L10N/Integration_TSL/0.993/Dialogue/bgAQ8Mycelium-01 のバックアップ(No.1)

Note/L10N/Integration_TSL/0.993/Dialogue/bgAQ8Mycelium-01?

FormID: 03076FE3 bgAQ8Mycelium bgAQ8IntroFind 0 That I cannot say.
__私には分からないわ。
FormID: 03076FE3 bgAQ8Mycelium bgAQ8IntroFind 1 We've only got a hint lately. Telvanni structures have a quite unique smell, an earthly, faintly musky tone.
FormID: 03076FE3 bgAQ8Mycelium bgAQ8IntroFind 2 One of our healers had to visit the Shrine of Boethia lately, hidden deep in the mountains southeast of Cheydinhal. And he smelled a Telvanni mushroom.
FormID: 03076FE3 bgAQ8Mycelium bgAQ8IntroFind 3 According to him the wind came from [QUOTE]somewhere east[QUOTE], which makes sense. The border to Morrowind is there. What better place for a Telvanni to hide than there?
FormID: 03076FE3 bgAQ8Mycelium bgAQ8IntroFind 4 It's still a large area though. He didn't saw any Telvanni mushrooms. Their smell can travel great distances, easy a days travel. And way up in the mountains. Better watch your step.
FormID: 03076FE3 bgAQ8Mycelium bgAQ8IntroFind 5 And good luck!
FormID: 03076FE4 bgAQ8Mycelium bgAQ8IntroNeed 0 Two houses. No big towers, just small outposts. Three people should be able to live in there, at the same time they should be able to give shelter to a number of six or seven.
FormID: 03076FE4 bgAQ8Mycelium bgAQ8IntroNeed 1 A problem is the New Sheoth outpost. We can't have any teleportation between Mundus and the Shivering Isles. To give people some enchanting and spellmaking capacities we need some Telvanni tricks.
FormID: 03076FE4 bgAQ8Mycelium bgAQ8IntroNeed 2 They had some interesting altars in Morrowind. Ask if you can get some. We don't need them for our Bruma outpost, only for the New Sheoth one.
FormID: 03076FE5 bgAQ8Mycelium bgAQ8IntroRequirements 0 Let me be blunt: About five or six years ago a new Telvanni settlement was built at Urivith's Grave. Due to my involvement in Morrowind I learned what resources the Telvanni had to invest.
FormID: 03076FE5 bgAQ8Mycelium bgAQ8IntroRequirements 1 Fiftythousand Drakes. Two filled grand soul gems - with strong souls, of course. Dwemer Centurion plans had to be recovered. And a lost Dwemer book had to be recovered - from the hands of the Berne clan.
FormID: 03076FE5 bgAQ8Mycelium bgAQ8IntroRequirements 2 I hope that it will be a bit less messy for just two houses. Nevertheless aside from all monetary components the Telvanni may request physical boons. Which you will need to collect.
FormID: 03076FE7 bgAQ8Mycelium bgAQ8IntroTelvanni 0 The Telvanni are a house of wizard lords. Excentric, egocentric, and egomanic. Probably the greatest power in Morrowind, if they stop blasting themselves to bits.
FormID: 03076FE7 bgAQ8Mycelium bgAQ8IntroTelvanni 1 They think that power is equal to right. A very simple morale. If you kill someone, he deserves it for being weaker. If you steal something and you're not caught, you deserve what you've stole.
FormID: 03076FE7 bgAQ8Mycelium bgAQ8IntroTelvanni 2 Additionally they're xenophobic, slavers, and most of them insane in one way or another.
FormID: 03076FE7 bgAQ8Mycelium bgAQ8IntroTelvanni 3 Really! Most people you can meet in the Shivering Isles are more sane than your typical Telvanni lord.
FormID: 03076FE7 bgAQ8Mycelium bgAQ8IntroTelvanni 4 Often Telvanni fearing to be [QUOTE]replaced[QUOTE] flee. I think our rogue Telvanni is one of them. And the knowledge of how to grow giant mushrooms came to Cyrodiil.
