Note/L10N/Companion_Julienne/6.2/Books/a0000pKeyToSskillAcrobatics?
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ACROBATICS
Governing Attribute:Speed
Jump long distances and avoid damage when falling great distances. A novice cannot attack when jumping or falling. An apprentice can make normal attacks -- not power attacks -- when jumping or falling. A journeyman gains the dodge ability, and can hold block and jump in a direction to do a quick avoidance roll. Fatigue loss for jumping is reduced by 50% for an expert. A master gains the water jump ability, and, with precise timing, can jump off the surface of water.
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