilization.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 1 This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law...
FormID: 01003E9D LoreDialogueQuest LoreEmpire 2 ...by a powerful professional army, and by religious tolerance.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 3 Education and wealth is broadly distributed through all social classes where Imperial culture has flourished.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 4 Many citizens are literate and protected under Imperial law.
FormID: 01003E9F LoreDialogueQuest LoreSkillMagicEnchant 0 This is not something I would tell the likes of you.
FormID: 01004A5F LoreDialogueQuest LoreAAThankYou 0 Glad I could help. Need anything else?
FormID: 01004A60 LoreDialogueQuest LoreIngredients 0 Ingredients sought by alchemists and apothecaries fall into four broad categories:
FormID: 01004A60 LoreDialogueQuest LoreIngredients 1 Animal, vegetable, and mineral products, and a fourth category loosely described as exotic.
FormID: 01004A60 LoreDialogueQuest LoreIngredients 2 Animal products come from mortal beasts. Vegetable products come from plants. Mineral products come from the earth.
FormID: 01004A60 LoreDialogueQuest LoreIngredients 3 Exotic products come from many sources, but are generally of magical or otherworldly origin.
FormID: 01004A60 LoreDialogueQuest LoreIngredients 4 When eaten, some ingredients have useful effects; others have bad effects; the scale of effect depends on alchemy skill.
FormID: 01004A61 LoreDialogueQuest LoreIngredientsAnimalProducts 0 Animal products of commercial value in Cyrodiil include the following:
FormID: 01004A61 LoreDialogueQuest LoreIngredientsAnimalProducts 1 Beef, boar meat, cheese, crab meat, dreugh wax, ham, minotaur horn, mutton, ogre's teeth, rat meat, scales, troll fat and venison.
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 0 Exotic products of commercial value in Cyrodiil include the following:
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 1 Bonemeal, clannfear claws, daedra heart, daedra silk, daedra venin, daedroth teeth, ectoplasm, fire salts, frost salts, glow dust, imp gall,
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 2 mort flesh, scamp skin, vampire dust and void salts.
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 3 There are other exotic ingredients I am sure. For example, it is written in old books that the realms of Oblivion contain ingredients.
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 4 Such ingredients would be considered exotic due to their rarity.
FormID: 01004A64 LoreDialogueQuest LoreIngredientsMineralProducts 0 Mineral products of commercial value in Cyrodiil are the following : Gold nugget, silver nugget, pearl, topaz, ruby, sapphire, emerald and diamond.
FormID: 01004A64 LoreDialogueQuest LoreIngredientsMineralProducts 1 The usage of these minerals is popular in some provinces like Morrowind, but here in Cyrodiil few alchemists will use such products.
FormID: 01004A64 LoreDialogueQuest LoreIngredientsMineralProducts 2 But I cannot tell you more than that about such products. You'd need to ask a jeweler for more in-depth information.
FormID: 01004A65 LoreDialogueQuest LoreIngredientsVegetableProducts 0 Vegetable products of commercial value in Cyrodiil include the following:
FormID: 01004A65 LoreDialogueQuest LoreIngredientsVegetableProducts 1 Alkanet flower, aloe vera leaves, arrowroot, bergamot seeds, blackberry, bog beacon asco cap, carrot, cinnabar polypore cap, clouded funnel cap,
FormID: 01004A67 LoreDialogueQuest LoreIngredientsVegetablesContinue1 0 Columbine root pulp, corn, dragon's tongue, dryad saddle polypore cap, elf cup cap, emetic russula cap, fennel seeds, flax seeds, fly amanita cap,
FormID: 01004A6C LoreDialogueQuest LoreIngredientsVegetablesContinue2 0 Foxglove nectar, garlic, ginseng, grapes, green stain cap, lady's mantle and smock leaves, leek, lettuce, mandrake root, milk thistle seeds,
FormID: 01004A6D LoreDialogueQuest LoreIngredientsVegetablesContinue3 0 Lavender sprig, monkshood root pulp, morning glory root pulp, motherwort sprig, nightshade, peony seeds, potato, primrose leaves, pumpkin,
FormID: 01004A6E LoreDialogueQuest LoreIngredientsVegetablesContinue4 0 Radish, redwort flower, sacred lotus seeds, somnalius frond, St Jahn's wort nectar, steel-blue entoloma cap, stinkhorn,strawberry, summer bolete cap,
FormID: 01004A6F LoreDialogueQuest LoreIngredientsVegetablesContinue5 0 tiger lily nectar, tinder polypore cap, tobacco, tomato, viper's bugloss leaves, water hyacinth nectar,watermelon, wheat grain, white seed pod,
FormID: 01004A7F LoreDialogueQuest LoreIngredientsABeef 0 Beef is the flesh of the cows. The meat is sweet and tender, and has modest magical properties.
