L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueNew-01 のバックアップ(No.2)

Note/L10N/Lore_Dialogue_300_Updated/2.3/Dialogue/LoreDialogueNew-01?

FormID: 01000EE2 LoreDialogueNew CliffImperialProvincesCyrodiil 0 Cyrodiil is the cradle of Human Imperial high culture on Tamriel.
FormID: 01000EE2 LoreDialogueNew CliffImperialProvincesCyrodiil 1 It is the largest region of the continent, and most of it is composed of vast forests and plains.
FormID: 01000EE2 LoreDialogueNew CliffImperialProvincesCyrodiil 2 The Imperial City is in the heartland, the fertile Nibenay Valley.
FormID: 01000EE2 LoreDialogueNew CliffImperialProvincesCyrodiil 3 The densely populated southern central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay.
FormID: 01000EE2 LoreDialogueNew CliffImperialProvincesCyrodiil 4 The land rises gradually to the west and sharply to the north.
FormID: 0100160A LoreDialogueNew CliffNativeCreaturesDisease 0 Let's see... the bear, boar, deer, wild dog, wolf, mudcrab, rat, sheep and slaughterfish.
FormID: 0100160A LoreDialogueNew CliffNativeCreaturesDisease 1 Since disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a disease.
FormID: 01002483 LoreDialogueNew CliffNativeCreaturesLargePredatorsBear 0 The bear is found, most of the time, in the forests of Cyrodiil. The adults prefer to live alone but it's possible to stumble on a family of bears.
FormID: 01002483 LoreDialogueNew CliffNativeCreaturesLargePredatorsBear 1 The two common species of bears in Cyrodiil are the black bear and its more dangerous cousin, the brown bear.
FormID: 01002483 LoreDialogueNew CliffNativeCreaturesLargePredatorsBear 2 The bear can run fast for its weight and can severely injure a human with one hit of its clawed paw.
FormID: 01002483 LoreDialogueNew CliffNativeCreaturesLargePredatorsBear 3 Be careful, for some bears can carry deadly diseases.
FormID: 01002483 LoreDialogueNew CliffNativeCreaturesLargePredatorsBear 4 If you did not damage the bear too much with your arrow, you can skin it to gather its pelt, which is quite valuable.
FormID: 01002484 LoreDialogueNew CliffNativeCreaturesLargePredatorsBoar 0 The boar is an aggressive herbivore living mostly in the open areas. Sometimes in packs, sometimes alone.
FormID: 01002484 LoreDialogueNew CliffNativeCreaturesLargePredatorsBoar 1 It's a favorite prey for us hunters, since it is a slow moving animal.
FormID: 01002484 LoreDialogueNew CliffNativeCreaturesLargePredatorsBoar 2 A skilled hunter can easily kill it by constantly outrunning the boar and shooting arrows.
FormID: 01002484 LoreDialogueNew CliffNativeCreaturesLargePredatorsBoar 3 Doing so will confuse the boar. But you should know that the boar can be dangerous for unprepared and unsuspecting hunters.
FormID: 01002484 LoreDialogueNew CliffNativeCreaturesLargePredatorsBoar 4 With its tusks, the boar can charge and possibly knock over less agile humans, leaving them defenseless against its attacks.
FormID: 01002484 LoreDialogueNew CliffNativeCreaturesLargePredatorsBoar 5 Boar meat is valuable and tasty. It is your own choice if you want to sell it or grill it.
FormID: 01002485 LoreDialogueNew CliffNativeCreaturesLargePredatorsMountainLions 0 Poisoned arrows and good cover. The mountain lion is one of the most dangerous predators in the Gold Coast region.
FormID: 01002485 LoreDialogueNew CliffNativeCreaturesLargePredatorsMountainLions 1 The mountain lion runs faster than any man or mer so if you run away, it will have no problem outrunning you and killing you.
FormID: 01002485 LoreDialogueNew CliffNativeCreaturesLargePredatorsMountainLions 2 I suggest you use poisons that will paralyze, drain its health or slow its movement.