FormID: 030776E4 bgAQ8Mycelium GOODBYE 0 Before I forget, here's a few coins we have saved. They should help covering your costs.
FormID: 030776E6 bgAQ8Mycelium GREETING 0 Get lost before I turn you into a mushy soup. Nothing to see here.
__ドロドロのスープになりたくなかったら消えな!ここにゃ何もないよ!
FormID: 030776E8 bgAQ8Mycelium bgAQ8First1 0 For some totally unimportant sight seeing, I guess?
FormID: 030776E8 bgAQ8Mycelium bgAQ8First1 1 Yes, Dunmer architecture is a bit more exotic than Imperial one. Now go. Shooh!
FormID: 030776ED bgAQ8Mycelium bgAQ8First1 0 For some totally unimportant sight seeing, I guess?
FormID: 030776ED bgAQ8Mycelium bgAQ8First1 1 Yes, as you may have noticed, this is a Telvanni house.
FormID: 030776ED bgAQ8Mycelium bgAQ8First1 2 No, House Telvanni did not decide to plant wild mushrooms into Cyrodiil. Would have used towers then. Curiousity satisfied? Good. Shoo, gotta go.
FormID: 030776EE bgAQ8Mycelium bgAQ8First2 0 Go? Nice! Have a good day!
FormID: 030776EF bgAQ8Mycelium bgAQ8First3 0 Then stop talking!
FormID: 030776EF bgAQ8Mycelium bgAQ8First3 1 What is it with your visitors? Can't you see that I've got no interest in babbling fools?
FormID: 030776F0 bgAQ8Mycelium bgAQ8First4 0 Wish you a nice day? I already have!
FormID: 030776F0 bgAQ8Mycelium bgAQ8First4 1 I'm getting bored.
FormID: 030776F1 bgAQ8Mycelium bgAQ8First5 0 Did it ever occur to you that I want to be left alone?
FormID: 030776F1 bgAQ8Mycelium bgAQ8First5 1 I hadn't chosen this remote location if I were in for publicy.
FormID: 030776F3 bgAQ8Mycelium bgAQ8First6 0 You're an annoying s'wit.
FormID: 030776F3 bgAQ8Mycelium bgAQ8First6 1 Ah well. Out with it, or out with you: Why by Azura are you disturbing me?
FormID: 030776F5 bgAQ8Mycelium bgAQ8ShroomHub 0 What? Are you nuts?
FormID: 030776F5 bgAQ8Mycelium bgAQ8ShroomHub 1 Well, you probably are. Completely and utter insane. Otherwise you wouldn't be here, would you?
FormID: 030776F5 bgAQ8Mycelium bgAQ8ShroomHub 2 Do you think everyone can just go on and plant giant mushrooms everywhere?
FormID: 030776F5 bgAQ8Mycelium bgAQ8ShroomHub 3 No of course not. Only n'wahs and s'wits would think so.
FormID: 030776F5 bgAQ8Mycelium bgAQ8ShroomHub 4 Our mushrooms produce billions of spores, but without proper care none of them will grow into anything bigger than a few inches.
FormID: 030776F5 bgAQ8Mycelium bgAQ8ShroomHub 5 Here's magic at work. Real magic, not the toys and plays Galerion's guild waste their time on.
FormID: 030776F7 bgAQ8Mycelium bgAQ8ShroomHub1 0 First and foremost a working mind.
FormID: 030776F7 bgAQ8Mycelium bgAQ8ShroomHub1 1 I guess that's your biggest problem in life, isn't it?
FormID: 030776F7 bgAQ8Mycelium bgAQ8ShroomHub1 2 Additionally the mushrooms need to be powered by the right sources. And their grow needs to be imprinted before, so you get a nice house and not some blorb.
FormID: 030776F7 bgAQ8Mycelium bgAQ8ShroomHub1 3 It's a magic science.
FormID: 030776F9 bgAQ8Mycelium bgAQ8ShroomHub2 0 Tell me, why should I?