FormID: 01004A7F LoreDialogueQuest LoreIngredientsABeef 0 Beef is the flesh of cows. The meat is sweet and tender, and has modest magical properties.
FormID: 01004A80 LoreDialogueQuest LoreIngredientsABoarMeat 0 Boar meat has modest magical properties, and tastes scarcely worse when spoiled than when fresh.
FormID: 01004A81 LoreDialogueQuest LoreIngredientsACheese 0 Cheese is made with the milk that comes from our cows and sheep. Some cheeses can have a strong taste compared to others.
FormID: 01004A82 LoreDialogueQuest LoreIngredientsACrabMeat 0 The mudcrab native to Cyrodiil is prized for its sweet crab meat. The flesh of the mudcrab is both tasty and possessed of modest magical properties.
FormID: 01004A83 LoreDialogueQuest LoreIngredientsADreughWax 0 Dreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells.
FormID: 01004A83 LoreDialogueQuest LoreIngredientsADreughWax 1 In Cyrodiil, dreugh wax comes from the land dreugh. They are dangerous predators and hunting them for their hides and wax is a dangerous occupation.
FormID: 01004A84 LoreDialogueQuest LoreIngredientsAHam 0 Most of Cyrodiil's ham is imported from High Rock and Hammerfell. Ham has few magical properties.
FormID: 01004A85 LoreDialogueQuest LoreIngredientsAMinotaurHorn 0 Fighters and hunters collect minotaurs' horns as trophies while mages hunt these ingredients for their useful magical benefits.
FormID: 01004A86 LoreDialogueQuest LoreIngredientsAMutton 0 This meat comes from our sheep. It does not restore stamina as much as beef, for example, but is used mainly for healing recipes.
FormID: 01004A87 LoreDialogueQuest LoreIngredientsAOgresTeeth 0 Like the minotaur's horn, this ingredient is prized by warriors and hunters for display trophies.
FormID: 01004A87 LoreDialogueQuest LoreIngredientsAOgresTeeth 1 Alchemists use this ingredient mainly for its strength fortifying benefit.
FormID: 01004A88 LoreDialogueQuest LoreIngredientsARatMeat 0 Rat meat is tough and greasy, with an unpleasant odor and taste.
FormID: 01004A88 LoreDialogueQuest LoreIngredientsARatMeat 1 Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong strong spices.
FormID: 01004A88 LoreDialogueQuest LoreIngredientsARatMeat 1 Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong, strong spices.
FormID: 01004A89 LoreDialogueQuest LoreIngredientsAScales 0 The meat of the slaughterfish is mealy and noisome, but dried slaughterfish scales are said to be 'a crunchy treat' when prepared correctly.
FormID: 01004A89 LoreDialogueQuest LoreIngredientsAScales 1 Most people not trained in alchemy are advised to beware eating slaughterfish scales.
FormID: 01004A8A LoreDialogueQuest LoreIngredientsATrollFat 0 Troll fat is gathered mostly from the belly of a dead troll. It is used mostly for poisons since it can be fatal to eat.
FormID: 01004A8B LoreDialogueQuest LoreIngredientsAVenison 0 Venison is gathered from the deer. When cooked, venison has a very good taste. In alchemy, venison is prized for its beneficial properties.
FormID: 01004A8B LoreDialogueQuest LoreIngredientsAVenison 0 Venison is gathered from deer. When cooked, venison has a very good taste. In alchemy, venison is prized for its beneficial properties.
FormID: 01004A9B LoreDialogueQuest LoreIngredientsEBonemeal 0 Bonemeal is a finely ground powder with modest magical properties made from the bones of a skeleton, an undead creature often found guarding tombs.
