L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-05 のバックアップ差分(No.6)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-05?
FormID: 01002599	LoreDialogueQuest	LoreRaceImperial	0	Our civilization has brought peace and prosperity to all Tamriel.
__Imperialの文明は、すべてのTamrielに平和と繁栄をもたらしました。	
FormID: 01002599	LoreDialogueQuest	LoreRaceImperial	1	 We place our faith in hard work, education, and discipline. We prefer free trade and diplomacy, but are not ashamed to use force.
__Imperialは厳しい仕事、教育と規律を重んじます。自由貿易と外交を好むが、武力行使をためらいません。	
FormID: 0100259D	LoreDialogueQuest	LoreRaceRedguard	0	We are warriors by nature, quick of foot and hardy of constitution.
__Redguardは生まれつきの戦士です。俊足で頑丈です。	
FormID: 0100259D	LoreDialogueQuest	LoreRaceRedguard	1	We are good with all weapons and armors. Look for us in the thick of battle.	
__Redguardは、すべての武器と防具の扱いがうまいです。戦闘中のRedguardを見るといいでしょう。
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	0	They call us barbarians because we are brave in war and we laugh at hardship.
__激しい戦闘の中、笑いながら戦うOrcを野蛮人なんて呼ぶ奴らもいます。	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	1	But we have earned our citizenship by service in the legions, and we are as civilized as any race.
__しかし、軍団の力によってOrcは他の種族と同様の市民権を得ました。どんな種族とも同じくらい文明的です。	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	2	We make the finest weapons and armor in the world, and our warriors are the bravest and toughest in Tamriel.
__Orcは世界で最も素晴らしい武器と防具を作ります。そして、Orcの戦士はTamrielで最も勇敢で最もタフです。	
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	0	We are from the deserts and forests of Elsweyr.
__Khajiitは、Elsweyrの砂漠と森の出身です。	
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	1	There are many Khajiit, but only the small, agile Suthay-raht are common here in Cyrodiil.	
__多くのKhajiitがいますが、小柄で、機敏なSuthay-rahtがここCyrodiilで一般的です。
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	2	When people think of Khajiit, they think of thieves. Perhaps because it is hard for us to understand [QUOTE]property.[QUOTE]	
__人々がKhajiitを考えると大体、盗賊を思いつきますが、私達の[QUOTE]特性[QUOTE]を理解するのが難しいのでしょう。
FormID: 010025A7	LoreDialogueQuest	LoreRaceBreton	0	We Bretons are natural magicians, and born with a high resistance to destructive and dominating spells.
__Bretonは生まれつきの魔術師であり、破壊的や支配的なスペルに高い抵抗をもちます。	
FormID: 010025A7	LoreDialogueQuest	LoreRaceBreton	1	Many great sorcerers have come from our home province of High Rock.
__多くの偉大なソーサラーは、Bretonの故郷High Rockから来ました。	
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	0	We Altmer are proud, wise, and beautiful.
__我々Altmerは誇り高くて賢く、美しいです	
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	1	The Empire is built on the arts, crafts, and sciences of the Heartland-High Elves, also called [QUOTE]Aylieds[QUOTE].	
__帝国は、Heartland-High Elvesによる芸術、工芸および科学により建築されました。そして、それらは[QUOTE]Aylieds[QUOTE]と呼ばれています。
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	2	Our pure blood protects us from disease, and makes us superior spellcrafters.
__純潔なAltmerは病気から保護され、優れた呪文作成能力をもちます。	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	0	We are the People of the Root, called 'Argonians' by the warmbloods.
__私達はPeople of the Root。温血種族に『Argonians』と呼ばれます。	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	1	We go where we will, wet or dry, and the currents of blood magic run swift in our veins.
__ジメジメした所、乾いた所だろうと、魔法の血液が体表を駆け巡ってるので大丈夫です。	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	2	In our native land, we hunt to live, masters of the marshes.
__故国では、狩りで生計を立て、沼地を統治しています。	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	3	Hunted and enslaved by softskinned enemies, we snare and slay them by stealth, spell, and steel.
__softskinnedに追われて、奴隷にされました。我々は奴らを、隠密行動、スペルや罠で捕らえ斬り殺します。	
FormID: 010025B0	LoreDialogueQuest	LoreRaceBosmer	0	We're small, sharp, and smart.
__Bosmerは小さくて、鋭くて、頭が良いです。	
FormID: 010025B0	LoreDialogueQuest	LoreRaceBosmer	1	We love wild creatures, wild beauty, and wild life, unlike our dull cousins. 
__Bosmerは鈍い同胞と違って野生の生物、自然の美しさ、野を駆ける生活を愛しています。	
FormID: 010025B0	LoreDialogueQuest	LoreRaceBosmer	2	We are not very polite, but don't have to be, since we shoot straight and run like the wind.
