L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-05 のバックアップ差分(No.3)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-05?
FormID: 01002599	LoreDialogueQuest	LoreRaceImperial	0	Our civilization has brought peace and prosperity to all Tamriel.	
FormID: 01002599	LoreDialogueQuest	LoreRaceImperial	1	 We place our faith in hard work, education, and discipline. We prefer free trade and diplomacy, but are not ashamed to use force.	
FormID: 0100259D	LoreDialogueQuest	LoreRaceRedguard	0	We are warriors by nature, quick of foot and hardy of constitution.	
FormID: 01002599	LoreDialogueQuest	LoreRaceImperial	0	Our civilization has brought peace and prosperity to all Tamriel.
__Imperialの文明は、すべてのTamrielに平和と繁栄をもたらしました。	
FormID: 01002599	LoreDialogueQuest	LoreRaceImperial	1	 We place our faith in hard work, education, and discipline. We prefer free trade and diplomacy, but are not ashamed to use force.
__Imperialは厳しい仕事、教育と規律を重んじます。自由貿易と外交を好むが、武力行使をためらいません。	
FormID: 0100259D	LoreDialogueQuest	LoreRaceRedguard	0	We are warriors by nature, quick of foot and hardy of constitution.
__Redguardは生まれつきの戦士です。俊足で頑丈です。	
FormID: 0100259D	LoreDialogueQuest	LoreRaceRedguard	1	We are good with all weapons and armors. Look for us in the thick of battle.	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	0	They call us barbarians because we are brave in war and we laugh at hardship.	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	1	But we have earned our citizenship by service in the legions, and we are as civilized as any race.	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	2	We make the finest weapons and armor in the world, and our warriors are the bravest and toughest in Tamriel.	
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	0	We are from the deserts and forests of Elsweyr.	
__Redguardは、すべての武器と防具の扱いがうまいです。戦闘中のRedguardを見るといいでしょう。
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	0	They call us barbarians because we are brave in war and we laugh at hardship.
__激しい戦闘の中、笑いながら戦うOrcを野蛮人、なんて呼ぶ奴らもいます。	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	1	But we have earned our citizenship by service in the legions, and we are as civilized as any race.
__しかし、legionsに力を貸すことによってOrcは市民権を持つ事になりました。	
FormID: 010025A1	LoreDialogueQuest	LoreRaceOrc	2	We make the finest weapons and armor in the world, and our warriors are the bravest and toughest in Tamriel.
__Orcは世界で最も素晴らしい武器と防具を作ります。そして、Orcの戦士はTamrielで最も勇敢で最もタフです。	
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	0	We are from the deserts and forests of Elsweyr.
__Khajiitは、Elsweyrの砂漠と森の出身です。	
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	1	There are many Khajiit, but only the small, agile Suthay-raht are common here in Cyrodiil.	
__多くのKhajiitがいますが、小さい、機敏なSuthay-rahtがここCyrodiilで一般的です。
FormID: 010025A4	LoreDialogueQuest	LoreRaceKhajiit	2	When people think of Khajiit, they think of thieves. Perhaps because it is hard for us to understand [QUOTE]property.[QUOTE]	
FormID: 010025A7	LoreDialogueQuest	LoreRaceBreton	0	We Bretons are natural magicians, and born with a high resistance to destructive and dominating spells.	
FormID: 010025A7	LoreDialogueQuest	LoreRaceBreton	1	Many great sorcerers have come from our home province of High Rock.	
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	0	We Altmer are proud, wise, and beautiful.	
__人々がKhajiitを考えると大体、盗賊を思いつきますがおそらく[QUOTE]特性[QUOTE]を理解するのが難しいのでしょう。
FormID: 010025A7	LoreDialogueQuest	LoreRaceBreton	0	We Bretons are natural magicians, and born with a high resistance to destructive and dominating spells.
__Bretonは生まれつきの魔術師であり、破壊的や支配的なスペルに高い抵抗をもちます。	
FormID: 010025A7	LoreDialogueQuest	LoreRaceBreton	1	Many great sorcerers have come from our home province of High Rock.
__多くの偉大なsorcererは、Bretonの故郷High Rockから来ました。	
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	0	We Altmer are proud, wise, and beautiful.
__我々Altmerは誇り高くて賢く、美しいです	
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	1	The Empire is built on the arts, crafts, and sciences of the Heartland-High Elves, also called [QUOTE]Aylieds[QUOTE].	
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	2	Our pure blood protects us from disease, and makes us superior spellcrafters.	
