FormID: 010015EF LoreDialogueQuest LoreUndeadCreatures 2 Finally, there are vampires scattered around tombs and caves in Cyrodiil.
__また、Cyrodiilに点在している墓地や洞窟にはvampiresが生息しています。
__また、Cyrodiilに点在している墓地や洞窟にはvampireが生息しています。
FormID: 010015F6 LoreDialogueQuest LoreUndeadCreaturesGhost 0 Ghosts are commonly found in tombs and crypts. Most of them are spirits who are not at rest.
__ゴーストは墓場や地下墓地で一般的に見つけられます。 彼らのほとんどは安らぎを失った魂です。
__ghostは墓場や地下墓地で一般的に見られます。ほとんどは安らぎを失った魂です。
FormID: 010015F6 LoreDialogueQuest LoreUndeadCreaturesGhost 1 They are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.
__彼らは攻撃的ですが、それほど危険でありません──あなたが魔法か銀の武器、あるいは有効な魔法を持っていればですが。
__彼らは攻撃的ですが、それほど危険でありません...魔法か銀の武器、あるいは有効な魔法を持っていればですが。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 0 Liches are ancient sorcerers, mages or necromancers who tricked death by making themselves immortal with powerful magic.
__リッチは自らを強力な魔法で不滅化して死を(擬似的に)超越した、古代の魔術師あるいはnecromancersです。
__Lichは自らを強力な魔法で不滅化し、死を(擬似的に)超越した、古代のmageやnecromancerです。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 1 Those who have lived to tell the tale of liches are rare, for these undead hold some of the most powerful spells and artifacts.
__リッチについての話を伝えられるまで生き延びた人はまれです──このアンデッドは極めて強力な呪文やアーティファクト(この場合は魔法的な武器)を備えているからです。
__Lichについての話を伝えられるまで生き延びた人はまれです...このUndeadは極めて強力な呪文やartifactを携えているからです。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 2 They are highly resistant to most spell effects and most of them wield powerful staves.
__(リッチは)大部分の呪文に対して極めて強い抵抗力を有し、また彼らのほとんどは強力な魔法の杖を振るいます。
__大部分の呪文に対して極めて強い抵抗力を有し、また彼らのほとんどは強力な魔法の杖を振るいます。
FormID: 010015F7 LoreDialogueQuest LoreUndeadCreaturesLich 3 Approach a lich with preparation or your corpse will serve for its experiments.
__充分な準備をしてリッチに挑んで下さい、さもなければ、あなたの死体が実験材料に使われることになるでしょう。
__充分な準備をしてlichに挑んで下さい、さもなければ、あなたの死体が実験材料に使われることになるでしょう。
FormID: 010015F8 LoreDialogueQuest LoreUndeadCreaturesSkeleton 0 Skeletons are raised by mages and necromancers to protect their territories. Sometimes they carry the equipment they had before death.
__スケルトンは魔術師やnecromancersの棲み家を守るために呼び出されます。彼らはしばしば生前に使用していた武器を持っています。
__Skeletonはmageやnecromancerの棲み家を守るために呼び出されます。しばしば生前に使用していた武器を持っています。
FormID: 010015F8 LoreDialogueQuest LoreUndeadCreaturesSkeleton 1 Bonemeal, the finely ground powder made from the bones of the skeleton, has modest magical properties.
__スケルトンの骨を細かく砕いて作ったBonemeal(骨粉)には、若干の特別な効能があります。
__Skeletonの骨を細かく砕いて作ったBonemeal(骨粉)には、若干の魔法的な効能があります。
FormID: 010015F9 LoreDialogueQuest LoreUndeadCreaturesVampire 0 Vampires are monsters that feed on humanoid blood. Once they were human like you and me, but they get the blood disease from another vampire.
__vampiresはヒューマノイドの血液を食料とするモンスターです。 (vampiresは)かつてはあなたと私のように人間でしたが、彼らは別のvampiresから血液感染の病気を伝染されました。
__vampireは人の血を食料とする怪物です。かつてはあなたや私のように人間でしたが、他のvampireから血液感染の病気を移されました。
FormID: 010015F9 LoreDialogueQuest LoreUndeadCreaturesVampire 1 They are powerful spellcasters and attackers. Be careful when fighting them, for they might transmit you the vampire disease, Porphyric Hemophilia.