FormID: 01004A9C LoreDialogueQuest LoreIngredientsEClannfear 0 The clannfear does not necessarily need to be dead if you want to get its claws.
FormID: 01004A9C LoreDialogueQuest LoreIngredientsEClannfear 1 Slashing his claws in battle can do the trick. This ingredient is seek by alchemists for its paralysis resistance and healing properties.
FormID: 01004A9C LoreDialogueQuest LoreIngredientsEClannfear 1 Slashing his claws in battle can do the trick. This ingredient is sought by alchemists for its paralysis resistance and healing properties.
FormID: 01004A9D LoreDialogueQuest LoreIngredientsEDaedraHeart 0 A Daedra's heart must be removed during the brief period of its appearance on the mortal plane.
FormID: 01004A9D LoreDialogueQuest LoreIngredientsEDaedraHeart 1 The Daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen,
FormID: 01004A9D LoreDialogueQuest LoreIngredientsEDaedraHeart 2 the substance is rare and expensive.
FormID: 01004A9E LoreDialogueQuest LoreIngredientsEDaedraSilk 0 Silk is found inside the abdomen of a Spider Daedra. This silk cannot be used by clothiers as it can be fatal only to touch it.
FormID: 01004A9E LoreDialogueQuest LoreIngredientsEDaedraSilk 1 It is rumored assassins pay daedric conjurers to gather the silk and brew chameleon potions.
FormID: 01004A9F LoreDialogueQuest LoreIngredientsEDaedraVenin 0 Highly prized by assassins who have access to a daedric conjurer, this venin comes from the Spider Daedra.
FormID: 01004A9F LoreDialogueQuest LoreIngredientsEDaedraVenin 1 Drinking venin poisons your health and can even paralyze you. It's obvious why the assassins seek it, doesn't?
FormID: 01004AA0 LoreDialogueQuest LoreIngredientsEDaedrothTeeth 0 This ingredient is gathered from a Daedroth who has been killed in the mortal realm. Possessing a teeth is a great deed.
FormID: 01004AA0 LoreDialogueQuest LoreIngredientsEDaedrothTeeth 1 This ingredient is both rare and highly seek by alchemists for its excellent magical capabilities.
FormID: 01004AA0 LoreDialogueQuest LoreIngredientsEDaedrothTeeth 0 This ingredient is gathered from a Daedroth who has been killed in the mortal realm. Obtaining the teeth is a great deed.
FormID: 01004AA0 LoreDialogueQuest LoreIngredientsEDaedrothTeeth 1 This ingredient is both rare and highly sought after by alchemists for its excellent magical capabilities.
FormID: 01004AA1 LoreDialogueQuest LoreIngredientsEEctoplasm 0 Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.
FormID: 01004AA2 LoreDialogueQuest LoreIngredientsEFireSalts 0 Fire salts are the crystalline compound that precipitates from elemental fire in solution.
FormID: 01004AA2 LoreDialogueQuest LoreIngredientsEFireSalts 1 Such residues may be collected from the remains of fire atronachs that have been banished from the mortal plane.
FormID: 01004AA3 LoreDialogueQuest LoreIngredientsEFrostSalts 0 Frost salts are the crystalline compound that precipitates from elemental frost in solution.
FormID: 01004AA3 LoreDialogueQuest LoreIngredientsEFrostSalts 1 Such residues may be collected from the remains of frost atronachs that have been banished from the mortal plane.
FormID: 01004AA4 LoreDialogueQuest LoreIngredientsEGlowDust 0 Glow dust is gathered from the remains of a Will-O-The-Wisp, a most dangerous creature for travelers.
FormID: 01004AA4 LoreDialogueQuest LoreIngredientsEGlowDust 1 This ingredient is filled with many beneficial magical properties.
FormID: 01004AA5 LoreDialogueQuest LoreIngredientsEImpGall 0 Imp galls are recovered from a fallen imp's torso. Most healers seek imp gall for its ability to cure paralysis.
FormID: 01004AA6 LoreDialogueQuest LoreIngredientsEMortFlesh 0 The substance called mort flesh is tissue collected from the remains of a zombie.
FormID: 01004AA7 LoreDialogueQuest LoreIngredientsEScampSkin 0 Scamp skin must be removed from the specimen while it is still bound on the mortal plane.
