L10N/Integration_TSL/0.993/Dialogue/bgCQ6Refugium のバックアップ差分(No.1)

Note/L10N/Integration_TSL/0.993/Dialogue/bgCQ6Refugium?
FormID: 0310294F	bgCQ6Refugium	bgCQ6DoFirst1Start	0	For the time being Merendin and Mir Corrup are quite safe. Why are you asking?	
FormID: 03102951	bgCQ6Refugium	bgCQ6DoFirst1Start2	0	True. If there are more than, say, three or four of us, the Renrijra Krin may be tempted to attack in full force. Just to get rid of us. We can't risk that. Merendin and Mir Corrup are out of the question therefore.	
FormID: 03102952	bgCQ6Refugium	bgCQ6DoFirst1Where	0	Oh! That's a question I'd like to ask you. What place do you know that's both inhabitable, secure and far away from civilization?	
FormID: 0310295B	bgCQ6Refugium	bgCQ6DoFirst1WhereA	0	Oh! I've heard from it. Fantastic idea. Really. Let's send them all into the realm of madness, to a place where they can be killed by goblets.	
FormID: 0310295B	bgCQ6Refugium	bgCQ6DoFirst1WhereA	1	No!	
__嫌よ!
FormID: 0310295C	bgCQ6Refugium	bgCQ6DoFirst1WhereB	0	Great idea, let's serve them as breakfast for a man eating Daedra Seducer and her pets!	
FormID: 0310295C	bgCQ6Refugium	bgCQ6DoFirst1WhereB	1	No!	
__嫌よ!
FormID: 0310295D	bgCQ6Refugium	bgCQ6DoFirst1WhereC	0	At the feet of Kvatch, all of them sealed into a small farm. Great idea.	
FormID: 0310295D	bgCQ6Refugium	bgCQ6DoFirst1WhereC	1	No!	
__嫌よ!
FormID: 0310295E	bgCQ6Refugium	bgCQ6DoFirst1WhereE	0	Great idea! A single place, that is unlikely to experience any public traffic ever.	
FormID: 0310295E	bgCQ6Refugium	bgCQ6DoFirst1WhereE	1	No!	
__嫌よ!
FormID: 0310295F	bgCQ6Refugium	bgCQ6DoFirst1WhereF	0	Great idea! Convince a Telvanni wizard in a small house to share her space with a lot of Khajiit.	
FormID: 0310295F	bgCQ6Refugium	bgCQ6DoFirst1WhereF	1	No!	
__嫌よ!
FormID: 03102960	bgCQ6Refugium	bgCQ6DoFirst1WhereD	0	A remote island, only a Maormer living there?	
FormID: 03102960	bgCQ6Refugium	bgCQ6DoFirst1WhereD	1	Sounds as if it could work. Hm. With the right preparation this is a viable possibility. Good though!	
FormID: 03102960	bgCQ6Refugium	bgCQ6DoFirst1WhereD	2	I already feared I have to send them to Valenwood or Oblivion, or some other hellish place.	
FormID: 03102960	bgCQ6Refugium	bgCQ6DoFirst1WhereD	3	Anyway, there's something you need to do first.	
FormID: 03102961	bgCQ6Refugium	bgCQ6DoFirst2Need	0	Go to the Maormer, talk with her. After all she has to agree to have some more people sharing the small island.	
FormID: 03102961	bgCQ6Refugium	bgCQ6DoFirst2Need	1	It should be no problem for you to persuade her.	
FormID: 03102961	bgCQ6Refugium	bgCQ6DoFirst2Need	2	And while you're on your way, there's another thing that's required.	
FormID: 03102962	bgCQ6Refugium	bgCQ6DoFirst2Requirements	0	Oh, that's simple. We have to get our people to the island, and they can't breathe underwater.	
FormID: 03102962	bgCQ6Refugium	bgCQ6DoFirst2Requirements	1	Of course this has to change. We can't use a boat, or have them swimming. They'd be seen, and if they're seen, the Renrijra Krin will know where they are.	
FormID: 03102962	bgCQ6Refugium	bgCQ6DoFirst2Requirements	2	Bring me fifteen bottles of Strong Potions of the Sea. They should do the trick.	
FormID: 03102966	bgCQ6Refugium	bgCQ6Potions	0	I have a few. Not many. I've reserved them for those people wanting to swim back from Merendin to more civilized areas. You can have them, of course.	
FormID: 03102967	bgCQ6Refugium	bgCQ6Potions	0	I've got some for sale, if you're interested. I mix up new ones from time to time.	
FormID: 03102967	bgCQ6Refugium	bgCQ6Potions	1	Here, take a sample!	
FormID: 03102968	bgCQ6Refugium	bgCQ6Potions	0	You don't have enough yet.	
FormID: 03102969	bgCQ6Refugium	bgCQ6Potions	0	Great! These are very good news!	
FormID: 0310296B	bgCQ6Refugium	bgCQ6Tiridar1BeginA	0	I hate it when people speak in multiples about themselves.	
FormID: 0310296C	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	I am still thinking about it. Let me sleep about it. Ask tomorrow.	
FormID: 0310296D	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	What makes you think that I need company? I've spent months here alone. It's nice to have some quiet after the constant babbling on our ship.	
FormID: 0310296D	bgCQ6Refugium	bgCQ6Tiridar1BeginB	1	So, no! Gah. Now would you please excuse me? I'm trying to enjoy the day.	