FormID: 01002485 LoreDialogueNew CliffNativeCreaturesLargePredatorsMountainLions 3 If you use magic, avoid using frost attacks. The mountain lion's fur makes it very resistant to such attacks.
FormID: 01002485 LoreDialogueNew CliffNativeCreaturesLargePredatorsMountainLions 4 The mountain lion's hide is not very valuable though, so this animal is left alone by most hunters.
FormID: 01002486 LoreDialogueNew CliffNativeCreaturesLargePredatorsWolves 0 The wolf is a common predator found in the whole of Cyrodiil, in any environment and climate. It's a prey for the advanced hunter.
FormID: 01002486 LoreDialogueNew CliffNativeCreaturesLargePredatorsWolves 1 The common wolf is a weak but dangerous animal. A good shot from far away can kill a common wolf.
FormID: 01002486 LoreDialogueNew CliffNativeCreaturesLargePredatorsWolves 2 But its stronger cousin, the Timber Wolf, is much stronger, runs faster and will not easily tire.
FormID: 01002486 LoreDialogueNew CliffNativeCreaturesLargePredatorsWolves 3 The common wolf pelt is somewhat valuable, but the timber wolf's is worth much more on the market.
FormID: 01002486 LoreDialogueNew CliffNativeCreaturesLargePredatorsWolves 4 You should also know that both species of wolves can carry deadly diseases.
FormID: 01002486 LoreDialogueNew CliffNativeCreaturesLargePredatorsWolves 5 I'd say that the wolf is for advanced hunters while the timber wolf is for skilled hunters.
FormID: 0100248F LoreDialogueNew CliffNativeCreaturesMonstersGoblin 0 The most common monster found in Cyrodiil. Those small human-like green skins live small communities, mostly underground.
FormID: 0100248F LoreDialogueNew CliffNativeCreaturesMonstersGoblin 1 They live under the rule of a warchief, who is selected amongst the strongest of them.
FormID: 0100248F LoreDialogueNew CliffNativeCreaturesMonstersGoblin 2 Their ranks are also composed of shamans, berserkers and skirmishers. All of which have their own specialization.
FormID: 0100248F LoreDialogueNew CliffNativeCreaturesMonstersGoblin 3 Lone goblins are easily killed, but when in faced in packs, they can be a formidable force.
FormID: 01002490 LoreDialogueNew CliffNativeCreaturesMonstersImp 0 These small winged magical creatures live mostly in underground caves and abandoned ruins.
FormID: 01002490 LoreDialogueNew CliffNativeCreaturesMonstersImp 1 They live in small communities but do not appear to have leaders. They can be very dangerous in groups because of their magical attacks.
FormID: 01002490 LoreDialogueNew CliffNativeCreaturesMonstersImp 2 I heard tales that some imps can be domesticated by speaking their language. In fact, some mages have imps as familiars.
FormID: 01002491 LoreDialogueNew CliffNativeCreaturesMonstersLandDreugh 0 A most dangerous monster found near the shores of Cyrodiil's rivers, lakes and oceans.
FormID: 01002491 LoreDialogueNew CliffNativeCreaturesMonstersLandDreugh 1 They are an evolved form of the more common dreughs found underwater in the rest of the Empire.
FormID: 01002491 LoreDialogueNew CliffNativeCreaturesMonstersLandDreugh 2 Legend says that they are actually the remnants of an ancient civilization that lived in Tamriel long before men and mer.
FormID: 01002491 LoreDialogueNew CliffNativeCreaturesMonstersLandDreugh 3 Most hunters will never engage a land dreugh alone.
FormID: 01002492 LoreDialogueNew CliffNativeCreaturesMonstersMinotaur 0 These semi-intelligent monsters are basically tall bulls walking on two legs and as tall as two high elves.
FormID: 01002492 LoreDialogueNew CliffNativeCreaturesMonstersMinotaur 1 They are difficult to hunt because they can scent prey from far away. Their only disadvantage is that they are slow moving and can be outrun.