__彼らは強力な魔法使いであり攻撃者です。彼らとの戦いでは、vampire病である「Porphyric Hemophilia」を移される可能性があるので注意が必要です。
FormID: 010015F9 LoreDialogueQuest LoreUndeadCreaturesVampire 2 Always carry cure disease potions, else you will be hunted by the vampire hunters of Cyrodiil.
__常に病気の治療薬を持ち歩くようにして下さい、さもないと(vampire病が発症して)Cyrodiilのvampire huntersに追われることなるでしょう。
__常に病気の治療薬を持ち歩くようにして下さい、さもないとCyrodiilのvampire huntersに追われることなるでしょう。
FormID: 010015FA LoreDialogueQuest LoreUndeadCreaturesWraith 0 Wraiths are much more dangerous than ghosts. They more than often carry powerful weapons and can cast a variety of spells.
__レイスはゴーストよりもはるかに危険です。彼らはしばしば強力な武器を持っており、また様々な呪文を使用することができます。
__Wraithはghostよりもはるかに危険です。彼らはしばしば強力な武器を持っており、また様々な呪文を唱える事ができます。
FormID: 010015FA LoreDialogueQuest LoreUndeadCreaturesWraith 1 Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.
__Ectoplasmは現世から追い払われた亡霊の魂の残留物であり、わずかな魔法的特性を帯びた「もや」のような残りかすです。
FormID: 010015FB LoreDialogueQuest LoreUndeadCreaturesZombie 0 The bodies of the deceased that are re-animated mostly by necromancers to protect their lairs.
__彼らの大部分は、necromancerのねぐらを守るために再び息を吹き込まれた死体です。
FormID: 010015FB LoreDialogueQuest LoreUndeadCreaturesZombie 1 Some are slow-moving while others easily outrun a mortal. Because of the magic that embed them, they are highly resistant to physical hits.
__(彼らの)動きは遅いですが、他の面では人間をはるかに上回っています。物理的な攻撃に対する強力な耐性を備えているからです。
__動きは遅いですが、他の面では人間をはるかに上回っています。物理的な攻撃に対する強力な耐性を備えているからです。
FormID: 010015FB LoreDialogueQuest LoreUndeadCreaturesZombie 2 It is recommended to carry cure disease potions when fighting them, for they carry more than one deadly disease.
__彼らは多くの致命的な病気を保有しているため、(彼らと)戦うときには病気の治療薬を持って行くのが望ましいです。
__多くの致命的な病気を保有しているため、戦うときには病気の治療薬を持って行くと良いでしょう。
FormID: 010015FE LoreDialogueQuest LoreGems 0 There are several gem types in Cyrodiil. Some of them are precious and expensive stones while others are cheap and common.
__Cyrodiilには色々なタイプの宝石が存在します。一般的で安い宝石もあれば、貴重で高価なものもあります。
FormID: 010015FE LoreDialogueQuest LoreGems 1 Of course, some thieves will try to sell fake gems like diamonds but I can recognize them.
__盗人の類がダイヤモンドのような模造宝石を売ろうとする事もあるでしょうが、私はそれを見破ることができます。
__盗人の類がdiamondを模した偽の宝石を売ろうとする事もあるでしょうが、私はそれを見破ることができます。
FormID: 010015FE LoreDialogueQuest LoreGems 2 Gems vary in quality. The worst being qualified as 'flawed' and 'flawless' for the best.
__宝石の品質は様々です。最低は'flawed'(傷のついた)、最高は'flawless'(完璧な)です。
FormID: 010015FE LoreDialogueQuest LoreGems 3 The different gems or precious stones you can find in Cyrodiil are the pearls, topazes, rubies, sapphires, emeralds, diamonds and nuggets.
