L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueNew-03 のバックアップ(No.3)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueNew-03?

FormID: 01005D98 LoreDialogueNew CliffImperialLaw 4 Fines and compensation are determined by magistrates, and may be paid to guards.
__罰金や賠償金は治安判事によって決定され、guardsに支払うことになります。
FormID: 01005D98 LoreDialogueNew CliffImperialLaw 5 In place of fines, the criminal may serve extended sentences of hard labor.
__罰金の代わりに、犯罪者は重労働の拡張刑に服するかもしれません。
FormID: 01005D98 LoreDialogueNew CliffImperialLaw 6 The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill.
__The workcampsは屈強な肉体労働者のための過酷な場所であり、それまで懸命に身につけたスキルを服役の日々の中で失うことになるでしょう。
FormID: 01005D98 LoreDialogueNew CliffImperialLaw 7 This is the result of physical, mental, or emotional punishment.
__これは肉体的あるいは精神的、感情的な罰の結果です。
FormID: 01005D9D LoreDialogueNew CliffRules 0 Your duties are to your Lords and brethren. In all ways, proceed with honor and valor.
__あなたには上司と同僚に対して負うべき義務が存在します。名誉と武勇のために最善を尽くして下さい。
FormID: 01005D9D LoreDialogueNew CliffRules 1 Keep a keen and watchful mind and never succumb to the craven tricks of the weak. It's traitorous to fight or thieve from other members of your guild
__強く注意深い心を保ち、臆病心に屈してはいけません。あなたの属するギルドの他のメンバーと戦ったり、または物を盗むと反逆者と見なされます。
FormID: 01005D9E LoreDialogueNew CliffRules 0 Just remember there *is* honor among thieves. Do not steal from a brother thief. Everyone else is a mark. Do not attack a brother thief.
__盗賊の間にも仁義があることを覚えましょう。同僚の泥棒から盗みを働いてはいけません。それ以外の人間達は皆標的です。同僚の泥棒を攻撃するのもなりません。
FormID: 01005D9E LoreDialogueNew CliffRules 1 Do what you will to everyone else.
__
FormID: 01005D9F LoreDialogueNew CliffRules 0 Uphold the law of the Empire. Praise the glory of the Emperor. Follow the orders of your superiors.
__帝国の法律を支持してください。皇帝の栄光を称賛してください。あなたの上司の命令に従ってください。
FormID: 01005D9F LoreDialogueNew CliffRules 1 Never assault a member of the Legion, or steal from another member.
__軍の人間を決して攻撃してはなりません。また盗みを働くのもいけません。
FormID: 01005DA0 LoreDialogueNew CliffRules 0 Perform any duties assigned to you by the masters of the Guild. Learn from them and grow strong.
__ギルドマスターによってあなたに割り当てられるあらゆる任務を果たしてください。彼らから学んで、強くなってください。
FormID: 01005DA0 LoreDialogueNew CliffRules 1 Always share your knowledge freely with other Guild members. Never strike or steal from another guild member.
__いつでも自由に他のギルドメンバーと知識を共有してください。決してギルドの他のメンバーを攻撃したり、盗みを働いてはいけません。
FormID: 01005DA1 LoreDialogueNew CliffRules 0 The Dark Brotherhood executes writs and performs special duties as the Night Mother directs.
__Dark BrotherhoodはNight Motherの指示によって令状を作成し、特別な任務を遂行します。
FormID: 01005DA1 LoreDialogueNew CliffRules 1 Brothers and sisters never harm or steal from each other. Never betray our secrets or our identities.
__兄弟と姉妹は決して互いを害しないし、盗みません。我々の秘密または我々のアイデンティティを決して裏切らないでください。
FormID: 01005DA2 LoreDialogueNew CliffImperialLaw 0 Don't steal. Don't brawl or start fights. Don't kill, except in self-defense.
