L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-06 のバックアップの現在との差分(No.1)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-06?
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	1	Were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	2	Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	0	The clannfear is a fierce, green, lizardlike bipedal Daedric summoning.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	1	Their claws have modest magical properties, and are prized by alchemists.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	0	Highland Bretons were the first to use the very heavy two-handed sword called the claymore.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	1	Powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles.	
__彼らの爪にはかすかに魔力が宿っており、錬金術師に珍重されています
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	0	Highland Bretons were the first to use the very heavy two-handed sword called the claymore.
__HighlandのBreton達がクレイモアと呼ばれた非常に重いtwo-handed swordを最初に使用しました	
__HighlandのBreton達がclaymoreと呼ばれた非常に重いtwo-handed swordを最初に使用しました	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	1	Powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles.
__力のあるRedguard達が早々に彼らの英雄的な戦闘スタイルにこの衝撃的な武器を採用した	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	2	Not suitable for use by close order troops, the claymore is favored by the solitary hero-adventurer.	
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	3	Particularly against great beasts and otherworldly creatures.	
__claymoreは密集陣形の軍団には適さず、独り身の英雄的冒険者に好まれています。
FormID: 01002AD0	LoreDialogueQuest	LoreWeaponTypesClaymore	3	Particularly against great beasts and otherworldly creatures.
__特に巨大な猛獣や異界の化物どもに対して。
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	0	The conjuration discipline is the mastery of the spell effects of the College of Conjuration.	
__conjurationとは、Cojunrationの領域に属する魔法効果を高める修練過程を指します。
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	1	The conjuration spells summon magical items and beings from the outer realms to serve the caster.	
__conjurationの呪文は魔法のアイテムや術者に仕える他の領域からの生物を召喚します。
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	2	 Conjuring effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor...	
__conjurationの効果はよくある精神支配や魔法の生物、異界の武具を召喚します…
__conjurationには、通常の生物あるいは魔法生物の精神支配や、異界の武具召喚…
FormID: 01002AD3	LoreDialogueQuest	LoreSkillMagicConjuration	3	...and summoning of Daedric servants and powers to serve and protect the caster.	
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	0	The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal.	
__…そしてDaedricの従者や詠唱者を防護する力の召喚といった効果が含まれます。
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	0	The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal.
__daedrothはワニの頭を持つDaedra Lord Molag Balの手先です	
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	1	Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.	
__Daedra heartは多少の魔法特性があり、また、手頃な価格でalchemistsから手軽に利用されます。
FormID: 01002AD7	LoreDialogueQuest	LoreDaedraDaedroth	2	Their teeth are also popular for mages and alchemists.	
__また、彼らの牙もmage達やalchemist達に人気があります。
FormID: 01002BB8	LoreDialogueQuest	LoreAAThankYou	0	No problem. Need anything else?	
__大丈夫です。他に何か?
__お気になさらずに。他に何か?
FormID: 01002BB9	LoreDialogueQuest	LoreAAThankYou	0	No problem. If you'll excuse me, I'm quite busy...	
__大丈夫です。もしよろしければ、私は忙しいのでこれで…
__お気になさらずに。もしよろしければ、私は忙しいのでこれで…
FormID: 010032BC	LoreDialogueQuest	LoreAldmeri	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032BD	LoreDialogueQuest	LoreAldmeris	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032BE	LoreDialogueQuest	LoreAlmalexia	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032BF	LoreDialogueQuest	LoreApparatus	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032C0	LoreDialogueQuest	LoreArmor	0	Nothing I would tell to you. Get lost.	
__お前に話す事は何も無い。失せろ。
FormID: 010032C2	LoreDialogueQuest	LoreArmorStyles	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032C3	LoreDialogueQuest	LoreArmorTypes	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032C4	LoreDialogueQuest	LoreBirthsign	0	When we are better friends. Ask again.	
__我々がもっと良い友人になったら。再び聞いてください。
FormID: 010032C5	LoreDialogueQuest	LoreCamonnaTong	0	Concerning this, I can only speak to a friend	
__これについては友人としか話せません。
FormID: 010032C6	LoreDialogueQuest	LoreDaedra	0	I don't know if I should talk to you about that.	
__それについて、あなたと話すべきであるかどうかをわかりません。
FormID: 010032C7	LoreDialogueQuest	LoreDisease	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032C8	LoreDialogueQuest	LoreDwemerRuins	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032C9	LoreDialogueQuest	LoreEnchanters	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032CA	LoreDialogueQuest	LoreGems	0	Nothing I would tell to you. Get lost.	