FormID: 01002492 LoreDialogueNew CliffNativeCreaturesMonstersMinotaur 2 I recommend you to carry a shield because if you ever get in close combat with them, they will most likely knock you over with their fists.
FormID: 01002492 LoreDialogueNew CliffNativeCreaturesMonstersMinotaur 3 They also have the ability, by simply glaring at your armor, to disintegrate it.
FormID: 01002492 LoreDialogueNew CliffNativeCreaturesMonstersMinotaur 4 There's an even more dangerous species of minotaur and that's the minotaur lord. It runs faster than its cousin and is much more powerful.
FormID: 01002492 LoreDialogueNew CliffNativeCreaturesMonstersMinotaur 5 Minotaurs are mostly hunted by aspiring warriors and barbarians and their horns are displayed as trophies.
FormID: 01002493 LoreDialogueNew CliffNativeCreaturesMonstersOgre 0 Tall, bulky, muscular, smelly and resistant to magic. The favorite prey of most warriors and barbarians since they provide a good fight.
FormID: 01002493 LoreDialogueNew CliffNativeCreaturesMonstersOgre 1 Some ogres live in small underground communities but most of them are found alone, deep in the forests and mountains of Cyrodiil.
FormID: 01002493 LoreDialogueNew CliffNativeCreaturesMonstersOgre 2 Their teeth are valuable amongst alchemists and are also prized by the warriors for trophies.
FormID: 01002494 LoreDialogueNew CliffNativeCreaturesMonstersSpriggan 0 If you're ever out walking, admiring the trees, and trees start chasing you -- well, those are probably spriggans!
FormID: 01002494 LoreDialogueNew CliffNativeCreaturesMonstersSpriggan 1 And since they are basically living trees and plants, they have a strong weakness to fire.
FormID: 01002494 LoreDialogueNew CliffNativeCreaturesMonstersSpriggan 2 Flaming arrows are highly recommended to hunt the spriggan. Though I must admit hunters rarely hunt that monster.
FormID: 01002494 LoreDialogueNew CliffNativeCreaturesMonstersSpriggan 3 They do not carry anything valuable for us and we put our lives in danger for almost nothing
FormID: 01002494 LoreDialogueNew CliffNativeCreaturesMonstersSpriggan 4 Mages, on the other hand, seek them out for they carry many plant and vegetable ingredients.
FormID: 01002495 LoreDialogueNew CliffNativeCreaturesMonstersTroll 0 Trolls are hideous, green skin creatures who live in deep forests, swamps or underground caverns.
FormID: 01002495 LoreDialogueNew CliffNativeCreaturesMonstersTroll 1 They are stupid, inbred monsters but they can easily regenerate lost health and restore injuries while in combat ; that makes them fierce opponents.
FormID: 01002495 LoreDialogueNew CliffNativeCreaturesMonstersTroll 2 The stronger trolls are almost impossible to kill unless you are equipped with the best weaponry or if you use fire attacks, their main weakness.
FormID: 01002496 LoreDialogueNew CliffNativeCreaturesMonstersWilloTheWisp 0 They are also called [QUOTE]guardian spirits[QUOTE]. If take a night walk in the forest and you see bright lights walking around, those are Will-o-the-Wisps.
FormID: 01002496 LoreDialogueNew CliffNativeCreaturesMonstersWilloTheWisp 1 They are aggressive and very dangerous in combat, for they are immune to normal weaponry.
FormID: 01002496 LoreDialogueNew CliffNativeCreaturesMonstersWilloTheWisp 2 I heard that when in combat, the Will-o-the-Wisp confuses its opponent by teleporting itself around the attacker.
FormID: 01002496 LoreDialogueNew CliffNativeCreaturesMonstersWilloTheWisp 3 It's main attack is to absorb its opponent health and magicka. So if it's wounded, it can easily restore lost health by taking it from its opponent.
FormID: 01002BBA LoreDialogueNew CliffForts 0 I ask myself... Do I like you enough to tell you about this?