__気ままに走り回り、のんびり狩りをしてた昔から礼儀正しくもないし、なる気もありません。
FormID: 010025B2	LoreDialogueQuest	LoreRaceNord	0	We Nords of Skyrim are big, strong, stubborn, and hardy.	
__SkyrimのNordはでっかくて、力強く、頑固で、丈夫です。
FormID: 010025B2	LoreDialogueQuest	LoreRaceNord	1	We love to fight, and are afraid of nothing.	
__Nordは戦うことを愛し、何も恐れません。
FormID: 01002A9B	LoreDialogueQuest	LoreApparatusAlembic	0	An alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients.
__alembicは、天然な物や超自然的な物質から、特性を蒸留するガラスの容器です	
FormID: 01002A9B	LoreDialogueQuest	LoreApparatusAlembic	1	The substances are infused, then heated until vapor is produced.
__蒸気が発生するまで、物質は、煎じられて、次に、加熱されます。	
FormID: 01002A9B	LoreDialogueQuest	LoreApparatusAlembic	2	The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties.
__蒸気はそれから別々の容器で凝結します。そして、蒸留された要素は望ましい魔法の特性だけ残されます。	
FormID: 01002A9D	LoreDialogueQuest	LoreMagicMysticiAbsorption	0	Absorption spells transfer fundamental attributes from the victim to the caster.
__Absorptionスペルは犠牲者のattributesをキャスターが吸収します。	
FormID: 01002A9D	LoreDialogueQuest	LoreMagicMysticiAbsorption	1	For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased.
__スペルが有効な間、キャスターのattributeが増やされ、犠牲者のattributeは減らされます。	
FormID: 01002A9D	LoreDialogueQuest	LoreMagicMysticiAbsorption	2	At the end of the spell effect, attributes return to normal.
__スペル効果の終わりに、attributeは標準に戻ります	
FormID: 01002A9F	LoreDialogueQuest	LoreNineDivinesAkatosh	0	Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
__AkatoshはCyrodilic帝国の最大の神です、彼は持久力、無敵と永遠の正当性を体現します。	
FormID: 01002A9F	LoreDialogueQuest	LoreNineDivinesAkatosh	1	Akatosh is generally considered to be the first of the Gods to form in the Beginning Place.
__一般に、AkatoshはBeginning Placeで形成する神の1番目であると考えられています。	
FormID: 01002A9F	LoreDialogueQuest	LoreNineDivinesAkatosh	2	After his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
__	
FormID: 01002AA3	LoreDialogueQuest	LoreSkillMagicAlchemy	0	The alchemy discipline is the processing and refinement of ingredients and materials through arcane processes.
__	
FormID: 01002AA3	LoreDialogueQuest	LoreSkillMagicAlchemy	1	To elicit and preserve their subtle, hidden magical effects in alchemical potions.	
FormID: 01002AA3	LoreDialogueQuest	LoreSkillMagicAlchemy	2	Alchemical potions can provide a broad spectrum of long-lasting magical effects, from healing and curing disease to water-walking.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	0	Aldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's [QUOTE]manish[QUOTE] races.	
__Aldemeri -- Imperialの語法では'Elves'と呼ばれる彼らは、他の[QUOTE]manish(人間)[QUOTE]種族よりも長命で、その文化は保守的です。
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	1	By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent	
__人間種族とは対照的に、Elvenの文化や制度は強固で長く存続します。
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	2	Elven nations are neither economically expansive nor militarily adventurous.	
__また、Elvenの国々は経済成長や軍事拡張を目的としていません。
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	3	Elves are conditionally fertile -- that is, they only conceive when population pressure is low.	
__Elvesの人口はその時々の環境に応じて変動します。 -- つまり、彼らは人口増に社会が耐え得る時にだけ出産をします。
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	4	So, expanding populations do not force them to explore or war with neighbors.	
__それゆえ、人口問題が新天地の探索や近隣諸国との戦争のきっかけになる事はありません。
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	5	The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures.	
__彼らの手による芸術・文学・技術・学問は古代のElven文化の中で醸成されてきました。
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	6	And, have profoundly shaped the development of the Empire's manish and beast races.	
__そして、現在の帝国における人間種族や獣人種族たちの発展の基礎を形作ってきたのです。
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	0	Aldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities.	
__AldmerisはElvish言語の原型です。他と交流のないElvenの共同体においては、いまだに母語として使われています。
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	1	It is spoken and written by all educated Elves, and the language of the Elven arts.	
__教養の高いElvesはみなこれを操りますし、Elven芸術で使用される言語でもあります。
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	2	The root '-mer' is analogous with the root '-man' or '-men' in human language.	