FormID: 01004AA7 LoreDialogueQuest LoreIngredientsEScampSkin 1 It is an unpleasant business for both the scamp and skin-farmer, and alchemists have trouble keeping the substance in stock.
FormID: 01004AA8 LoreDialogueQuest LoreIngredientsEVampireDust 0 Of interest only to necromancers and alchemists, vampire dust is collected solely from the withering corpses of slain vampires.
FormID: 01004AA9 LoreDialogueQuest LoreIngredientsEVoidSalts 0 Void salts are rare crystalline precipitates with modest magical properties collected from the evanescent remains of a slain storm atronach.
FormID: 01004AAC LoreDialogueQuest LoreApparatusMortar 0 Mortar and Pestle is a bowl and grinding tool for mechanically reducing raw materials into the powders or pulps used in alchemical preparations.
FormID: 01004AAD LoreDialogueQuest LoreApparatusRetort 0 An retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into...
FormID: 01004AAD LoreDialogueQuest LoreApparatusRetort 1 ...the sublime substances used in alchemical preparations.
FormID: 01004AB1 LoreDialogueQuest LoreDaedraAtronachFlame 0 The flame atronach is a powerful Daedric summoning associated with elemental fire.
FormID: 01004AB1 LoreDialogueQuest LoreDaedraAtronachFlame 1 Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished fire atronachs.
FormID: 01004AB2 LoreDialogueQuest LoreDaedraAtronachFrost 0 The frost atronach is a powerful Daedric summoning associated with elemental frost.
FormID: 01004AB2 LoreDialogueQuest LoreDaedraAtronachFrost 1 Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished frost atronachs.
FormID: 01004AB3 LoreDialogueQuest LoreDaedraAtronachStorm 0 The storm atronach is a powerful Daedric summoning associated with elemental lightning.
FormID: 01004AB3 LoreDialogueQuest LoreDaedraAtronachStorm 1 Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished storm atronachs.
FormID: 01004AB5 LoreDialogueQuest LoreDaedraGoldenSaint 0 These magical winged females are spawn of Sheogorath. Their hearts have modest magical properties.
FormID: 01004AB7 LoreDialogueQuest LoreDaedraHunger 0 The hunger is one of the many voracious servants of the Daedra Lord Boethiah. Their tongues have modest magical properties.
FormID: 01004AB9 LoreDialogueQuest LoreDaedraScamp 0 The scamp is a weak, cowardly servant of Mehrunes Dagon.
FormID: 01004AB9 LoreDialogueQuest LoreDaedraScamp 1 Scamps may be summoned by conjurers, and their skin is sought by alchemists for its magical properties.
FormID: 01004ABB LoreDialogueQuest LoreDaedraDremora 0 The Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon.
FormID: 01004ABB LoreDialogueQuest LoreDaedraDremora 1 Daedra hearts have modest magical properties.
FormID: 01004ABD LoreDialogueQuest LoreDaedraXivilai 0 The Xivilai are like the Dremora in personality and temperament, except that they hate subordination, and are liable to disloyalty and betrayal.
FormID: 01004ABF LoreDialogueQuest LoreDaedraSpiderDaedra 0 These semi-intelligent creatures can be very dangerous. They have the ability to paralyze and cast shock spells at their opponent.
FormID: 01004ABF LoreDialogueQuest LoreDaedraSpiderDaedra 1 They also call forth a spiderling whose duty is only to paralyze the opponent so they can deal with it without getting attacked.
FormID: 01004AC1 LoreDialogueQuest LoreDaedra 0 There is a large variety of daedric creatures who can be summoned or who inhabit the Oblivion realms.
FormID: 01004AC1 LoreDialogueQuest LoreDaedra 1 Although many creatures are registered in our books, it is possible that there exist many yet undiscovered species.
FormID: 01004AC1 LoreDialogueQuest LoreDaedra 2 Those that are known in Tamriel are the following :
FormID: 01004AC1 LoreDialogueQuest LoreDaedra 3 Daedroth, scamp, clannfear, elemental atronach, dremora, golden saint, hunger, spider daedra, ogrim, winged twilight and spider daedra.
FormID: 01004AC4 LoreDialogueQuest LoreDaedraOgrim 0 Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath.
