L10N/Integration_TSL/1.0/Books/ibgSLCAQ3GuildGuide のバックアップソース(No.1)

Note/L10N/Integration_TSL/1.0/Books/ibgSLCAQ3GuildGuide?
Top/L10N/Integration_TSL/1.0/Books/ibgSLCAQ3GuildGuide
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*ibgSLCAQ3GuildGuide

**原文
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#pre{{{
<FONT face=2><div align="center">
<IMG src="Icons/bgIntegration/TSLHeader512x256.dds" width=512 height=256> 
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Stranded Light Courier</div>
<BR>

<IMG src="Icons/bgIntegration/tessa256px.dds" width=256 height=256> 
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<FONT face="2">The Guild Guide comes to Cyrodiil!</div>
<BR>

<DIV align="left"><FONT face=1>Tired of walking or riding between cities? That you can't just hop over to the Imperial City Market District to go shopping, or enjoy a day at Anvil's beach? Travelling through Cyrodiil is dangerous and takes time. Now if you're willing to spend a few Septims, there's an alternative: Similar to the Guild Guide system used in Morrowind, together with the Mages Guild, the Stranded Light has brought a teleportation network to Cyrodiil.<p>

For a modest fee, you can travel to any major city in Cyrodiil left - and even a few places more, like Merendin, guild hall of the Stranded Light and one of the few Ayleid structures safe for exploring. There you can also meet the initiator of the Guild Guide, Kanaane, who just came from Morrowind to Merendin.<p>

To be honest, one city can't be reached yet: Bruma. Due to its delicate location and situation, no Guild Guide was allowed in the city, but Kanaane reassured us that she is already thinking about possible solutions.<p>

And why is the Guild Guide a good thing for Cyrodiil? To quote Kanaane: "On the one hand, there's the daily life. It makes it much safer and easier to travel between cities, for everyone. On the other hand, there's also the issue of security: If the need arises that a small force must quickly arrive in a city, the Guild Guide can do that. Maybe, with a Guild Guide, Kvatch wouldn't have fallen - if the Hero only had arrived in time. We will never know. But we do our part so it won't happen to another city!"</div>
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**訳文
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【訳文記述エリア】
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