__盗みを働かないでください。喧嘩、あるいは戦いを始めないでください。自分の身を守る場合を除き、殺さないでください。
FormID: 01005DA2 LoreDialogueNew CliffImperialLaw 1 If you're caught, we will let you choose your punishment: fines or hard labor.
__あなたが逮捕された場合、我々はあなたに刑罰を選ばせます──罰金か重労働を。
FormID: 01005DA2 LoreDialogueNew CliffImperialLaw 2 That's how we punish crimes. We collect fines, and compensation is paid to the injured party or his kin. Don't pay the fine? Then do hard labor.
__それが我々の刑罰の手順です。我々は罰金を集め、被害者か彼の親類に補償を支払います。 罰金を支払わないなら、重労働の刑に服すことになります。
FormID: 01005DA3 LoreDialogueNew CliffImperialLaw 0 Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty.
__無法者には何の権利も存在せず、スキャンダルも認可もなしで殺されるかもしれません。 Guardsは勤務中に致命的な武力行使を行うかもしれません。
FormID: 01005DA4 LoreDialogueNew CliffImperialLaw 0 By Imperial law and custom, killing is fair in war, self-defense, defense of property, affairs of honor, and sanctioned affairs of state.
__帝国の法と慣習により、戦争、自衛、資産の防衛、名誉に関わる事件、以上の場合においては、殺傷は法律で合法であると認められています。
FormID: 01005DA4 LoreDialogueNew CliffImperialLaw 1 Other killings are murder, and punishable by death, fines, or hard labor.
__それ以外の殺傷事件は殺人と見なされ、死刑、罰金、または重労働に罰せられます。
FormID: 01005DA5 LoreDialogueNew CliffImperialLaw 0 Theft and foul murder are serious crimes. Theft is punished by fines related to the value of the stolen goods, or by hard labor.
__窃盗と殺人は重罪です。 窃盗は盗品額に応じた罰金、または重労働で罰せられます。
FormID: 01005DA5 LoreDialogueNew CliffImperialLaw 1 Foul murder is punished by fines of at least 1000 drakes, or by hard labor.
__殺人は最低でも1000drakesの罰金か、もしくは重労働で罰せられます。
FormID: 01005DA6 LoreDialogueNew CliffLittleAdvice 0 How do you judge a job, decide if it's too tough for you? Good question. Me, I check three things: location, opposition, and payoff.
__あなたはどのようにして仕事を検分し、それがあなたにとって厳しすぎるかどうか判断しますか?いい質問です。私なら三つのポイントをチェックします。場所、競争相手、そして支払いです。
FormID: 01005DA6 LoreDialogueNew CliffLittleAdvice 1 First, if it's a long walk, I worry. If it's an Ayleid ruin, or an Imperial Fort, I worry.
__まず初めに、長時間歩く場合は注意が必要です。それがAyleidの遺跡や帝国の要塞であればさらに要注意が必要です。
FormID: 01005DA6 LoreDialogueNew CliffLittleAdvice 2 Second, if the opposition is tough, I worry. Daedra worry me. Vampires worry me. Necromancers worry me.
__二番目は、敵の抵抗が激しいならば要注意です。Daedra、Vampire、Necromancerも要注意です。
FormID: 01005DA6 LoreDialogueNew CliffLittleAdvice 3 Third, if the reward is fat, I worry. Nobody pays you a crate of gold for a walk in the park.
__三番目は、報酬が良すぎる場合も要注意です。簡単な仕事に巨額の報酬を支払う人間は居ない筈ですから。
FormID: 01005DA7 LoreDialogueNew CliffLittleAdvice 0 They say spriggans die three deaths. Best to avoid them if I were you.
__
FormID: 01005DA8 LoreDialogueNew CliffLittleAdvice 0 Worn-out weapons and armor work poorly. Repair them yourself, if you have some skill, or take them to a smith for repair.
__傷んだ武器や防具は満足な性能を発揮しません。あなたに心得があるならば自分で修理をするか、あるいは鍛冶屋に持ち込んで下さい。
FormID: 01005DA9 LoreDialogueNew CliffLittleAdvice 0 In case you didn't know, weapons and armor are less effective when they get worn out.