FormID: 03077DFE bgAQ8Mycelium bgAQ8Path4Offer 0 Hm. Considering my expenses, the uniqueness the homes would have, debts that are to be payed... hm, I guess that makes 250.000 Septims.
FormID: 03077DFE bgAQ8Mycelium bgAQ8Path4Offer 1 Not including material resources, of course!
FormID: 03077E00 bgAQ8Mycelium bgAQ8Path4OfferAgain 0 What? Speaking to yourself? I don't have time for loonies.
FormID: 03077E01 bgAQ8Mycelium bgAQ8Path4OfferNo 0 No. I. Can't.
FormID: 03077E02 bgAQ8Mycelium bgAQ8Path4OfferYes 0 Interesting. If I had known that you've got so much gold with you, I'd taken it from your corspe. Ah well, chance for a surprise passed.
FormID: 03077E02 bgAQ8Mycelium bgAQ8Path4OfferYes 1 Then I guess we have a deal.
FormID: 03077E03 bgAQ8Mycelium bgAQ8Path1Begin 0 How so?
FormID: 03077E04 bgAQ8Mycelium bgAQ8Path1Choice1B 0 I don't care about these suckers.
FormID: 03077E05 bgAQ8Mycelium bgAQ8Path1Choice1A 0 Another guild walking in our footsteps, stepping on the toes of Galerion's grandchilds? Ah what the heck.
FormID: 03077E06 bgAQ8Mycelium bgAQ8Path1Choice2A 0 Compassion is for weaklings and fools. Don't bore me.
FormID: 03077E07 bgAQ8Mycelium bgAQ8Path1Choice2B 0 Yeah, a lot of people would be quite surprised suddenly seeing a giant mushroom before their doorstep.
FormID: 03077E08 bgAQ8Mycelium bgAQ8Path1Choice3B 0 You may think about the Telvanni whatever you may, but unless those losers of House Redoran, Indoril, Hlaalu and Dres we're the only one in Morrowind getting those hell gates closed!
FormID: 03077E09 bgAQ8Mycelium bgAQ8Path1Choice3A 0 I don't exactly care about the people of Cyrodiil.
FormID: 03077E09 bgAQ8Mycelium bgAQ8Path1Choice3A 1 Thinking about it though. With the current destruction, a lot of houses will need to be rebuilt. Hm. I surely can make money of this. Hm.
FormID: 03077E0A bgAQ8Mycelium bgAQ8Path1Choice4A 0 Too true. Why care about the past, if you can look ahead? Have your cake, and eat it?
FormID: 03077E0A bgAQ8Mycelium bgAQ8Path1Choice4A 1 Those pigs of this province deserve a wake up shake.
FormID: 03077E0B bgAQ8Mycelium bgAQ8Path1Choice4B 0 For what? Keeping this rotten carcass of a so-called Imperial culture walking. Bah!
FormID: 03077E0C bgAQ8Mycelium bgAQ8Path1Result 0 You've just wasted a lot of my time. That's what I say.
FormID: 03077E0D bgAQ8Mycelium bgAQ8Path1Result 0 Hm. You had some good points. Alright then.
FormID: 03077E0E bgAQ8Mycelium bgAQ8Path1Result 0 Hrmn. You had a few good points, and a few very disturbing points.
FormID: 03077E0E bgAQ8Mycelium bgAQ8Path1Result 1 No. That's what I say.
FormID: 03077E0F bgAQ8Mycelium bgAQ8Path2Begin 0 How so? What do you understand about magic?
FormID: 03077E10 bgAQ8Mycelium bgAQ8Path2Choice1A 0 That's a question of definition.
FormID: 03077E10 bgAQ8Mycelium bgAQ8Path2Choice1A 1 I guess it's more nurturing.
FormID: 03077E11 bgAQ8Mycelium bgAQ8Path2Choice1A 0 That's a question of definition.
FormID: 03077E11 bgAQ8Mycelium bgAQ8Path2Choice1A 1 True. Restoration plays a role in getting the mushrooms to grow right. An interesting field of research.
