Note/L10N/Companion_Julienne/6.2/Books/a0000pKeyToMagic?
- 追加された行はこの色です。
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// Format_ver:0.0.2 (2008-12-12)
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// 【注意】
// ・本文部分を囲む#pre記述ですが、原文と訳文を囲む中括弧は
// 『原文は3つづつ、訳文は4つづつ』
// になっている事に注意して下さい(import出来る形式へのコンバート時の為の工夫)。
// ・新しい訳を行う場合は古い訳の下に同じ書式で加えていくようにして下さい
// ・翻訳未完時は、 【訳文記述エリア】 という文字列を残して置いて下さい(プログラム処理用)
//
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*本文
**原文
// 注意:訳文の部分は中括弧({と})が3つづつ。
#pre{{{
DESTRUCTION
Governing Attribute:Willpower
Cast spells to inflict fire, frost, and shock damage, or reduce resistance to magic attacks. Destruction spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level.
ALTERATION
Governing Attribute:Willpower
Cast spells to breathe or walk on water, open locks, shield from physical and magical damages, and alter encumbrance. Alteration spells and spell effects are rated by Mastery Level; you can only cast spells rated at or below your current Mastery Level.
ILLUSION
Governing Attribute:Personality
Cast spells to charm, conceal, create light, silence, paralyze, command or affect morale or aggressiveness. Illusion spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level.
CONJURATION
Governing Attribute:Intelligence
Cast spells to summon otherworldly creatures, summon magical weapons and armor, and turn the undead. Conjuration spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level.
MYSTICISM
Governing Attribute:Intelligence
Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and blind souls. Mysticism spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level.
RESTORATION
Governing Attribute:Willpower
Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks. Restoration spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level.
ALCHEMY
Governing Attribute:Intelligence
Create potions and gain benefits from alchemical ingredients more effectively. A novice recognizes only the first of four potential alchemical properties of a substance. An apprentice recognizes the first two of four potential alchemical properties of a substance. A journeyman recognizes the first three of four potential properties of a substance. An expert recognizes all four potential alchemical properties of a substance. A master can make potions from a single ingredients.
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**訳文
// 注意:訳文の部分は中括弧({と})が原文部分と異なり4つづつ。
#pre{{{{
【訳文記述エリア】
}}}}