__お前に話す事は何も無い。失せろ。
FormID: 010032CB	LoreDialogueQuest	LoreGuildsDarkBrotherhood	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032CC	LoreDialogueQuest	LoreGuildsFightersGuild	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032CD	LoreDialogueQuest	LoreGuildsMagesGuild	0	When we are better friends, ask again.	
__我々がもっと良い友人になったら。再び聞いてください。
FormID: 010032CE	LoreDialogueQuest	LoreGuildsThievesGuild	0	Some words should be shared only by friends.	
__いくつかの言葉は友達によってのみ分かち合うものです。
FormID: 010032CF	LoreDialogueQuest	LoreHumanoidRaces	0	I'm sorry, but I don't feel comfortable telling you.	
__すみません。あなたに話す事が気持ちの良い事とは思えません。
FormID: 010032D0	LoreDialogueQuest	LoreHumans	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032D1	LoreDialogueQuest	LoreImperialCulture	0	When we are better friends, ask again.	
__我々がもっと良い友人になったら。再び聞いてください。
FormID: 010032D2	LoreDialogueQuest	LoreImperialLegion	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032D3	LoreDialogueQuest	LoreIngredients	0	Some words should be shared only by friends.	
__いくつかの言葉は友達によってのみ分かち合うものです。
FormID: 010032D4	LoreDialogueQuest	LoreMagicAlteration	0	Some words should be shared only by friends.	
__いくつかの言葉は友達によってのみ分かち合うものです。
FormID: 010032D5	LoreDialogueQuest	LoreMagicConjuration	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032D6	LoreDialogueQuest	LoreMagicDestructionSpells	0	I don't trust you enough to talk about that.	
__その事を話すことができる程、あなたを信頼していません。
FormID: 010032D7	LoreDialogueQuest	LoreMagicIllusionSpells	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032D8	LoreDialogueQuest	LoreMagicMysticismSpells	0	Nothing I would tell to you. Get lost.	
__お前に話す事は何も無い。失せろ。
FormID: 010032D9	LoreDialogueQuest	LoreMagicRestorationSpells	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032DA	LoreDialogueQuest	LoreNineDivines	0	I don't trust you enough to talk about that.	
__その事を話すことができる程、あなたを信頼していません。
FormID: 010032DB	LoreDialogueQuest	LoreRaces	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032DC	LoreDialogueQuest	LoreSkillCombaArmorer	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032DD	LoreDialogueQuest	LoreSkillCombaAthletics	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032DE	LoreDialogueQuest	LoreSkillCombaAxe	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032DF	LoreDialogueQuest	LoreSkillCombaBlock	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E0	LoreDialogueQuest	LoreSkillCombaBluntWeapons	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E1	LoreDialogueQuest	LoreSkillCombaHandtoHand	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E2	LoreDialogueQuest	LoreSkillCombaHeavyArmor	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E3	LoreDialogueQuest	LoreSkillCombaLongBlades	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E4	LoreDialogueQuest	LoreSkillMagicAlchemy	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E5	LoreDialogueQuest	LoreSkillMagicAlteration	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E6	LoreDialogueQuest	LoreSkillMagicConjuration	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E7	LoreDialogueQuest	LoreSkillMagicDestruction	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032E9	LoreDialogueQuest	LoreSkillMagicIllusion	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032EA	LoreDialogueQuest	LoreSkillMagicMysticism	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032EB	LoreDialogueQuest	LoreSkillMagicRestoration	0	This is not something I would tell the likes of you.	
__これはあなたのような者に話す事ではありません。
FormID: 010032ED	LoreDialogueQuest	LoreSkillStealthLightArmor	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032EE	LoreDialogueQuest	LoreSkillStealthMarksman	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032EF	LoreDialogueQuest	LoreSkillStealthMercantile	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032F0	LoreDialogueQuest	LoreSkillStealthSecurity	0	If I liked you better, then I might tell you.	
__あなたがもっと好きだったなら、話しますよ。
FormID: 010032F1	LoreDialogueQuest	LoreSkillStealthShortBlades	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032F2	LoreDialogueQuest	LoreSkillStealthSneak	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032F3	LoreDialogueQuest	LoreSkillStealthSpeechcraft	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032F4	LoreDialogueQuest	LoreUndeadCreatures	0	I ask myself... Do I like you enough to tell you about this?	
