L10N/Chapter_1_The_Dwarves_Of_The_Mountain/1.7/QuestStages/DMM0013 のバックアップソース(No.1)

Note/L10N/Chapter_1_The_Dwarves_Of_The_Mountain/1.7/QuestStages/DMM0013?
FormID: 01053FE2	DMM0013	10	0	I must now go to the Dwarven City and make my way into the King's Chamber. I must be careful to act as much like a Dwarf as possible; if I were to be found out, the consequences could be fatal...
FormID: 01053FE2	DMM0013	20	0	I've discovered why the Guards are so loyal to the King; it seems he's been feeding lies to them about the outside world, making us out to be vicious savages, hell-bent on destroying their lives. He's given me the mission to round up the few Dwarves that were [QUOTE]kidnapped[QUOTE] after the avalanche. He says there are ten in total; I've already met five, and he's given me the list of the other five as well. It destroys me to do this, but I have to bring them back to the Mines, even by force, if it comes to that...
FormID: 01053FE2	DMM0013	21	0	I have tracked down and subdued the Dwarf known as Borgak in his underground home in the West Weald; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	22	0	I have tracked down and subdued the Dwarf known as Drakk at his shack in Blackwood; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	23	0	I have tracked down and subdued the Dwarf known as Grunk at Olav's Tap and Tack in Bruma; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	24	0	I have tracked down and subdued the Dwarf known as Torgan in his tent in the Nibenay Basin; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	25	0	I have tracked down and subdued the Dwarf known as Porgg in a riverbank cave near the City Isle; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	26	0	I have tracked down and subdued the Dwarf known as Gork at the Elven Ruin in the Colovian Highlands; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	27	0	I have tracked down and subdued the Dwarf known as Morgal at his campsite near Shadeleaf Copse; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	28	0	I have tracked down and subdued the Dwarf known as Strogg at his cottage in the Valus Mountains; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	29	0	I have tracked down and subdued the Dwarf known as Agog at his Treehome high above the Great Forest; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	30	0	I have tracked down and subdued the Dwarf known as [QUOTE]The Seacaptain[QUOTE] at his oceanside shack on the Gold Coast; I must remember to cast the spell upon his unconscious body to send him back to the Mines. I should track down the others as soon as possible, and report back to the King...
FormID: 01053FE2	DMM0013	35	0	I have tracked down all ten missing Dwarves. I can tell that Bigg'ns had absolutely nothing to do with them leaving the Mines; they were happy with where they were, and returning them was wrong, but I must continue my charade for the King until I can find a way to stop him. I should return to the King and see what he has to say about my work...
FormID: 01053FE2	DMM0013	40	0	After what he called [QUOTE]a job well done[QUOTE], the Dwarven King has invited me to have a drink with him in his high security Private Quarters. This could be a very good chance at finding out anything more about the King and any possible weaknesses...
FormID: 01053FE2	DMM0013	45	0	The King has personally asked me to serve the drinks; perhaps this is a good time to take advantage of his false sense of security. I should pour out the drinks as usual, but I could sneak away and search the house for anything useful to [QUOTE]add[QUOTE] to his glass...
FormID: 01053FE2	DMM0013	50	0	Now that I've poured the glasses, I should sneak around and see if I can find anything interesting. I cannot let him see me; if he does, my disguise is ruined, and it's all over for everyone...
FormID: 01053FE2	DMM0013	55	0	I have found a Research Journal in the King's Cellar written by the botanist Dwarf Drakk; it speaks of different fungal growths found in the mountain, but concentrates primarily on three different types, one of which can cause drowsiness upon consumption. This would be ideal to use in the King's drink, but the details have been torn from the book, and the other fungi could be potentially fatal, for me or the King. I must look for those extra pages, so as not to use the wrong one...
FormID: 01053FE2	DMM0013	56	0	I have found what appears to be one of the fungi mentioned in the Research Journal, but without knowing exactly which fungus it is, it would be careless of me to just take a chance. I'd best find the rest of the notes before harvesting this plants fungus...
FormID: 01053FE2	DMM0013	60	0	I have now found all three missing pages from the Research Journal, and using the clues, I hope I have a much better chance of choosing the right fungus. I must use the Adenosine Spore Cap, and put the King to sleep; if I use the Kindel Spore Cap, he will enter an unstoppable rage and obliterate me, and if I use the Pyromore Spore Cap, I will end up killing him, and never find out where his madness originated...
FormID: 01053FE2	DMM0013	65	0	I have added one of the fungi to the King's Crystal Goblet; I just hope I picked the correct one...
FormID: 01053FE2	DMM0013	66	0	I have added one of the fungi to the King's Crystal Goblet; I just hope I picked the correct one...
FormID: 01053FE2	DMM0013	67	0	I have added one of the fungi to the King's Crystal Goblet; I just hope I picked the correct one...
FormID: 01053FE2	DMM0013	68	0	Oh no! I've used the wrong one, and now the King is dead! Now the secret of his power and his insanity will never be revealed...
FormID: 01053FE2	DMM0013	69	0	Oh no! I've used the wrong one, and the King has entered an unstoppable rage! I am no match for his insane level of power, and my death is inevitable; may the Gods have mercy on my soul...
FormID: 01053FE2	DMM0013	70	0	Success! I've correctly used the Adenosine Spore Cap, and the King has fallen into a deep, harmless sleep. I'd best be quiet; I don't know how deep the sleep is, but now I can explore the house more thoroughly. He dropped a key on the floor; I wonder what it unlocks? I remember there being a locked door in the cellar...
FormID: 01053FE2	DMM0013	75	0	I have entered what appears to be a dungeon of sorts. The smell of human neglect enters my nose, and I can tell this is not a happy place. Perhaps there is something or someone here that can tell me more about this constantly deepening situation...
FormID: 01053FE2	DMM0013	80	0	After reading the Jailor's Ledger, I now realize where that spell sent all of those Dwarves I captured; straight to this septic excuse for a prison. After browsing down the list even further, I've discovered the names of both Brogg and Sickle! I thought they were safe with the Geomancer; I guess not. I should talk to the Jailor about releasing them immediately...
FormID: 01053FE2	DMM0013	85	0	With the Jailor dead, I can enter further into the Prison and try and find Brogg, and hopefully release him, along with Sickle and the others...
FormID: 01053FE2	DMM0013	90	0	I have found Brogg, and the others, and apart from being disgruntled about his current predicament, he seems okay. He and Sickle were captured by Guards on Blizzard Peak, but how that was possible remains a mystery. It seems Brogg has overheard the Jailor talking about the King's real plans for the Mines, which is an effort to find some sort of powerful object; something even more powerful than him. It may be our only hope of stopping him, and finding out what went wrong with him...

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