FormID: 01050B74 WFNQ10T WFNQ10Cuirass 3 If you must, check the cave. It used to be protected by one guard. If it still is, that may be a good guard to get the armor from.
FormID: 01050B74 WFNQ10T WFNQ10Cuirass 4 Good luck.
FormID: 01050B76 WFNQ10T WFNQ10NoAns 0 Very well. I wish you luck.
FormID: 01050B78 WFNQ10T WFNQ10Conv1 0 Excellent. Then there is a way into the keep without using the main gates. That will make the job much easier.
FormID: 01050B78 WFNQ10T WFNQ10Conv1 1 I am enchanting the armor. As long as you are wearing it, Alexander's men will think you are a new recruit.
FormID: 01050B78 WFNQ10T WFNQ10Conv1 2 That should get you around the keep with some degree of safety. You will still need to be careful though.
FormID: 01050B78 WFNQ10T WFNQ10Conv1 3 One wrong move will break the spell. If they realize you are not one of them, may Arkay help you.
FormID: 01050B7A WFNQ10T WFNQ10Conv2 0 Ideally, we want to recover Ashemanu. Unfortunately, that might not be realistic without more information.
FormID: 01050B7A WFNQ10T WFNQ10Conv2 1 Consider this a reconnaissance mission. Enter the keep and collect any information that will be helpful.
FormID: 01050B7A WFNQ10T WFNQ10Conv2 2 At the very least you need to confirm whether or not Ashemanu is being held in the keep somewhere.
FormID: 01050B7A WFNQ10T WFNQ10Conv2 3 If so, where? If you can get her out, so much the better. But don't take risks if she isn't in immediate danger.
FormID: 01050B7A WFNQ10T WFNQ10Conv2 4 Once we know where she is, we can plan a recovery. If she is not there, try and determine where she is being held.
FormID: 01050B7C WFNQ10T WFNQ10Conv3 0 I can't tell you how to approach this once you are in the keep. You will need to make it up as you go.
FormID: 01050B7C WFNQ10T WFNQ10Conv3 1 I can tell you that Alexander has made a career out of hunting necromancers. It makes sense his men will feel the same way.
FormID: 01050B7C WFNQ10T WFNQ10Conv3 2 How you handle yourself may be the key to your success. You will need to act like you are one of them.
FormID: 01050B7C WFNQ10T WFNQ10Conv3 3 Ok, your armor is ready. Remember, keep this on when you are in the keep. Here are a couple of potions that may help you.
FormID: 01050B7C WFNQ10T WFNQ10Conv3 4 Good luck, and may Arkay be with you.
FormID: 01050B7E WFNQ10T WFNQ10Prisoners 0 INTRUDER!!!!!
FormID: 01050B7F WFNQ10T WFNQ10Prisoners 0 What business do you have with the prisoners?
FormID: 01050B80 WFNQ10T WFNQ10Prisoners 0 Why do you want to know about them?
FormID: 01050B81 WFNQ10T WFNQ10Prisoners 0 New people aren't allowed near the prisoners. You should know that.
FormID: 01050B82 WFNQ10T WFNQ10Prisoners 0 They are none of your concern.
FormID: 01050B83 WFNQ10T WFNQ10Prisoners 0 You know that access to the prisoners is restricted. Now move along before you get yourself in trouble.
FormID: 01050B84 WFNQ10T WFNQ10Prisoners 0 If they took my advice they would have killed them by now.
FormID: 01050B85 WFNQ10T WFNQ10Prisoners 0 A dead necromancer is safer than a captive necromancer.
FormID: 01050B86 WFNQ10T WFNQ10Prisoners 0 We should just kill them all.
FormID: 01050B87 WFNQ10T WFNQ10Prisoners 0 Talk to the jail guards.
FormID: 01050B88 WFNQ10T WFNQ10Prisoners 0 Why ask me?
FormID: 01050B89 WFNQ10T WFNQ10Prisoners 0 Try the jail.
FormID: 01050B8B WFNQ10T WFNQ10Conv4 0 I don't think so. You should know better, even if you are new.
FormID: 01050B8D WFNQ10T WFNQ10Conv5 0 Which one?
FormID: 01050B8F WFNQ10T WFNQ10Conv6 0 Which one?
FormID: 01050B91 WFNQ10T WFNQ10Conv7 0 Who? What are talking about? How would I know a name? I don't even know names.
FormID: 01050B93 WFNQ10T WFNQ10Conv8 0 That would be highly unusual. I'll need to verify that.
FormID: 01050B95 WFNQ10T WFNQ10Conv9 0 She isn't here. Who sent you?
FormID: 01050B97 WFNQ10T WFNQ10Conv10 0 Get out of here and stop wasting my time!
FormID: 01050B99 WFNQ10T WFNQ10Conv11 0 Someone is pulling your leg. Officers only. And tell your Sergeant to stop wasting my time.
FormID: 01050B9B WFNQ10T WFNQ10Conv12 0 Isn't this typical. You would think that at least the officers would know what is going on.
FormID: 01050B9B WFNQ10T WFNQ10Conv12 1 Maybe that is why they are nicknamed zeros. That prisoner was transferred immediately.
FormID: 01050B9B WFNQ10T WFNQ10Conv12 2 There were two guards here to take her as soon as she arrived. She was moved to a remote location.
FormID: 01050B9B WFNQ10T WFNQ10Conv12 3 I have no idea where, no one does. If your Captain wants anymore information he will have to ask Alexander himself.
FormID: 01050B9B WFNQ10T WFNQ10Conv12 4 He personally oversaw the transfer.
FormID: 01050B9D WFNQ10T WFNQ10Ash 0 So he moved her already. That is too bad. I had a feeling he would move her. Alexander isn't stupid.
FormID: 01050B9D WFNQ10T WFNQ10Ash 1 He knew we would try to free her. Maybe that was his plan, draw us into a useless fight against a fortification.
FormID: 01050B9D WFNQ10T WFNQ10Ash 2 I would have preferred to get her back during the transfer. That would have been easiest. Now it will be far tougher.
FormID: 01050B9D WFNQ10T WFNQ10Ash 3 First we will have to find her. That will take time and effort. She may not even be on the island anymore.
FormID: 01050B9D WFNQ10T WFNQ10Ash 4 In the meantime, I think we should prepare our defenses, just in case Alexander loses patience and decides to attack.
FormID: 01050B9D WFNQ10T WFNQ10Ash 5 The best person for that would have been Razz. But his spirit alone just isn't enough. We will need him resurrected.
FormID: 01050B9D WFNQ10T WFNQ10Ash 6 I have had no luck talking to Shanur about that. But I may be too close to her. You may be able to succeed where I failed.
FormID: 01050B9D WFNQ10T WFNQ10Ash 7 I would like you to talk to Shanur about resurrecting Razz. See if you can convince her of our need.
FormID: 01050B9D WFNQ10T WFNQ10Ash 8 In the meantime, please don't mention to Arkyon that Ashemanu was kidnapped. Let him think she is just missing.
FormID: 01050B9D WFNQ10T WFNQ10Ash 9 I don't want him doing anything rash until we have a plan.