__この事をあなたに話す程、十分好きなのか?と、自問します…
FormID: 010032F5	LoreDialogueQuest	LoreWeaponMaterials	0	Nothing I would tell to you. Get lost.	
__お前に話す事は何も無い。失せろ。
FormID: 010032F6	LoreDialogueQuest	LoreWeaponRepair	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 010032F7	LoreDialogueQuest	LoreWeaponTypes	0	I'm not telling you that. Anything else?	
__それについて語る事はありません。他に何か?
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	0	We Dunmer are the dark-skinned Elven peoples of the Eastern Empire.	
__我々Dunmerは帝国東部の黒い肌をしたElfの民です。
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	1	Dunmer means [QUOTE]dark elf.[QUOTE] [QUOTE]Dark[QUOTE] in this sense is variously understood to mean [QUOTE]dark-skinned,[QUOTE] [QUOTE]gloomy,[QUOTE] and [QUOTE]ill-favored by fate.[QUOTE]	
__Dunmerは[QUOTE]dark elf[QUOTE]を意味します。この認識において[QUOTE]Dark[QUOTE]は[QUOTE]色黒[QUOTE]、[QUOTE]悲観的[QUOTE]、[QUOTE]醜い運命[QUOTE]な意味として様々な解釈を持ちます。
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	2	The Dunmer and our national character embrace these various connotations with enthusiasm.	
__Dunmerと我々の国民性は熱意を持ってこれらの様々な揶揄を受け入れています。
FormID: 01003E71	LoreDialogueQuest	LoreRaceDunmer	3	In the Empire, [QUOTE]Dark Elves[QUOTE] is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the [QUOTE]Dunmer[QUOTE].	
__帝国では[QUOTE]Dark Elf[QUOTE]が一般的に用いられますが、我々の祖国Morrowindや彼らAldmeriの同胞の間では、自分達の事を[QUOTE]Dunmer[QUOTE]と呼んでいます。
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	0	Every culture produces some variant on the short multi-purpose weapon called the dagger.	
__あらゆる文化が何かしら異なるdaggerと呼ばれる短い汎用武器を製造しています。
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	1	Dagger weapons differ dramatically in quality and effectiveness.	
__Dagger武器は品質と有効性において非常に効果が異なります。
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	2	They are further differentiated by a wide variety of enchantments commonly placed on these easily concealed weapons.	
__これらの容易に隠し持てる武器は普通に施される多種多様な付与魔法により、更に分類されます。
FormID: 01003E74	LoreDialogueQuest	LoreWeaponTypesDagger	3	Daedric and glass daggers are shockingly efficient weapons, despite their small size and low mass.	
__Daedricやglass daggerは小型、軽量にもかかわらず、驚くほど効果的な武器です。
FormID: 01003E76	LoreDialogueQuest	LoreSkillCombaBlock	0	The block discipline is the skill of parrying melee attacks with shields or a weapon.	
__blockの修練はshieldや武器を用いた近接攻撃を受け流す技術です。
FormID: 01003E76	LoreDialogueQuest	LoreSkillCombaBlock	1	A successful block reduces damage. Those who are superior at blocking can even use this skill offensively.	
__成功したblockはダメージを減らします。防御に熟練している者は攻撃的にこの技術を用いる事さえ出来ます。
FormID: 01003E78	LoreDialogueQuest	LoreSkillCombaBluntWeapons	0	Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias.	
__Clubやstaveは旅人や民兵のための安く、習得しやすい万能の武器です。
FormID: 01003E78	LoreDialogueQuest	LoreSkillCombaBluntWeapons	1	The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy.	
__maceやmorningstarは片手用、warhammerは両手用で遅く、重いです。
FormID: 01003E78	LoreDialogueQuest	LoreSkillCombaBluntWeapons	2	All three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer.	
__3種全部が本職の戦士にふさわしい武器です。効果によってそれらはclub、staff、mace、morningstar、warhammerの順で格付けされます。
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	0	The term 'battle axe' includes all very heavy axes used two-handed.	
__'battle axe'と言う用語は、両手で扱われる全てのとても重い斧を含みます。
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	1	Most battle axes are double-bladed, but the Nordic battle axe has a single blade.	
__ほとんどのbattle axeが両刃ですが、Nordic battle axeは片刃です。
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	2	The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor.	