FormID: 01004AC4 LoreDialogueQuest LoreDaedraOgrim 1 Daedra hearts have modest magical properties, but you have to dig through a lot of Daedra to get at an ogrim's heart.
FormID: 01004AC5 LoreDialogueQuest LoreDaedraWingedTwilight 0 The winged twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties.
FormID: 01004AC8 LoreDialogueQuest LoreWeaponTypes 0 In Cyrodiil, short blades include the dagger and shortsword. Long blades include the cutlass, longsword, katana, claymore, and dai-katana.
FormID: 01004AC8 LoreDialogueQuest LoreWeaponTypes 1 Blunt weapons include the club, staff, mace, and warhammer. Axes include the war axe and battle axe.
FormID: 01004AC8 LoreDialogueQuest LoreWeaponTypes 2 Marksman weapons include short bow and long bow. Use of each weapon type relies on a different skill.
FormID: 01004AC8 LoreDialogueQuest LoreWeaponTypes 3 Other provinces of the Empire have other varieties of weapons and materials.
FormID: 01004AD4 LoreDialogueQuest LoreWeaponTypesClub 0 The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures.
FormID: 01004AD4 LoreDialogueQuest LoreWeaponTypesClub 1 It's also a cheap and effective militia weapon used with a light shield in Cyrodiil and the other Western provinces.
FormID: 01004AD5 LoreDialogueQuest LoreWeaponTypesCutlass 0 Cutlasses are mostly used by the Imperial navy and other military ships from the other provinces.
FormID: 01004AD7 LoreDialogueQuest LoreWeaponTypesDaiKatana 0 These exotic two-handed, single-edged long blades of Akaviri design are neither common nor popular for military or private use.
FormID: 01004AD7 LoreDialogueQuest LoreWeaponTypesDaiKatana 1 They are superb examples of weaponcraft, but expensive and subtle in technique.
FormID: 01004AD8 LoreDialogueQuest LoreWeaponTypesKatana 0 These exotic one-handed single-edged long blades of Akaviri design are neither common nor popular for military or private use.
FormID: 01004AD8 LoreDialogueQuest LoreWeaponTypesKatana 1 They are superb examples of weaponcraft, but expensive and subtle in technique.
FormID: 01004AD9 LoreDialogueQuest LoreWeaponTypesLongbow 0 A powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters.
FormID: 01004ADA LoreDialogueQuest LoreWeaponTypesLongsword 0 The longsword is the standard officer's weapon in the Legions, and a noble's weapon in Cyrodiil and the other western provinces.
FormID: 01004ADB LoreDialogueQuest LoreWeaponTypesMace 0 The mace is a favored weapon of the knight, combined with a standard shield.
FormID: 01004ADC LoreDialogueQuest LoreWeaponTypesShortbow 0 The silver short bow is the standard weapon of Legionary missile troops and scouts.
FormID: 01004ADD LoreDialogueQuest LoreWeaponTypesShortsword 0 Cheap iron and steel shortswords are standard issue for Legion troopers. The Imperial shortsword is a superior Legion guardsman's weapon.
FormID: 01004ADE LoreDialogueQuest LoreWeaponTypesWarAxe 0 A bewildering variety of one-hand axe styles are found in Cyrodiil.
FormID: 01004ADE LoreDialogueQuest LoreWeaponTypesWarAxe 1 The steel war axe is double-bladed; the iron war axe is single-bladed; the glass, ebony, and daedric war axes are single-bladed with balancing spikes
FormID: 01004ADF LoreDialogueQuest LoreWeaponTypesWarhammer 0 Heavy two-handed hammers were developed to counter the defensive protection of the heavily armored Western knight.
FormID: 01004ADF LoreDialogueQuest LoreWeaponTypesWarhammer 1 The iron warhammer has a single head with a balancing spike to penetrate plate armor.
FormID: 01004ADF LoreDialogueQuest LoreWeaponTypesWarhammer 2 The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent.
FormID: 01004AE1 LoreDialogueQuest LoreArmorTypes 0 Shields are basic armor protection, but limit you to one-handed weapons.
FormID: 01004AE1 LoreDialogueQuest LoreArmorTypes 1 For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet.
FormID: 01004AE1 LoreDialogueQuest LoreArmorTypes 2 Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms.