L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-03 のバックアップ(No.3)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueQuest-03?

FormID: 010015EF LoreDialogueQuest LoreUndeadCreatures 2 Finally, there are vampires scattered around tombs and caves in Cyrodiil.
__また、Cyrodiilに点在している墓地や洞窟にはvampiresが生息しています。
FormID: 010015F6 LoreDialogueQuest LoreUndeadCreaturesGhost 0 Ghosts are commonly found in tombs and crypts. Most of them are spirits who are not at rest.
__ゴーストは墓地や地下室で一般的に見つけられます。 彼らのほとんどは安らぎを失った魂です。
FormID: 010015F6 LoreDialogueQuest LoreUndeadCreaturesGhost 1 They are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.
__彼らは攻撃的ですが、それほど危険でありません──あなたが魔法か銀の武器、あるいは有効な魔法を持っていればですが。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 0 Liches are ancient sorcerers, mages or necromancers who tricked death by making themselves immortal with powerful magic.
__リッチは自らを強力な魔法で不滅化し、死を(擬似的に)超越した、古代の魔術師あるいはnecromancersです。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 1 Those who have lived to tell the tale of liches are rare, for these undead hold some of the most powerful spells and artifacts.
__リッチについての話を伝えられるまで生き延びた人はまれです──このアンデッドは極めて強力な呪文やアーティファクト(この場合は魔法的な武器)を備えているからです。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 2 They are highly resistant to most spell effects and most of them wield powerful staves.
__(リッチは)大部分の呪文に対して極めて強い抵抗力を有し、また彼らのほとんどは強力な魔法の杖を振るいます。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 3 Approach a lich with preparation or your corpse will serve for its experiments.
__充分な準備をしてリッチに挑んで下さい、さもなければ、あなたの死体が実験材料に使われることになるでしょう。
FormID: 010015F8 LoreDialogueQuest LoreUndeadCreaturesSkeleton 0 Skeletons are raised by mages and necromancers to protect their territories. Sometimes they carry the equipment they had before death.
FormID: 010015F8 LoreDialogueQuest LoreUndeadCreaturesSkeleton 1 Bonemeal, the finely ground powder made from the bones of the skeleton, has modest magical properties.
FormID: 010015F9 LoreDialogueQuest LoreUndeadCreaturesVampire 0 Vampires are monsters that feed on humanoid blood. Once they were human like you and me, but they get the blood disease from another vampire.
FormID: 010015F9 LoreDialogueQuest LoreUndeadCreaturesVampire 1 They are powerful spellcasters and attackers. Be careful when fighting them, for they might transmit you the vampire disease, Porphyric Hemophilia.
FormID: 010015F9 LoreDialogueQuest LoreUndeadCreaturesVampire 2 Always carry cure disease potions, else you will be hunted by the vampire hunters of Cyrodiil.
FormID: 010015FA LoreDialogueQuest LoreUndeadCreaturesWraith 0 Wraiths are much more dangerous than ghosts. They more than often carry powerful weapons and can cast a variety of spells.
FormID: 010015FA LoreDialogueQuest LoreUndeadCreaturesWraith 1 Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.
FormID: 010015FB LoreDialogueQuest LoreUndeadCreaturesZombie 0 The bodies of the deceased that are re-animated mostly by necromancers to protect their lairs.
FormID: 010015FB LoreDialogueQuest LoreUndeadCreaturesZombie 1 Some are slow-moving while others easily outrun a mortal. Because of the magic that embed them, they are highly resistant to physical hits.
FormID: 010015FB LoreDialogueQuest LoreUndeadCreaturesZombie 2 It is recommended to carry cure disease potions when fighting them, for they carry more than one deadly disease.
FormID: 010015FE LoreDialogueQuest LoreGems 0 There are several gem types in Cyrodiil. Some of them are precious and expensive stones while others are cheap and common.
FormID: 010015FE LoreDialogueQuest LoreGems 1 Of course, some thieves will try to sell fake gems like diamonds but I can recognize them.
FormID: 010015FE LoreDialogueQuest LoreGems 2 Gems vary in quality. The worst being qualified as 'flawed' and 'flawless' for the best.
FormID: 010015FE LoreDialogueQuest LoreGems 3 The different gems or precious stones you can find in Cyrodiil are the pearls, topazes, rubies, sapphires, emeralds, diamonds and nuggets.
FormID: 01001604 LoreDialogueQuest LoreGemsNugget 0 Nuggets are only chunks of gold or silver ore, mostly found in the various mines of Cyrodiil.
FormID: 01001604 LoreDialogueQuest LoreGemsNugget 1 The Empire transforms gold nuggets into gold coins, or commonly known as septims.
FormID: 01001604 LoreDialogueQuest LoreGemsNugget 2 The silver nuggets are used to forge silver weaponry or to make silver utensils and other precious items.
FormID: 01001605 LoreDialogueQuest LoreGemsPearl 0 These smooth, round, lustrous beads are prized for ornamental purposes.
FormID: 01001605 LoreDialogueQuest LoreGemsPearl 1 The cave collop and other native Cyrodiil mollusks only occasionally produce pearls; their scarcity increases their market value.
FormID: 01001606 LoreDialogueQuest LoreGemsRuby 0 Rubies are transparent red gems that appear occasionally on the surface and more often in subterranean deposits in Cyrodiil.
FormID: 01001607 LoreDialogueQuest LoreGemsSapphire 0 After the diamond and the emerald, the sapphire is the common jewelry worn by the nobility.
FormID: 01001607 LoreDialogueQuest LoreGemsSapphire 1 They are affordable by most starting nobles or successful merchants. I hear some alchemists crush sapphires to use their dust for experiments.
FormID: 01001608 LoreDialogueQuest LoreGemsTopaz 0 The topaz could be considered a poor man's precious stone.
FormID: 01001608 LoreDialogueQuest LoreGemsTopaz 1 Indeed, it is not uncommon for poor families to purchase a topaz for better recognition by the wealthier families.
FormID: 0100160C LoreDialogueQuest LoreDisease 0 In Cyrodiil you worry about two kinds of disease -- common disease and blight disease.
FormID: 0100160C LoreDialogueQuest LoreDisease 1 Common disease isn't so bad. You can get cured at the temples easily. But you need to get cured, or people don't want to talk with you.
FormID: 0100160C LoreDialogueQuest LoreDisease 2 Blight disease comes from blighted creatures in Morrowind who managed to cross the borders. Most of these creatures are rats.
FormID: 0100160C LoreDialogueQuest LoreDisease 3 Thankfully, our cure disease potions can take care of them.
FormID: 0100160C LoreDialogueQuest LoreDisease 4 And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
FormID: 01001610 LoreDialogueQuest LoreDiseaseVampirism 0 I've heard some say that vampirism is a disease. But no temple has ever been able to cure it, and I've never heard of a spell that could cure it.
FormID: 01001610 LoreDialogueQuest LoreDiseaseVampirism 1 But I admit, I've never encountered a vampire, and never thought about how to treat one.
FormID: 01001610 LoreDialogueQuest LoreDiseaseVampirism 2 I think I'd be more worried about getting away from one than curing it.
FormID: 01001611 LoreDialogueQuest LoreDiseaseBlight 0 The two blight diseases I've seen here in Cyrodiil are chanthrax blight and black-heart blight.
FormID: 01001611 LoreDialogueQuest LoreDiseaseBlight 1 Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from boars or by touching a zombie's skin.
FormID: 01001611 LoreDialogueQuest LoreDiseaseBlight 2 Black-heart is also an acute blight disease affecting a victim's strength and endurance and, like chanthrax, it is contracted from zombies.
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 0 There are twenty-four common diseases I've encountered in Cyrodiil :rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore,
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 1 rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles, blood lung, bone break fever, brain rot,
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 2 feeble limb, red rage, shakes, witless pox and astral vapors.