FormID: 03102974	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	Security? By having people here hunted by a group of terrorists? No thank you! I'm not that insane yet!	
FormID: 03102974	bgCQ6Refugium	bgCQ6Tiridar1BeginB	1	So, no! Gah. Now would you please excuse me? I'm trying to enjoy the day.	
FormID: 03102975	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	Do you really believe they could teach me anything? No, I don't think so.	
FormID: 03102975	bgCQ6Refugium	bgCQ6Tiridar1BeginB	1	So, no! Gah. Now would you please excuse me? I'm trying to enjoy the day.	
FormID: 03102976	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	How could having a bunch of cat people around here help me get back to Pyandonea? Not at all. If they're here or not, it won't matter. So I prefer silence instead.	
FormID: 03102976	bgCQ6Refugium	bgCQ6Tiridar1BeginB	1	So, no! Gah. Now would you please excuse me? I'm trying to enjoy the day.	
FormID: 03102977	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	Do you really think you've done much for me? No, I don't think so. You've done nearly nothing, and the few bits of food were repaid greatly with the help you got from me. If anything I could make demands!	
FormID: 03102977	bgCQ6Refugium	bgCQ6Tiridar1BeginB	1	So, no! Gah. Now would you please excuse me? I'm trying to enjoy the day.	
FormID: 03102978	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	I'm sick of fishes and crab meat. If they're supplied with some other foods, and grow some crops here, well, alright. They may come.	
FormID: 03102978	bgCQ6Refugium	bgCQ6Tiridar1BeginB	1	You really got me where it hurts.	
FormID: 03102979	bgCQ6Refugium	bgCQ6Tiridar1BeginB	0	And why exactly should I share my island with them?	
FormID: 0310297A	bgCQ6Refugium	bgCQ6Tiridar2Reason1Company	0	Hm. I will think about it. Let me sleep over it first, alright? Come back tomorrow.	
FormID: 0310297B	bgCQ6Refugium	bgCQ6Tiridar1BeginA	0	Oh dear, what do people do without me?	
FormID: 0310297C	bgCQ6Refugium	bgCQ6Tiridar1BeginA	0	Be quick about it.	
FormID: 0310297D	bgCQ6Refugium	bgCQ6Tiridar1BeginA	0	Sigh. Just... sigh.	
FormID: 0310297E	bgCQ6Refugium	bgCQ6Tiridar1BeginA	0	So...?	
FormID: 0310297F	bgCQ6Refugium	bgCQ6Tiridar2Reason2Security	0	Hm. I will think about it. Let me sleep over it first, alright? Come back tomorrow.	
FormID: 03102980	bgCQ6Refugium	bgCQ6Tiridar2Reason3Learning	0	Hm. I will think about it. Let me sleep over it first, alright? Come back tomorrow.	
FormID: 03102981	bgCQ6Refugium	bgCQ6Tiridar2Reason4Food	0	Hm. I will think about it. Let me sleep over it first, alright? Come back tomorrow.	
FormID: 03102982	bgCQ6Refugium	bgCQ6Tiridar2Reason5WayHome	0	Hm. I will think about it. Let me sleep over it first, alright? Come back tomorrow.	
FormID: 03102983	bgCQ6Refugium	bgCQ6Tiridar2Reason6Responsibility	0	Hm. I will think about it. Let me sleep over it first, alright? Come back tomorrow.	
FormID: 03102987	bgCQ6Refugium	bgCQ6DoSecond1AllDone	0	Oh yes, it is.	
FormID: 03102987	bgCQ6Refugium	bgCQ6DoSecond1AllDone	1	I've already sent word and the potions to the individuals asked for a safe place to be.	
FormID: 03102987	bgCQ6Refugium	bgCQ6DoSecond1AllDone	2	Please go to Fort Oceanmoth and make sure they're alright, will you?	
FormID: 03102987	bgCQ6Refugium	bgCQ6DoSecond1AllDone	3	In theory everything should work as intended. But the Renrijra Krin proved to be unpredictable, able to foil even the most thought out plans.	
FormID: 03102988	bgCQ6Refugium	bgCQ6IslandAllWell	0	Sure!	
FormID: 03102989	bgCQ6Refugium	bgCQ6IslandAllWell	0	All ears are up!	
FormID: 0310298A	bgCQ6Refugium	bgCQ6IslandAllWell	0	This one is.	
FormID: 0310298B	bgCQ6Refugium	bgCQ6IslandAllWell	0	I'm physically unharmed.	
FormID: 0310298C	bgCQ6Refugium	bgCQ6IslandAllWell	0	Wheee!	
FormID: 0310298D	bgCQ6Refugium	bgCQ6IslandAllWell	0	Except that I lost my quietness, yes.	
FormID: 0310298E	bgCQ6Refugium	bgCQ6DoThird1AllWell	0	Great news! Thanks for helping us again.	
FormID: 0310298E	bgCQ6Refugium	bgCQ6DoThird1AllWell	1	I even got a little something for you. A Sigil Stone! An agent retrieved it from a quite big Oblivion gate, during a daedric attack on Gideon. Oh well, the Daedra really got their bottoms kicked in Black Marsh.	
FormID: 0310298E	bgCQ6Refugium	bgCQ6DoThird1AllWell	2	You deserve it. Put it to good use!	



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