__強い戦士はbattle axeの大きな質量と性能で、heavy armorを貫通させる事が出来ます。
FormID: 01003E7A	LoreDialogueQuest	LoreWeaponTypesBattleAxe	3	The battle axe is also a powerful shock weapon against massed, lightly armored opponents.	
__battle axeはさらに集団の、軽装の相手に対する強力な打撃武器です。
FormID: 01003E7B	LoreDialogueQuest	LoreBackground	0	I dont like you enough to tell you that.	
__あなたにそれを話す程、好きでありません。
FormID: 01003E7D	LoreDialogueQuest	LoreDagothUr	0	The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	0	I have heard Rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	1	They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	2	Living the life of a mortal, and recovering her love for the world.	
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	3	I don't know what to think.	
FormID: 01003E81	LoreDialogueQuest	LoreGuildsDarkBrotherhood	0	The Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation.	
FormID: 01003E81	LoreDialogueQuest	LoreGuildsDarkBrotherhood	1	They are often associated with Daedra worship.	
FormID: 01003E83	LoreDialogueQuest	LoreMagicDestructionSpells	0	There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters.	
FormID: 01003E83	LoreDialogueQuest	LoreMagicDestructionSpells	1	There are so many different destruction spells that it helps to divide them into five different classes of effects.	
FormID: 01003E83	LoreDialogueQuest	LoreMagicDestructionSpells	2	Elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.	
FormID: 01003E85	LoreDialogueQuest	LoreGemsDiamond	0	The diamond is a rare, transparent, extremely hard gemstone of great value.	
FormID: 01003E85	LoreDialogueQuest	LoreGemsDiamond	1	It's the the most valuable stone in Cyrodiil, actually.	
FormID: 01003E87	LoreDialogueQuest	LoreNineDivinesDibella	0	Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines.	
FormID: 01003E87	LoreDialogueQuest	LoreNineDivinesDibella	1	Here in Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	0	Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	1	Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	2	Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster.	
FormID: 01003E89	LoreDialogueQuest	LoreMagicConjuraDomination	3	The most common domination spells are: turn undead, command creatures, and command humanoids.	
FormID: 01003E8B	LoreDialogueQuest	LoreDragons	0	Dragons? Oh, they're everywhere! You must fly very high to see most of them, though.	
FormID: 01003E8B	LoreDialogueQuest	LoreDragons	1	The ones nearer the ground are very hard to see, being invisible.	
FormID: 01003E8F	LoreDialogueQuest	LoreWeaponMaterialsDwarven	0	These refined and elegant weapons resist corrosion and retain their edge in spite of hard use.	
FormID: 01003E8F	LoreDialogueQuest	LoreWeaponMaterialsDwarven	1	They are notable among the distinctive relics of the extinct Dwemer race.	
FormID: 01003E8F	LoreDialogueQuest	LoreWeaponMaterialsDwarven	2	Enterprising adventurers risk life and limb to recover these ornate, heavy weapons from the Dwarven ruins scattered throughout Tamriel.	
FormID: 01003E93	LoreDialogueQuest	LoreWeaponMaterialsEbony	0	Ebony weapons are made from a rare form of volcanic glass.	
FormID: 01003E93	LoreDialogueQuest	LoreWeaponMaterialsEbony	1	It is found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain.	
FormID: 01003E93	LoreDialogueQuest	LoreWeaponMaterialsEbony	2	'Ebony' refers to the lustrous, black, glassy surface of ebony weapons.	
FormID: 01003E9B	LoreDialogueQuest	LoreGemsEmerald	0	The emerald is a transparent green gem with modest magical properties.	
FormID: 01003E9B	LoreDialogueQuest	LoreGemsEmerald	1	It's the second-most valuable precious stone in Cyrodiil. In High Rock and Hammerfell, the wealthy families attach emeralds on their clothing.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	0	The Empire is the greatest achievement of Tamrielic civilization.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	1	This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law...	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	2	...by a powerful professional army, and by religious tolerance.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	3	Education and wealth is broadly distributed through all social classes where Imperial culture has flourished.	
FormID: 01003E9D	LoreDialogueQuest	LoreEmpire	4	Many citizens are literate and protected under Imperial law.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	0	The enchant discipline concerns imbuing physical items with magical properties called enchantments.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	1	The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	2	The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems.	
FormID: 01003E9F	LoreDialogueQuest	LoreSkillMagicEnchant	3	Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems.	