__あなたが知らなかった場合に備えて言っておきますが、激しく傷んだ武器や防具はほとんど役に立ちません。
FormID: 01005DA9 LoreDialogueNew CliffLittleAdvice 1 Repair them yourself, if you have the skill, or take them to a smith for repair.
__あなたに心得があるならば自分で修理をするか、あるいは鍛冶屋に持ち込んで下さい。
FormID: 01005DAA LoreDialogueNew CliffLittleAdvice 0 Light armor is weak but less tiring, good for running. Heavy armor is strong but slow and tiring.
__軽装備は防御力は劣りますが、着用してもあまり疲れないので走り回るのに適しています。重装備は防御力に優れますが、スピードが落ち、疲労し易くなります。
FormID: 01005DAA LoreDialogueNew CliffLittleAdvice 1 Unarmored style -- evading attacks instead of using armor -- least tiring of all.
__素手による戦闘──防具を着用する代わりに攻撃を避け──あらゆる疲労を最小限に抑えます。
FormID: 01005DAB LoreDialogueNew CliffLittleAdvice 0 Most pilgrims will need guards and guides to reach the pilgrim sites, but someone like you should have no trouble on your own.
__巡礼者のほとんどは巡礼地に着くための護衛とガイドを必要としますが、あなた自身がトラブルに関わる必要はありません。
FormID: 01005DB9 LoreDialogueNew CliffPotions 0 Alchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly.
__錬金術師、薬剤師、医師、および雑貨屋は、量産品のポーションを販売しています。 これらのポーションは手軽に入手でき品質も信頼できますが、高価です。
FormID: 01005DB9 LoreDialogueNew CliffPotions 1 If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field.
__あなたに錬金術の技術と修練があり、必要な装置が揃っているなら、自家製のポーションを作成することができます。
FormID: 01005DB9 LoreDialogueNew CliffPotions 2 The eleven kinds of potions are:
__ポーションには以下の11種類があります。
FormID: 01005DB9 LoreDialogueNew CliffPotions 3 Cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions,
__治療薬、回復薬、強化薬、抵抗薬、aquatic薬、mysticism薬、alteration薬、illusion薬、
FormID: 01005DB9 LoreDialogueNew CliffPotions 4 detect potions, shield potions, and toxic potions.
__探知薬、防御薬、そして毒薬です。
FormID: 01005DBA LoreDialogueNew CliffPotionsAlteration 0 Alteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration.
__Alteration薬はAlterationのArcane大学の領域から、有益で不思議な効果をもたらします。
FormID: 01005DBA LoreDialogueNew CliffPotionsAlteration 1 Alteration potions include: burden and shield.
__Alteration薬の種類は以下の通り──重量増加とシールドです。
FormID: 01005DBB LoreDialogueNew CliffPotionsAquatic 0 Aquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing and water walking.
__aquatic薬は水生環境における運動と生存を補助します。aquatic薬の種類は以下の通り──水中呼吸と水上歩行です。
FormID: 01005DBC LoreDialogueNew CliffPotionsCure 0 Cure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease and cure paralyzation.
__治療薬は病気及び有害な効果を取り除きます。治療薬の種類は以下の通り──毒の治療、一般的な病気の治療、麻痺の治療です。
FormID: 01005DBD LoreDialogueNew CliffPotionsDetect 0 Detect potions provide magical means of perceiving certain classes of things in space. Most detect potions are about detecting creatures.
__探知薬は特定の存在に対する知覚力を提供します。ほとんど場合、探知薬は生物の存在を感知する為に使用されます。
FormID: 01005DBE LoreDialogueNew CliffPotionsFortify 0 Fortify potions temporarily increase attributes and abilities.