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 3 We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal.
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 4 But you must get them cured, or they weaken you, and people won't want to talk to you.
FormID: 0100162A LoreDialogueQuest LoreDiseaseCommonAstralVapors 0 Astral vapors is a dangerous magical disease. Dangerous if you are magic-user, that is.
FormID: 0100162A LoreDialogueQuest LoreDiseaseCommonAstralVapors 1 The vapors emanating from a zombie's corpse will drain your power to resist, cast and restore magicka if you smell them.
FormID: 0100162B LoreDialogueQuest LoreDiseaseCommonAtaxia 0 Ataxia is a mild common disease affecting the victim's strength and dexterity.
FormID: 0100162B LoreDialogueQuest LoreDiseaseCommonAtaxia 1 Symptoms include generalized pain and muscle stiffness. It may be contracted from the corpses of the recently deceased.
FormID: 0100162C LoreDialogueQuest LoreDiseaseCommonBloodLung 0 Blood lung is a mild disease contracted by entering in contact with rats. Symptoms include loss of stamina and energy.
FormID: 0100162D LoreDialogueQuest LoreDiseaseCommonBoneBreakFever 0 It is a mild disease affecting the victim's strength. Symptoms include muscle stiffness. It may be contracted by a rat's bite.
FormID: 0100162E LoreDialogueQuest LoreDiseaseCommonBrainRot 0 Brain rot is a mild disease that affects a victim's strength. Symptoms includes muscle stiffness. It is contracted by entering in contact with a rat.
FormID: 0100162F LoreDialogueQuest LoreDiseaseCommonBrownRot 0 Brown rot is a mild common disease affecting the victim's strength and behavior.
FormID: 0100162F LoreDialogueQuest LoreDiseaseCommonBrownRot 1 Symptoms include necrosis and sleeplessness. It may be contracted by entering in contact with the corpse of the recently deceased.
FormID: 01001630 LoreDialogueQuest LoreDiseaseCommonChills 0 Chills is an extremely dangerous common disease affecting the victim's mind and coordination.
FormID: 01001630 LoreDialogueQuest LoreDiseaseCommonChills 1 Symptoms include clumsiness and mental confusion. It may be contracted from certain types of animated corpses.
FormID: 01001631 LoreDialogueQuest LoreDiseaseCommonCollywobbles 0 Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility.
FormID: 01001631 LoreDialogueQuest LoreDiseaseCommonCollywobbles 1 Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from certain types of reanimated corpses.
FormID: 01001633 LoreDialogueQuest LoreDiseaseCommonDampworm 0 Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching.
FormID: 01001633 LoreDialogueQuest LoreDiseaseCommonDampworm 1 It may be contracted by entering in contact with a deer or a humanoid corpse.
FormID: 01001634 LoreDialogueQuest LoreDiseaseCommonDroops 0 Droops is a serious common disease that affects a victim's dexterity.
FormID: 01001634 LoreDialogueQuest LoreDiseaseCommonDroops 1 Symptoms include weak and flaccid muscle tissues. It may be contracted from sheep or zombies.
FormID: 01001635 LoreDialogueQuest LoreDiseaseCommonFeebleLimb 0 It is a mild disease contracted by rat bites that affects the victim's strength.
FormID: 01001635 LoreDialogueQuest LoreDiseaseCommonFeebleLimb 1 Symptoms include weak and flaccid muscle tissues.
FormID: 01001636 LoreDialogueQuest LoreDiseaseCommonGreenspore 0 Greenspore is a serious common disease affecting a victim's behavior.
FormID: 01001636 LoreDialogueQuest LoreDiseaseCommonGreenspore 1 Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish or zombies.
FormID: 01001637 LoreDialogueQuest LoreDiseaseCommonHelljoint 0 Helljoint is a mild common disease affecting a victim's mobility and dexterity.
FormID: 01001637 LoreDialogueQuest LoreDiseaseCommonHelljoint 1 Symptoms include persistent irritation and inflammation of joints. It may be contracted from the wolf or the zombie.
