FormID: 0002466E Charactergen 0 1 Everyone at their places at Marker J.
__Everyone at their places at Marker J.
FormID: 0002466E Charactergen 0 2 Everyone in their places at marker G, waiting for player. (stage 56)
__Everyone in their places at marker G, waiting for player. (stage 56)
FormID: 0002466E Charactergen 0 3 Set everyone in their places waiting at Marker F
__Set everyone in their places waiting at Marker F
FormID: 0002466E Charactergen 0 4 Set everyone to their places in Room B, ready to head for Marker F
__Set everyone to their places in Room B, ready to head for Marker F
FormID: 0002466E Charactergen 0 5 Set everyone in their places for player to enter room B
__Set everyone in their places for player to enter room B
FormID: 0002466E Charactergen 0 6 Set everyone to their places for Ambush A
__Set everyone to their places for Ambush A
FormID: 0002466E Charactergen 9 1 TEMP: Valen Dreth done talking. Trigger start of Emperor conversation.
__TEMP: Valen Dreth done talking. Trigger start of Emperor conversation.
FormID: 0002466E Charactergen 12 1 DEBUG: Renote reaches marker A. Start conversation with Glenroy.
__DEBUG: Renote reaches marker A. Start conversation with Glenroy.
FormID: 0002466E Charactergen 15 1 TEMP: Stage 15. Glenroy opens door and enters cell.
__TEMP: Stage 15. Glenroy opens door and enters cell.
FormID: 0002466E Charactergen 16 1 TEMP: Stage 16: Emperor notices player
__TEMP: Stage 16: Emperor notices player
FormID: 0002466E Charactergen 17 1 DEBUG: Stage 17: Emperor approaches player
__DEBUG: Stage 17: Emperor approaches player
FormID: 0002466E Charactergen 18 1 DEBUG: Stage 18: Renote to secret wall switch
__DEBUG: Stage 18: Renote to secret wall switch
FormID: 0002466E Charactergen 19 1 DEBUG: Stage 19: Secret wall is open
__DEBUG: Stage 19: Secret wall is open
FormID: 0002466E Charactergen 20 1 DEBUG: Stage 20: Renote arrives at marker C
__DEBUG: Stage 20: Renote arrives at marker C
FormID: 0002466E Charactergen 22 1 DEBUG: Stage 22: Trigger start of ambush
__DEBUG: Stage 22: Trigger start of ambush
FormID: 0002466E Charactergen 23 2 DEBUG: Assassins finish package to reach floor marker.
__DEBUG: Assassins finish package to reach floor marker.
FormID: 0002466E Charactergen 26 0 DEBUG: All assassins are dead.
__DEBUG: All assassins are dead.
FormID: 0002466E Charactergen 27 1 DEBUG: Stage 27: Start Baurus/Glenroy conv
__DEBUG: Stage 27: Start Baurus/Glenroy conv
FormID: 0002466E Charactergen 28 1 DEBUG: Stage 28: Baurus waiting to warn player not to follow
__DEBUG: Stage 28: Baurus waiting to warn player not to follow
FormID: 0002466E Charactergen 29 1 DEBUG: Stage 29: Baurus finished warning player, head out.
__DEBUG: Stage 29: Baurus finished warning player, head out.
FormID: 0002466E Charactergen 30 1 TEMP: Glenroy waiting at Marker D
__TEMP: Glenroy waiting at Marker D
FormID: 0002466E Charactergen 32 1 TEMP: Player triggers Emperors group to enter room B
__TEMP: Player triggers Emperors group to enter room B
FormID: 0002466E Charactergen 40 1 TEMP: Player triggers Glenroy to react
__TEMP: Player triggers Glenroy to react
FormID: 0002466E Charactergen 52 1 TEMP: 52 Glenroy reaches marker F
__TEMP: 52 Glenroy reaches marker F
FormID: 0002466E Charactergen 54 1 TEMP: 54 Player near Marker F
__TEMP: 54 Player near Marker F
FormID: 0002466E Charactergen 56 1 TEMP: 56 Glenroy reaches marker G
__TEMP: 56 Glenroy reaches marker G
FormID: 0002466E Charactergen 62 1 TEMP: 62 Emperor reaches marker H
__TEMP: 62 Emperor reaches marker H
FormID: 0002466E Charactergen 68 1 TEMP: 68 Emperor reaches marker J
__TEMP: 68 Emperor reaches marker J
FormID: 0002466E Charactergen 85 1 TEMP: 85: Baurus is supposed to kneel next to Emperor here.
__TEMP: 85: Baurus is supposed to kneel next to Emperor here.
FormID: 0002466E Charactergen 86 1 TEMP: 86 Baurus finished mourning Emperor
__TEMP: 86 Baurus finished mourning Emperor