__帝国は、Heartland-High Elvesによる芸術、工芸および科学により建築されました。そして、それらは[QUOTE]Aylieds[QUOTE]と呼ばれています。
FormID: 010025A9	LoreDialogueQuest	LoreRaceAltmer	2	Our pure blood protects us from disease, and makes us superior spellcrafters.
__純潔なAltmerは病気から保護され、優れた呪文作成能力をもたらされます。	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	0	We are the People of the Root, called 'Argonians' by the warmbloods.	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	1	We go where we will, wet or dry, and the currents of blood magic run swift in our veins.	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	2	In our native land, we hunt to live, masters of the marshes.	
FormID: 010025AD	LoreDialogueQuest	LoreRaceArgonian	3	Hunted and enslaved by softskinned enemies, we snare and slay them by stealth, spell, and steel.	
FormID: 010025B0	LoreDialogueQuest	LoreRaceBosmer	0	We're small, sharp, and smart.	
FormID: 010025B0	LoreDialogueQuest	LoreRaceBosmer	1	We love wild creatures, wild beauty, and wild life, unlike our dull cousins. 	
FormID: 010025B0	LoreDialogueQuest	LoreRaceBosmer	2	We are not very polite, but don't have to be, since we shoot straight and run like the wind.	
FormID: 010025B2	LoreDialogueQuest	LoreRaceNord	0	We Nords of Skyrim are big, strong, stubborn, and hardy.	
FormID: 010025B2	LoreDialogueQuest	LoreRaceNord	1	We love to fight, and are afraid of nothing.	
FormID: 01002A9B	LoreDialogueQuest	LoreApparatusAlembic	0	An alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients.	
FormID: 01002A9B	LoreDialogueQuest	LoreApparatusAlembic	1	The substances are infused, then heated until vapor is produced.	
FormID: 01002A9B	LoreDialogueQuest	LoreApparatusAlembic	2	The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties.	
FormID: 01002A9D	LoreDialogueQuest	LoreMagicMysticiAbsorption	0	Absorption spells transfer fundamental attributes from the victim to the caster.	
FormID: 01002A9D	LoreDialogueQuest	LoreMagicMysticiAbsorption	1	For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased.	
FormID: 01002A9D	LoreDialogueQuest	LoreMagicMysticiAbsorption	2	At the end of the spell effect, attributes return to normal.	
FormID: 01002A9F	LoreDialogueQuest	LoreNineDivinesAkatosh	0	Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.	
FormID: 01002A9F	LoreDialogueQuest	LoreNineDivinesAkatosh	1	Akatosh is generally considered to be the first of the Gods to form in the Beginning Place.	
FormID: 01002A9F	LoreDialogueQuest	LoreNineDivinesAkatosh	2	After his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.	
FormID: 01002AA3	LoreDialogueQuest	LoreSkillMagicAlchemy	0	The alchemy discipline is the processing and refinement of ingredients and materials through arcane processes.	
FormID: 01002AA3	LoreDialogueQuest	LoreSkillMagicAlchemy	1	To elicit and preserve their subtle, hidden magical effects in alchemical potions.	
FormID: 01002AA3	LoreDialogueQuest	LoreSkillMagicAlchemy	2	Alchemical potions can provide a broad spectrum of long-lasting magical effects, from healing and curing disease to water-walking.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	0	Aldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's [QUOTE]manish[QUOTE] races.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	1	By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	2	Elven nations are neither economically expansive nor militarily adventurous.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	3	Elves are conditionally fertile -- that is, they only conceive when population pressure is low.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	4	So, expanding populations do not force them to explore or war with neighbors.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	5	The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures.	
FormID: 01002AA5	LoreDialogueQuest	LoreAldmeri	6	And, have profoundly shaped the development of the Empire's manish and beast races.	
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	0	Aldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities.	
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	1	It is spoken and written by all educated Elves, and the language of the Elven arts.	
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	2	The root '-mer' is analogous with the root '-man' or '-men' in human language.	
FormID: 01002AA7	LoreDialogueQuest	LoreAldmeris	3	Thus, the Elves are mer as Humans are men.	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	0	The alteration discipline is the mastery of the spell effects of the College of Alteration.	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	1	The alteration spells involve manipulation of the physical world and its natural properties.	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	2	Alteration effects include water breathing and walking, jumping, levitating...	
FormID: 01002AA9	LoreDialogueQuest	LoreSkillMagicAlteration	3	...opening locks, and shield barriers against physical damage.	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	0	Making potions requires pieces of specialized alchemical equipment called 'apparatus.'	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	1	Better quality apparatus are more reliable in their results, and produce a finer product.	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	2	The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator.	