FormID: 01001638 LoreDialogueQuest LoreDiseaseCommonRattles 0 Rattles is a mild common diseased affecting a victim's willpower and dexterity.
FormID: 01001638 LoreDialogueQuest LoreDiseaseCommonRattles 1 Symptoms include muscle spasms and listlessness. It may be contracted from zombies in an advanced stage of decomposition.
FormID: 01001639 LoreDialogueQuest LoreDiseaseCommonRedRage 0 This mild disease is transmitted by the bites of a rat. The victim feels weaker and has less control over himself.
FormID: 0100163A LoreDialogueQuest LoreDiseaseCommonRockjoint 0 Rockjoint is an acute common disease affecting a victim's manual dexterity.
FormID: 0100163A LoreDialogueQuest LoreDiseaseCommonRockjoint 1 Symptoms include painful swelling and immobility of all joints. It may be contracted from the corpse of a recently deceased human.
FormID: 0100163B LoreDialogueQuest LoreDiseaseCommonRushChancre 0 Rust chancre is a mild common disease affecting a victim's mobility and behavior.
FormID: 0100163B LoreDialogueQuest LoreDiseaseCommonRushChancre 1 Symptoms include swelling and rash, and painful muscle spasms. It may be contracted by entering in contact with zombies.
FormID: 0100163C LoreDialogueQuest LoreDiseaseCommonSerpiginousDementia 0 Serpiginous dementia is a serious common disease affecting the victim's mind and behavior.
FormID: 0100163C LoreDialogueQuest LoreDiseaseCommonSerpiginousDementia 1 Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales.
FormID: 0100163C LoreDialogueQuest LoreDiseaseCommonSerpiginousDementia 2 It may be contracted by entering in contact with a corpse in an advanced stage of decomposition.
FormID: 0100163D LoreDialogueQuest LoreDiseaseCommonShakes 0 Shakes is a mild common disease that affects a victim's dexterity. Symptoms include random convulsions on the arms, fingers and legs.
FormID: 0100163D LoreDialogueQuest LoreDiseaseCommonShakes 1 It may be contracted by entering in contact with rats.
FormID: 0100163E LoreDialogueQuest LoreDiseaseCommonSwampFever 0 It is a mild common disease affecting the victim's strength and stamina.
FormID: 0100163E LoreDialogueQuest LoreDiseaseCommonSwampFever 1 Symptoms include high body temperature and tiredness. It may be contracted from the mudcrab and the zombie.
FormID: 0100163F LoreDialogueQuest LoreDiseaseCommonWitbane 0 Witbane is an acute common disease affecting a victim's memory and thought processes.
FormID: 0100163F LoreDialogueQuest LoreDiseaseCommonWitbane 1 Symptoms include loss of memory and disorientation. It may be contracted from the bite of a wild dog or entering in contact with a corpse.
FormID: 01001640 LoreDialogueQuest LoreDiseaseCommonWither 0 Wither is a mild common disease that affects a victim's strength and endurance.
FormID: 01001640 LoreDialogueQuest LoreDiseaseCommonWither 1 Symptoms include loss of energy and shortness of breath. It may be contracted from a bite of a mountain lion or by touching a zombie.
FormID: 01001641 LoreDialogueQuest LoreDiseaseCommonWitlessPox 0 It is a mild common disease that affects a victim's memory. Symptoms include loss of memory and inability to concentrate properly.
FormID: 01001641 LoreDialogueQuest LoreDiseaseCommonWitlessPox 1 It may be contracted from the rat.
FormID: 01001642 LoreDialogueQuest LoreDiseaseCommonYellowTick 0 Yellow tick is a mild common disease affecting a victim's strength and mobility.
FormID: 01001642 LoreDialogueQuest LoreDiseaseCommonYellowTick 1 Symptoms include dark, bruise-like swellings, sensitive to touch. It may be contracted from the bear or the zombie.


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