__あなたがCyrodiilで見つけることができる宝石と貴金属(石)の種類は、真珠、トパーズ、ルビー、サファイヤ、エメラルド、ダイヤモンド、そしてnuggets(天然貴金属の塊)です。
__あなたがCyrodiilで見つけることができる宝石と貴金属の種類は、pearl、topaz、ruby、sapphire、emerald、diamond、そしてnuggetです。
FormID: 01001604 LoreDialogueQuest LoreGemsNugget 0 Nuggets are only chunks of gold or silver ore, mostly found in the various mines of Cyrodiil.
__Nuggetは金鉱石か銀鉱石の塊に過ぎず、Cyrodiilのあらゆる採掘坑で大抵は見つかります。
FormID: 01001604 LoreDialogueQuest LoreGemsNugget 1 The Empire transforms gold nuggets into gold coins, or commonly known as septims.
__帝国はgold nuggetを一般的にseptimとして知られている金貨を鋳造します。
FormID: 01001604 LoreDialogueQuest LoreGemsNugget 2 The silver nuggets are used to forge silver weaponry or to make silver utensils and other precious items.
__silver nuggetは銀の武器を鍛造するか、銀の器具や他の貴重品を作るために用いられます。
FormID: 01001605 LoreDialogueQuest LoreGemsPearl 0 These smooth, round, lustrous beads are prized for ornamental purposes.
__これらの滑らかで、丸く、光沢のあるビーズは装飾目的として重宝します。
FormID: 01001605 LoreDialogueQuest LoreGemsPearl 1 The cave collop and other native Cyrodiil mollusks only occasionally produce pearls; their scarcity increases their market value.
__cave collopや他の野生のCyrodiilの貝類が、時折だけ真珠を作り出します。彼らの不足は、そられの市場価格を跳ね上げます。
FormID: 01001606 LoreDialogueQuest LoreGemsRuby 0 Rubies are transparent red gems that appear occasionally on the surface and more often in subterranean deposits in Cyrodiil.
FormID: 01001607 LoreDialogueQuest LoreGemsSapphire 0 After the diamond and the emerald, the sapphire is the common jewelry worn by the nobility.
FormID: 01001607 LoreDialogueQuest LoreGemsSapphire 1 They are affordable by most starting nobles or successful merchants. I hear some alchemists crush sapphires to use their dust for experiments.
FormID: 01001608 LoreDialogueQuest LoreGemsTopaz 0 The topaz could be considered a poor man's precious stone.
FormID: 01001608 LoreDialogueQuest LoreGemsTopaz 1 Indeed, it is not uncommon for poor families to purchase a topaz for better recognition by the wealthier families.
FormID: 0100160C LoreDialogueQuest LoreDisease 0 In Cyrodiil you worry about two kinds of disease -- common disease and blight disease.
FormID: 0100160C LoreDialogueQuest LoreDisease 1 Common disease isn't so bad. You can get cured at the temples easily. But you need to get cured, or people don't want to talk with you.
FormID: 0100160C LoreDialogueQuest LoreDisease 2 Blight disease comes from blighted creatures in Morrowind who managed to cross the borders. Most of these creatures are rats.
FormID: 0100160C LoreDialogueQuest LoreDisease 3 Thankfully, our cure disease potions can take care of them.
FormID: 0100160C LoreDialogueQuest LoreDisease 4 And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
FormID: 01001610 LoreDialogueQuest LoreDiseaseVampirism 0 I've heard some say that vampirism is a disease. But no temple has ever been able to cure it, and I've never heard of a spell that could cure it.
FormID: 01001610 LoreDialogueQuest LoreDiseaseVampirism 1 But I admit, I've never encountered a vampire, and never thought about how to treat one.
FormID: 01001610 LoreDialogueQuest LoreDiseaseVampirism 2 I think I'd be more worried about getting away from one than curing it.
FormID: 01001611 LoreDialogueQuest LoreDiseaseBlight 0 The two blight diseases I've seen here in Cyrodiil are chanthrax blight and black-heart blight.
FormID: 01001611 LoreDialogueQuest LoreDiseaseBlight 1 Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from boars or by touching a zombie's skin.
FormID: 01001611 LoreDialogueQuest LoreDiseaseBlight 2 Black-heart is also an acute blight disease affecting a victim's strength and endurance and, like chanthrax, it is contracted from zombies.