FormID: 03077E12 bgAQ8Mycelium bgAQ8Path2Choice1B 0 No, it's about growing plants. Err. Mushrooms.
FormID: 03077E13 bgAQ8Mycelium bgAQ8Path2Choice1B 0 Hm. True. As the construction of Tel Vos showed, there is some breaking involved. Hm. Mushrooms as a new kind of siege weapon? Now that's an idea!
FormID: 03077E14 bgAQ8Mycelium bgAQ8Path2Choice2A 0 No. Council research officially proclaimed that Telvanni towers do not let psychotic spores running wild.
FormID: 03077E15 bgAQ8Mycelium bgAQ8Path2Choice2A 0 Hrm. Being exposed to giant mushrooms instead of your usual sticks and stones surely has an effect on people.
FormID: 03077E15 bgAQ8Mycelium bgAQ8Path2Choice2A 1 It may be a way to affect the mind without using magic. Interesting concept.
FormID: 03077E16 bgAQ8Mycelium bgAQ8Path2Choice2B 0 Does every gardener [QUOTE]forms reality[QUOTE]?
FormID: 03077E16 bgAQ8Mycelium bgAQ8Path2Choice2B 1 I don't have words to describe how bizarre your ideas are.
FormID: 03077E17 bgAQ8Mycelium bgAQ8Path2Choice2B 0 There may be some truth to your claim. While it doesn't form reality directly, growing those mushrooms will cause them to reform reality. Interesting concept.
FormID: 03077E18 bgAQ8Mycelium bgAQ8Path2Choice3A 0 Interesting idea. Has nothing to do with Telvanni architecture, but... well. No.
FormID: 03077E19 bgAQ8Mycelium bgAQ8Path2Choice3A 0 Hm. Interesting... idea. Fighting Oblivion back by growing our mundane mushrooms in it? Worth a shot.
FormID: 03077E1A bgAQ8Mycelium bgAQ8Path2Choice3B 0 It's true that to grow Mushrooms they need to be nurtured. All plants are. So I don't see the point for magic.
FormID: 03077E1B bgAQ8Mycelium bgAQ8Path2Choice3B 0 Unlike normal plants our mushrooms need to be empowered by arcane energies. True. Hrm.
FormID: 03077E1C bgAQ8Mycelium bgAQ8Path2Choice4A 0 Our mushrooms are not to be harvested.
FormID: 03077E1D bgAQ8Mycelium bgAQ8Path2Choice4A 0 While our mushrooms themselves are not to be harvest, they can be used to experiment with the results of other alchemical experiments. Good guess.
FormID: 03077E1E bgAQ8Mycelium bgAQ8Path2Choice4B 0 What do you know about Magicka? Nothing. That's what I though. Good luck next time.
FormID: 03077E1F bgAQ8Mycelium bgAQ8Path2Choice4B 0 Our mushrooms do draw some magicka while growing, correct. And the crystals we use help them with this. Can have some inspirations for focus research, true.
FormID: 03077E20 bgAQ8Mycelium bgAQ8Path2Result 0 You obviously don't know what you're talking about.
FormID: 03077E21 bgAQ8Mycelium bgAQ8Path2Result 0 You had some good inspirations, true.
FormID: 03077E22 bgAQ8Mycelium bgAQ8Path2Result 0 Some good and some weak points. Blerg.
FormID: 03077E23 bgAQ8Mycelium bgAQ8Path3Begin 0 Which?
__何について聞きたいですか?
FormID: 03077E24 bgAQ8Mycelium bgAQ8Path3Choice1A 0 How so? No. I don't think so!
FormID: 03077E25 bgAQ8Mycelium bgAQ8Path3Choice1A 0 Now if you put it like this.
FormID: 03077E26 bgAQ8Mycelium bgAQ8Path3Choice1B 0 To get rid of you? No. Too much work, to little reward.
FormID: 03077E26 bgAQ8Mycelium bgAQ8Path3Choice1B 1 I could blow you to ashes, if you like.


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