__'mer'の語源は人間種族の言語における'man'や'men'と似通っているのですよ。
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	3	Thus, the Elves are mer as Humans are men.	
__そういうわけで、Elvesはmerであり、人間種族はmenなのです。
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	0	The alteration discipline is the mastery of the spell effects of the College of Alteration.	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	1	The alteration spells involve manipulation of the physical world and its natural properties.	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	2	Alteration effects include water breathing and walking, jumping, levitating...	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	3	...opening locks, and shield barriers against physical damage.	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	0	Making potions requires pieces of specialized alchemical equipment called 'apparatus.'	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	1	Better quality apparatus are more reliable in their results, and produce a finer product.	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	2	The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator.	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	3	Apparatus can be purchased from alchemists.	
FormID: 01002AAD	LoreDialogueQuest	LoreNineDivinesArkay	0	Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites.	
FormID: 01002AAD	LoreDialogueQuest	LoreNineDivinesArkay	1	He is responsible for the progression of the seasons.	
FormID: 01002AAD	LoreDialogueQuest	LoreNineDivinesArkay	2	His priests are staunch opponents of necromancy and all forms of the undead.	
FormID: 01002AB0	LoreDialogueQuest	LoreArmorRepair	0	I'm not telling you that. Anything else?	
FormID: 01002AB2	LoreDialogueQuest	LoreDaedraAtronachs	0	Atronachs encountered here are of three elemental domains:	
FormID: 01002AB2	LoreDialogueQuest	LoreDaedraAtronachs	1	Flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra.	
FormID: 01002AB4	LoreDialogueQuest	LoreMagicDestruAttribDMG	0	Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings.	
FormID: 01002AB4	LoreDialogueQuest	LoreMagicDestruAttribDMG	1	Agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower and magicka.	
FormID: 01002AB4	LoreDialogueQuest	LoreMagicDestruAttribDMG	2	The victim's attributes are reduced permanently, unless restored by magical means.	
FormID: 01002AB6	LoreDialogueQuest	LoreMagicDestruAttribDrain	0	Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings.	
FormID: 01002AB6	LoreDialogueQuest	LoreMagicDestruAttribDrain	1	Agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower and magicka.	
FormID: 01002AB6	LoreDialogueQuest	LoreMagicDestruAttribDrain	2	The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses.	
FormID: 01002ABA	LoreDialogueQuest	LoreBandits	0	An adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws.	
FormID: 01002ABC	LoreDialogueQuest	LoreBecomeLich	0	You wish to become a lich? It's very easy, my friend. Simply find the heart of a lich, combine it with the tongue of a dragon.	
FormID: 01002ABC	LoreDialogueQuest	LoreBecomeLich	1	Cook it with the flesh of a well-ridden horse. This combination is certain to make you undead.	
FormID: 01002ABE	LoreDialogueQuest	LoreBirthsign	0	In Tamriel, persons born under certain constellations are said to be 'fortunate in their aspects'.	
FormID: 01002ABE	LoreDialogueQuest	LoreBirthsign	1	Such persons are often blessed, or cursed -- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestial influence.	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	0	First, wear as much armor as you can carry and still fight without passing out.	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	1	Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style.	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	2	Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	3	Fourth, buy the best quality armor you can afford.	
FormID: 01002AC4	LoreDialogueQuest	LoreMagicConjuraBoundArmor	0	Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect.	
FormID: 01002AC4	LoreDialogueQuest	LoreMagicConjuraBoundArmor	1	The armor pieces are impossibly light, superbly formed, and supernaturally durable.	
FormID: 01002AC4	LoreDialogueQuest	LoreMagicConjuraBoundArmor	2	The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.	
FormID: 01002AC6	LoreDialogueQuest	LoreMagicConjuBoundWeapons	0	Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect.	
FormID: 01002AC6	LoreDialogueQuest	LoreMagicConjuBoundWeapons	1	The weapons are impossibly light, superbly formed, and profoundly bloodthirsty.	
FormID: 01002AC6	LoreDialogueQuest	LoreMagicConjuBoundWeapons	2	The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.	
FormID: 01002AC8	LoreDialogueQuest	LoreApparatusCalcinator	0	A calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross.	
FormID: 01002AC8	LoreDialogueQuest	LoreApparatusCalcinator	1	They must be made of porcelain or iron to withstand the high temperatures necessary to reduce certain substances to ash.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	0	The Camonna Tong is Morrowind's native criminal syndicate.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	1	They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	2	The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate them.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	3	The Camonna Tong are known for their brutal disregard for human life.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	0	Chimer -- literally [QUOTE]the People of the North,[QUOTE] an archaic and poetic usage.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	1	Were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	2	Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	0	The clannfear is a fierce, green, lizardlike bipedal Daedric summoning.



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