FormID: 01002BBF LoreDialogueNew CliffFundamentalAttributes 0 The eleven fundamental attributes of natural and supernatural beings are agility, endurance, fatigue, health, intelligence, luck, personality, speed,
FormID: 01002BBF LoreDialogueNew CliffFundamentalAttributes 1 strength, willpower, magicka.
FormID: 01002BBF LoreDialogueNew CliffFundamentalAttributes 2 Scholars and sages of the six magic colleges are familiar with these fundamental attributes from the works of the earliest Aldmeri philosophers,
FormID: 01002BBF LoreDialogueNew CliffFundamentalAttributes 3 and the concepts have been adopted by all the other scholarly disciplines of Imperial culture.
FormID: 01002BC1 LoreDialogueNew CliffFundamentalAttributes 0 If I liked you better, then I might tell you.
FormID: 01002BC5 LoreDialogueNew CliffImperialLaw 0 Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor.
FormID: 01002BC9 LoreDialogueNew CliffImperialLaw 0 This is not something I would tell the likes of you.
FormID: 01002BCB LoreDialogueNew CliffImperialProvinces 0 The Empire of Tamriel encompasses the nine Imperial provinces:
FormID: 01002BCB LoreDialogueNew CliffImperialProvinces 1 Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil.
FormID: 01002BCB LoreDialogueNew CliffImperialProvinces 2 Morrowind was among the last of the provinces to be integrated into the Empire.
FormID: 01002BCB LoreDialogueNew CliffImperialProvinces 3 Because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference of Great House precedents.
FormID: 01002BCE LoreDialogueNew CliffImperialProvinces 0 I'm not telling you that. Anything else?
FormID: 01002BD1 LoreDialogueNew CliffLittleAdvice 0 Watch out for small camps of bandits near the roads. They prey on careless travelers.
FormID: 010032AA LoreDialogueNew CliffLittleSecret 0 M'aiq does not have [QUOTE]little[QUOTE] secrets. Only big ones. Of course, M'aiq will not share them with you.
FormID: 010032B1 LoreDialogueNew CliffNativeCreatures 0 This is not something I would tell the likes of you.
FormID: 010032B4 LoreDialogueNew CliffNecromancy 0 Nothing I would tell to you. Get lost.
FormID: 010032B8 LoreDialogueNew CliffPotions 0 I ask myself... Do I like you enough to tell you about this?
FormID: 010032B9 LoreDialogueNew CliffRules 0 If I liked you better, then I might tell you.
FormID: 010032BA LoreDialogueNew CliffVampires 0 This is not something I would tell the likes of you.
FormID: 010032BB LoreDialogueNew CliffVampiresVampirism 0 I ask myself... Do I like you enough to tell you about this?
FormID: 01004087 LoreDialogueNew CliffLittleAdvice 0 No one will ever grow rich hunting. But it is a pure pleasure for itself. Take your time. Sneak up on your prey.
FormID: 01004087 LoreDialogueNew CliffLittleAdvice 1 Surprise it with a swift, silent arrow. There is no greater pleasure than to drop a deer with a single arrow.
FormID: 01004088 LoreDialogueNew CliffLittleAdvice 0 The farther from civilization you go, the worse the dangers.
FormID: 01004088 LoreDialogueNew CliffLittleAdvice 1 You see something you don't like, back out, and find something else to do while you train and build up your kit.
FormID: 01004089 LoreDialogueNew CliffLittleAdvice 0 If you find yourself stumbling into trouble when you're tired, stop being so reckless. Keep an eye out.
FormID: 01004089 LoreDialogueNew CliffLittleAdvice 1 If you're entering unfamiliar territory, and you think it might be hostile, slow down to a walk.
FormID: 01004089 LoreDialogueNew CliffLittleAdvice 2 Look around, catch your breath, and be ready for trouble.
FormID: 0100408A LoreDialogueNew CliffLittleAdvice 0 When you take a job, you have to have the good sense to hold off until you're stronger if it seems too hard for you.
FormID: 0100408B LoreDialogueNew CliffLittleAdvice 0 Don't fight when you're tired. Don't try to cast spells when you're tired. You'll fail much more often when you're tired.


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