FormID: 01004A5F	LoreDialogueQuest	LoreAAThankYou	0	No problem. Need anything else?	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	0	Ingredients sought by alchemists and apothecaries fall into four broad categories:	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	1	animal, vegetable, and mineral products, and a fourth category loosely described as exotic.	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	2	Animal products come from mortal beasts. Vegetable products come from plants. Mineral products come from the earth. 	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	3	 Exotic products come from many sources, but are generally of magical or otherworldly origin.	
FormID: 01004A60	LoreDialogueQuest	LoreIngredients	4	When eaten, some ingredients have useful effects; others have bad effects; the scale of effect depends on alchemy skill.	
FormID: 01004A61	LoreDialogueQuest	LoreIngredientsAnimalProducts	0	Animal products of commercial value in Cyrodiil include the following: 	
FormID: 01004A61	LoreDialogueQuest	LoreIngredientsAnimalProducts	1	Beef, boar meat, cheese, crab meat, dreugh wax, ham, minotaur horn, mutton, ogre's teeth, rat meat, scales, troll fat and venison.	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	0	Exotic products of commercial value in Cyrodiil include the following:	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	1	Bonemeal, clannfear claws, daedra heart, daedra silk, daedra venin, daedroth teeth, ectoplasm, fire salts, frost salts, glow dust, imp gall, 	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	2	mort flesh, scamp skin, vampire dust and void salts.	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	3	There are other exotic ingredients I am sure. For example, it is written in old books that the realms of Oblivion contain ingredients.	
FormID: 01004A63	LoreDialogueQuest	LoreIngredientsExoticProducts	4	Such ingredients would be considered exotic due to their rarity. 	
FormID: 01004A64	LoreDialogueQuest	LoreIngredientsMineralProducts	0	Mineral products of commercial value in Cyrodiil are the following : Gold nugget, silver nugget, pearl, topaz, ruby, sapphire, emerald and diamond.	
FormID: 01004A64	LoreDialogueQuest	LoreIngredientsMineralProducts	1	The usage of these minerals is popular in some provinces like Morrowind, but here in Cyrodiil few alchemists will use such products.	
FormID: 01004A64	LoreDialogueQuest	LoreIngredientsMineralProducts	2	But I cannot tell you more than that about such products. You'd need to ask a jeweler for more in-depth information.	
FormID: 01004A65	LoreDialogueQuest	LoreIngredientsVegetableProducts	0	Vegetable products of commercial value in Cyrodiil include the following: 	
FormID: 01004A65	LoreDialogueQuest	LoreIngredientsVegetableProducts	1	Alkanet flower, aloe vera leaves, arrowroot, bergamot seeds, blackberry, bog beacon asco cap, carrot, cinnabar polypore cap, clouded funnel cap, 	
FormID: 01004A67	LoreDialogueQuest	LoreIngredientsVegetablesContinue1	0	Columbine root pulp, corn, dragon's tongue, dryad saddle polypore cap, elf cup cap, emetic russula cap, fennel seeds, flax seeds, fly amanita cap,	
FormID: 01004A6C	LoreDialogueQuest	LoreIngredientsVegetablesContinue2	0	Foxglove nectar, garlic, ginseng, grapes, green stain cap, lady's mantle and smock leaves, leek, lettuce, mandrake root, milk thistle seeds,	
FormID: 01004A6D	LoreDialogueQuest	LoreIngredientsVegetablesContinue3	0	Lavender sprig, monkshood root pulp, morning glory root pulp, motherwort sprig, nightshade, peony seeds, potato, primrose leaves, pumpkin,	
FormID: 01004A6E	LoreDialogueQuest	LoreIngredientsVegetablesContinue4	0	Radish, redwort flower, sacred lotus seeds, somnalius frond, St Jahn's wort nectar, steel-blue entoloma cap, stinkhorn,strawberry, summer bolete cap,	
__悪魔Dagoth Urとその親類も死んだ。そして、破滅の元凶は去り、また、Red Mountainの上空も青空になった。
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	0	I have heard rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely.	
__Almalexiaは永遠に去るつもりで、Mournholdにもはや居ないと言う噂を聞きました。
FormID: 01003E7F	LoreDialogueQuest	LoreAlmalexia	1	They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people.
__彼らはDagoth Urとの戦いにおいて彼女の体と精神が消耗したと言いますが、彼女は今、変装して旅をする企てをしています。


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