FormID: 01002AAB	LoreDialogueQuest	LoreApparatus	3	Apparatus can be purchased from alchemists.	
FormID: 01002AAD	LoreDialogueQuest	LoreNineDivinesArkay	0	Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites.	
FormID: 01002AAD	LoreDialogueQuest	LoreNineDivinesArkay	1	He is responsible for the progression of the seasons.	
FormID: 01002AAD	LoreDialogueQuest	LoreNineDivinesArkay	2	His priests are staunch opponents of necromancy and all forms of the undead.	
FormID: 01002AB0	LoreDialogueQuest	LoreArmorRepair	0	I'm not telling you that. Anything else?	
FormID: 01002AB2	LoreDialogueQuest	LoreDaedraAtronachs	0	Atronachs encountered here are of three elemental domains:	
FormID: 01002AB2	LoreDialogueQuest	LoreDaedraAtronachs	1	Flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra.	
FormID: 01002AB4	LoreDialogueQuest	LoreMagicDestruAttribDMG	0	Attribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings.	
FormID: 01002AB4	LoreDialogueQuest	LoreMagicDestruAttribDMG	1	Agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower and magicka.	
FormID: 01002AB4	LoreDialogueQuest	LoreMagicDestruAttribDMG	2	The victim's attributes are reduced permanently, unless restored by magical means.	
FormID: 01002AB6	LoreDialogueQuest	LoreMagicDestruAttribDrain	0	Attribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings.	
FormID: 01002AB6	LoreDialogueQuest	LoreMagicDestruAttribDrain	1	Agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower and magicka.	
FormID: 01002AB6	LoreDialogueQuest	LoreMagicDestruAttribDrain	2	The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses.	
FormID: 01002ABA	LoreDialogueQuest	LoreBandits	0	An adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws.	
FormID: 01002ABC	LoreDialogueQuest	LoreBecomeLich	0	You wish to become a lich? It's very easy, my friend. Simply find the heart of a lich, combine it with the tongue of a dragon.	
FormID: 01002ABC	LoreDialogueQuest	LoreBecomeLich	1	Cook it with the flesh of a well-ridden horse. This combination is certain to make you undead.	
FormID: 01002ABE	LoreDialogueQuest	LoreBirthsign	0	In Tamriel, persons born under certain constellations are said to be 'fortunate in their aspects'.	
FormID: 01002ABE	LoreDialogueQuest	LoreBirthsign	1	Such persons are often blessed, or cursed -- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestial influence.	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	0	First, wear as much armor as you can carry and still fight without passing out.	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	1	Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style.	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	2	Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection	
FormID: 01002AC2	LoreDialogueQuest	LoreArmor	3	Fourth, buy the best quality armor you can afford.	
FormID: 01002AC4	LoreDialogueQuest	LoreMagicConjuraBoundArmor	0	Bound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect.	
FormID: 01002AC4	LoreDialogueQuest	LoreMagicConjuraBoundArmor	1	The armor pieces are impossibly light, superbly formed, and supernaturally durable.	
FormID: 01002AC4	LoreDialogueQuest	LoreMagicConjuraBoundArmor	2	The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.	
FormID: 01002AC6	LoreDialogueQuest	LoreMagicConjuBoundWeapons	0	Bound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect.	
FormID: 01002AC6	LoreDialogueQuest	LoreMagicConjuBoundWeapons	1	The weapons are impossibly light, superbly formed, and profoundly bloodthirsty.	
FormID: 01002AC6	LoreDialogueQuest	LoreMagicConjuBoundWeapons	2	The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.	
FormID: 01002AC8	LoreDialogueQuest	LoreApparatusCalcinator	0	A calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross.	
FormID: 01002AC8	LoreDialogueQuest	LoreApparatusCalcinator	1	They must be made of porcelain or iron to withstand the high temperatures necessary to reduce certain substances to ash.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	0	The Camonna Tong is Morrowind's native criminal syndicate.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	1	They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	2	The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate them.	
FormID: 01002ACA	LoreDialogueQuest	LoreCamonnaTong	3	The Camonna Tong are known for their brutal disregard for human life.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	0	Chimer -- literally [QUOTE]the People of the North,[QUOTE] an archaic and poetic usage.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	1	Were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind.	
FormID: 01002ACC	LoreDialogueQuest	LoreRaceSavantLostRaChimer	2	Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	0	The clannfear is a fierce, green, lizardlike bipedal Daedric summoning.	
FormID: 01002ACE	LoreDialogueQuest	LoreDaedraClannfear	0	The clannfear is a fierce, green, lizardlike bipedal Daedric summoning.


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