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 0 There are twenty-four common diseases I've encountered in Cyrodiil :rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore,
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 1 rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles, blood lung, bone break fever, brain rot,
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 2 feeble limb, red rage, shakes, witless pox and astral vapors.
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 3 We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal.
FormID: 01001612 LoreDialogueQuest LoreDiseaseCommon 4 But you must get them cured, or they weaken you, and people won't want to talk to you.
FormID: 0100162A LoreDialogueQuest LoreDiseaseCommonAstralVapors 0 Astral vapors is a dangerous magical disease. Dangerous if you are magic-user, that is.
FormID: 0100162A LoreDialogueQuest LoreDiseaseCommonAstralVapors 1 The vapors emanating from a zombie's corpse will drain your power to resist, cast and restore magicka if you smell them.
FormID: 0100162B LoreDialogueQuest LoreDiseaseCommonAtaxia 0 Ataxia is a mild common disease affecting the victim's strength and dexterity.
FormID: 0100162B LoreDialogueQuest LoreDiseaseCommonAtaxia 1 Symptoms include generalized pain and muscle stiffness. It may be contracted from the corpses of the recently deceased.
FormID: 0100162C LoreDialogueQuest LoreDiseaseCommonBloodLung 0 Blood lung is a mild disease contracted by entering in contact with rats. Symptoms include loss of stamina and energy.
FormID: 0100162D LoreDialogueQuest LoreDiseaseCommonBoneBreakFever 0 It is a mild disease affecting the victim's strength. Symptoms include muscle stiffness. It may be contracted by a rat's bite.
FormID: 0100162E LoreDialogueQuest LoreDiseaseCommonBrainRot 0 Brain rot is a mild disease that affects a victim's strength. Symptoms includes muscle stiffness. It is contracted by entering in contact with a rat.
FormID: 0100162F LoreDialogueQuest LoreDiseaseCommonBrownRot 0 Brown rot is a mild common disease affecting the victim's strength and behavior.
FormID: 0100162F LoreDialogueQuest LoreDiseaseCommonBrownRot 1 Symptoms include necrosis and sleeplessness. It may be contracted by entering in contact with the corpse of the recently deceased.
FormID: 01001630 LoreDialogueQuest LoreDiseaseCommonChills 0 Chills is an extremely dangerous common disease affecting the victim's mind and coordination.
FormID: 01001630 LoreDialogueQuest LoreDiseaseCommonChills 1 Symptoms include clumsiness and mental confusion. It may be contracted from certain types of animated corpses.
FormID: 01001631 LoreDialogueQuest LoreDiseaseCommonCollywobbles 0 Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility.
FormID: 01001631 LoreDialogueQuest LoreDiseaseCommonCollywobbles 1 Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from certain types of reanimated corpses.
FormID: 01001633 LoreDialogueQuest LoreDiseaseCommonDampworm 0 Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching.
FormID: 01001633 LoreDialogueQuest LoreDiseaseCommonDampworm 1 It may be contracted by entering in contact with a deer or a humanoid corpse.
FormID: 01001634 LoreDialogueQuest LoreDiseaseCommonDroops 0 Droops is a serious common disease that affects a victim's dexterity.
FormID: 01001634 LoreDialogueQuest LoreDiseaseCommonDroops 1 Symptoms include weak and flaccid muscle tissues. It may be contracted from sheep or zombies.
FormID: 01001635 LoreDialogueQuest LoreDiseaseCommonFeebleLimb 0 It is a mild disease contracted by rat bites that affects the victim's strength.
FormID: 01001635 LoreDialogueQuest LoreDiseaseCommonFeebleLimb 1 Symptoms include weak and flaccid muscle tissues.
FormID: 01001636 LoreDialogueQuest LoreDiseaseCommonGreenspore 0 Greenspore is a serious common disease affecting a victim's behavior.
FormID: 01001636 LoreDialogueQuest LoreDiseaseCommonGreenspore 1 Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish or zombies.
FormID: 01001637 LoreDialogueQuest LoreDiseaseCommonHelljoint 0 Helljoint is a mild common disease affecting a victim's mobility and dexterity.