__強化薬は一時的に特性や身体能力を増加させるのに使われます。
FormID: 01005DBE LoreDialogueNew CliffPotionsFortify 1 Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality,
__強化薬の種類は以下の通り──筋力強化、知力強化、意志力強化、敏捷力強化、スピード強化、魅力強化、
FormID: 01005DBE LoreDialogueNew CliffPotionsFortify 2 fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
__幸運強化、生命力強化、spell points強化、持久力強化、体力強化です。
FormID: 01005DBF LoreDialogueNew CliffPotionsIllusion 0 Illusion potions provide beneficial magical effects from the domain of the Arcane College of Illusion.
__illusion薬はillusionのArcane大学の領域から、有益で不思議な効果をもたらします。
FormID: 01005DBF LoreDialogueNew CliffPotionsIllusion 1 Illusion potions include: night-eye, invisibility, and light.
__illursion薬の種類は以下の通り──night-eye(暗視)、透明化、照明です。
FormID: 01005DC0 LoreDialogueNew CliffPotionsMysticism 0 Mysticism potions provide beneficial magical effects from the domain of the Arcane College of Mysticism.
__Mysticism薬はMysticismのArcane大学の領域から、有益で不思議な効果をもたらします。
FormID: 01005DC0 LoreDialogueNew CliffPotionsMysticism 1 Mysticism potions include: spell absorption, reflect, dispel, and telekinesis.
__Mysticism薬の種類は以下の通り──魔法吸収、魔法反射、念動力です。
FormID: 01005DC1 LoreDialogueNew CliffPotionsResist 0 Resist potions increase the subject's natural resistances to various harmful forces and conditions.
__抵抗薬は様々な有害な力や状態に対する自然抵抗力を増加させます。
FormID: 01005DC1 LoreDialogueNew CliffPotionsResist 1 Resist potions include: resist fire, resist frost, resist shock, resist magicka, resist disease, and resist poison.
__抵抗薬はの種類は以下の通り──火炎抵抗、冷気抵抗、電撃抵抗、魔法抵抗、疾病抵抗、毒抵抗です。
FormID: 01005DC2 LoreDialogueNew CliffPotionsRestore 0 Restore potions permanently restore attributes and abilities reduced by harmful spells or supernatural attacks. Restore potions include:
__回復薬は有害な呪文や超自然的な攻撃によって失われた特性や身体能力を回復します。回復薬の種類は以下の通り──
FormID: 01005DC2 LoreDialogueNew CliffPotionsRestore 1 Restore strength, restore intelligence, restore willpower, restore agility, restore speed, restore personality, restore luck, restore health,
__筋力回復、知力回復、意志力回復、敏捷力回復、スピード回復、魅力回復、幸運回復、生命力回復、
FormID: 01005DC2 LoreDialogueNew CliffPotionsRestore 2 restore spell points, restore fatigue, and restore endurance.
__spell points回復、持久力回復、体力回復です。
FormID: 01005DC3 LoreDialogueNew CliffPotionsShield 0 Shield potions protect the subject from various forms of physical attack while injuring attackers in close proximity.
FormID: 01005DC3 LoreDialogueNew CliffPotionsShield 1 Shield potions include: fire shield, lightning shield, and frost shield.
FormID: 01005DC4 LoreDialogueNew CliffPotionsToxic 0 Toxic potions are mostly used by assassins who poison their weapons with the liquid.
FormID: 01005DC4 LoreDialogueNew CliffPotionsToxic 1 Sometimes, toxic potions are potions with undesirable effects.
FormID: 01005DC4 LoreDialogueNew CliffPotionsToxic 2 Toxic potions include: drain strength, drain intelligence, drain willpower, drain agility, drain speed, drain personality, drain luck, drain health,
FormID: 01005DC4 LoreDialogueNew CliffPotionsToxic 3 drain spell points, drain fatigue, drain endurance, and paralyze.
FormID: 01005DC5 LoreDialogueNew CliffAMWThankYou 0 No problem. Do you want to know something else?
FormID: 01005DC7 LoreDialogueNew CliffPotionsHomemade 0 To make homemade potions, you need skill in alchemy, ingredients, and the necessary apparatus.
