L10N/B.H.C.E./1.2/Books/CliffDummyDeactivateClosingOBGatesGuide のバックアップ差分(No.1)

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<IMG src="Book/BroadsheetHeader01.dds" width=512 height=128>
 <BR>
 <BR>
Closing Oblivion Gates for the Common Masses<br>
<br>
By Redara Alleius<br>
<br>
<DIV align="left"><IMG src="Book/fancy_font/o_69x62.dds" width=69 height=62>ne must approach this simple task with an air of caution. The realms of Oblivion are indeed dangerous but by no means deadly to the common man or woman. You only need to know what to look for. We will explore a gate to Oblivion in this article and learn to close them.<br>
<br>
First, locating the fiery portal that is your door. To find these gates, one has only to take a brief walk in the countryside for they are numerous. Following the path of unfortunate forest animals and foresters is also a good means of locating one. You may note the sky begin to take on a reddish cast as you approach, this is typical and nothing to be concerned with.<br>
<br>
The average gate is usually guarded by several daedra of common variety. A quick run will see you past them and to the portal where you may enter the Oblivion realm unmolested.<br>
<br>
Once inside, survey the landscape around you before continuing. Your goal is the largest Citadel, easily identifiable by its glowing peak. Do not be perturbed by the fires and lava fields about you. They are as the fires of Red Mountain. Simply keep your distance and, as the Ashlander's say, don't go swimming in the red water.<br>
<br>
You will see many and varied forms of twisted plant life within a gate. Though the ingredients obtained are rare and sometimes useful, you must exercise caution when collecting them. Bloodgrass is simple, Harrada and Spiddal Stick require a bit more ingenuity on your part. We recommend a hasty retreat from the temperamental Harrada when collecting it.<br>
<br>
Navigating the tower will be your next step. A good rule of thumb is always head up. If you're going up, you're probably going in the right direction. You'll find any number of chambers within the citadel, some occupied by those pesky daedra. Deal with them with the ease of the seasoned adventurer and continue on your way.<br>
<br>
At the top of the tower, you'll find the chamber known as the Sigillum Sanguis. The goal of your search is here. Once you've climbed the ramps, you should see a glowing stone just waiting for you to take it. Lean out, being careful of course not to fall into the raw energy streaming up to it. That would be bad.<br>
<br>
Take the stone quickly, bouncing from hand to hand with caution as it may be hot and you'll soon be transported back to lovely Cyrodiil and the gate will be closed around you!
Now, if you didn't deal with the Daedra guarding the Cyrodiil side of the gate before heading in, you may want to run. Fast.<br>
<br>
Congratulations! You have now saved Cyrodiil from the invasion of Mehrunes Dagon! Or at least a small part of it anyway. May Akatosh bless the adventurer willing to undertake such a perilous journey in defense of our realm.<br>
<br>
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