FormID: 01001637 LoreDialogueQuest LoreDiseaseCommonHelljoint 1 Symptoms include persistent irritation and inflammation of joints. It may be contracted from the wolf or the zombie.
FormID: 01001638 LoreDialogueQuest LoreDiseaseCommonRattles 0 Rattles is a mild common diseased affecting a victim's willpower and dexterity.
FormID: 01001638 LoreDialogueQuest LoreDiseaseCommonRattles 1 Symptoms include muscle spasms and listlessness. It may be contracted from zombies in an advanced stage of decomposition.
FormID: 01001639 LoreDialogueQuest LoreDiseaseCommonRedRage 0 This mild disease is transmitted by the bites of a rat. The victim feels weaker and has less control over himself.
FormID: 0100163A LoreDialogueQuest LoreDiseaseCommonRockjoint 0 Rockjoint is an acute common disease affecting a victim's manual dexterity.
FormID: 0100163A LoreDialogueQuest LoreDiseaseCommonRockjoint 1 Symptoms include painful swelling and immobility of all joints. It may be contracted from the corpse of a recently deceased human.
FormID: 0100163B LoreDialogueQuest LoreDiseaseCommonRushChancre 0 Rust chancre is a mild common disease affecting a victim's mobility and behavior.
FormID: 0100163B LoreDialogueQuest LoreDiseaseCommonRushChancre 1 Symptoms include swelling and rash, and painful muscle spasms. It may be contracted by entering in contact with zombies.
FormID: 0100163C LoreDialogueQuest LoreDiseaseCommonSerpiginousDementia 0 Serpiginous dementia is a serious common disease affecting the victim's mind and behavior.
FormID: 0100163C LoreDialogueQuest LoreDiseaseCommonSerpiginousDementia 1 Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales.
FormID: 0100163C LoreDialogueQuest LoreDiseaseCommonSerpiginousDementia 2 It may be contracted by entering in contact with a corpse in an advanced stage of decomposition.
FormID: 0100163D LoreDialogueQuest LoreDiseaseCommonShakes 0 Shakes is a mild common disease that affects a victim's dexterity. Symptoms include random convulsions on the arms, fingers and legs.
FormID: 0100163D LoreDialogueQuest LoreDiseaseCommonShakes 1 It may be contracted by entering in contact with rats.
FormID: 0100163E LoreDialogueQuest LoreDiseaseCommonSwampFever 0 It is a mild common disease affecting the victim's strength and stamina.
FormID: 0100163E LoreDialogueQuest LoreDiseaseCommonSwampFever 1 Symptoms include high body temperature and tiredness. It may be contracted from the mudcrab and the zombie.
FormID: 0100163F LoreDialogueQuest LoreDiseaseCommonWitbane 0 Witbane is an acute common disease affecting a victim's memory and thought processes.
FormID: 0100163F LoreDialogueQuest LoreDiseaseCommonWitbane 1 Symptoms include loss of memory and disorientation. It may be contracted from the bite of a wild dog or entering in contact with a corpse.
FormID: 01001640 LoreDialogueQuest LoreDiseaseCommonWither 0 Wither is a mild common disease that affects a victim's strength and endurance.
FormID: 01001640 LoreDialogueQuest LoreDiseaseCommonWither 1 Symptoms include loss of energy and shortness of breath. It may be contracted from a bite of a mountain lion or by touching a zombie.
FormID: 01001641 LoreDialogueQuest LoreDiseaseCommonWitlessPox 0 It is a mild common disease that affects a victim's memory. Symptoms include loss of memory and inability to concentrate properly.
FormID: 01001641 LoreDialogueQuest LoreDiseaseCommonWitlessPox 1 It may be contracted from the rat.
FormID: 01001642 LoreDialogueQuest LoreDiseaseCommonYellowTick 0 Yellow tick is a mild common disease affecting a victim's strength and mobility.
FormID: 01001642 LoreDialogueQuest LoreDiseaseCommonYellowTick 1 Symptoms include dark, bruise-like swellings, sensitive to touch. It may be contracted from the bear or the zombie.