FormID: 01005DC7 LoreDialogueNew CliffPotionsHomemade 1 Ingredients can be collected from the animal bodies, plants, and the environment.
FormID: 01005DC7 LoreDialogueNew CliffPotionsHomemade 2 There are four pieces of alchemist apparatus -- mortar and pestle, alembic, calcinator, and retort.
FormID: 01005DC7 LoreDialogueNew CliffPotionsHomemade 3 Alchemical apparatus comes in grades of quality; higher quality apparatus is more effective and reliable.
FormID: 01005DD5 LoreDialogueNew CliffFundamentalAttributesAgility 0 A creature's agility is its property of coordination and mobility.
FormID: 01005DD5 LoreDialogueNew CliffFundamentalAttributesAgility 1 For example, an agile creature is able to target its blows accurately and effectively.
FormID: 01005DD6 LoreDialogueNew CliffFundamentalAttributesEndurance 0 A creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury.
FormID: 01005DD6 LoreDialogueNew CliffFundamentalAttributesEndurance 1 A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion.
FormID: 01005DD6 LoreDialogueNew CliffFundamentalAttributesEndurance 2 And is less likely to suffer permanent harm or death from disease or physical injuries.
FormID: 01005DD7 LoreDialogueNew CliffFundamentalAttributesFatigue 0 A creature's fatigue is a measure of its capacity for extended physical exertion.
FormID: 01005DD7 LoreDialogueNew CliffFundamentalAttributesFatigue 1 The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
FormID: 01005DD8 LoreDialogueNew CliffFundamentalAttributeshealth 0 A creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury.
FormID: 01005DD8 LoreDialogueNew CliffFundamentalAttributeshealth 1 While a creature with exceptional health can endure and survive deadly diseases and injuries.
FormID: 01005DD9 LoreDialogueNew CliffFundamentalAttributesIntelligence 0 A creature's intelligence is its property of reasoning, analysis, and retention of facts and experience.
FormID: 01005DD9 LoreDialogueNew CliffFundamentalAttributesIntelligence 1 Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation...
FormID: 01005DD9 LoreDialogueNew CliffFundamentalAttributesIntelligence 2 ...of the arcane forces associated with magic, and creatures with high intelligence are proven to have...
FormID: 01005DD9 LoreDialogueNew CliffFundamentalAttributesIntelligence 3 ...greater capacity to cast larger and more powerful spell effects.
FormID: 01005DDA LoreDialogueNew CliffFundamentalAttributesLuck 0 A creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes.
FormID: 01005DDA LoreDialogueNew CliffFundamentalAttributesLuck 1 It can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
FormID: 01005DDB LoreDialogueNew CliffFundamentalAttributesMagicka 0 A creature's magicka is a measure of its reserves of supernatural energies.
FormID: 01005DDB LoreDialogueNew CliffFundamentalAttributesMagicka 1 Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects.
FormID: 01005DDB LoreDialogueNew CliffFundamentalAttributesMagicka 2 This reservoir is replenished by resting and by other arcane methods.
FormID: 01005DDC LoreDialogueNew CliffFundamentalAttributesPersonality 0 A creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures.
FormID: 01005DDC LoreDialogueNew CliffFundamentalAttributesPersonality 1 For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
FormID: 01005DDD LoreDialogueNew CliffFundamentalAttributesSpeed 0 A creature's speed is its property of rapid physical articulation and body movements.
FormID: 01005DDD LoreDialogueNew CliffFundamentalAttributesSpeed 1 A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
FormID: 01005DDE LoreDialogueNew CliffFundamentalAttributesStrength 0 A creature's strength is its property of efficiently lifting, carrying, and manipulating objects.
FormID: 01005DDE LoreDialogueNew CliffFundamentalAttributesStrength 1 A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
FormID: 01005DDF LoreDialogueNew CliffFundamentalAttributesWillpower 0 A creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces.


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