L10N/Origin_of_the_Mages_Guild/6/Books/OMGDwemeriArchitectureResearch2

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Dwemeri Architecture Research
Part II: Interior Architecture<br><br>
By Adryn Sarethi <br>
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Part 2: Interior architecture<br><br>
<IMG src="Book/fancy_font/d_80x61.dds" width=65 height=62>wemeri interior architecture can be divided into two styles. The first style, henceforth the "common" style, can be seen in almost every known Dwemeri ruin. All of the Dwemeri Ruins that I have visited during my ventures consisted largely of long passageways in their interiors. Judging by the pipes, which run along these tunnels, they were most likely maintenance passages. I suppose that the pipes also served a slightly less obvious purpose as a heating system. Dwemer seem to have avoided building large halls using this style unless it was entirely necessary. There is hardy enough space for even a few people to live in those corridors, so I will suppose that the largest part of the colony with all of the living quarters is situated deeper underground. All of the parts of the ruins that we have seen seem to consist mainly of small rooms with different kinds of Dwemeri devices in them. I suppose that the highest levels of the Dwemeri holds (the ones which can be explored) serviced as energy production facilities, but I cannot be 100% sure on this because we are still unable to visit any of the deeper levels. Keeping in mind Vvardenfell's geography ? the lava being very close to the surface ? it is quite possible. The interesting thing about Dwemeri pipes is that all of them, no matter how long they are, are covered with some kind of strange carvings. I suspect it to have been sort of a warning message.<br><br>

The well known tomb in Kemel-Ze is rather different in structure. It is a big hall supported with large ornate columns, and the floor of the hall is covered with metal plates. I suppose that the hall was not built like any normal room but rather carved from the stone. I believe this is very likely because I have yet to find a single joint on the walls or floor of the ruin. Dwemer have also carved depictions of their rituals into the walls, which some unwise people consider to be religious. This consideration is not valid having in mind the Dwemeri atheistic nature. The Dwemer somehow managed to make the walls resistant to any known way of breaking them, preserving the carvings for centuries.<br><br>

Architecture of a similar style can be found in Bamz-Amschend, a recently discovered ruin beneath Mournhold. This style doesn?t look even close to Dwemeri "common" style. Every hall built in this style is large and ornate. The floors are covered with metal plates, some of which were removed by somebody or something, and now are missing to reveal a stone floor. Everything built in this style is different: doors are not smaller but more massive and thin, lamps contain a spiral inside and are not attached to pipes, and the pipes themselves are completely missing, or perhaps we simply haven't seen them. Even the service corridors, which now contain huge water pipes instead of small steam pipes, are much larger. There are even many huge rotating fans on the ceiling which can lead us to the conclusion that these halls probably served as main living quarters to Dwemer.<br><br>

But the most significant place in Bamz-Amschend is, of course, the hall with Karstangz-Bcharn, the Weather Witch, which my good friend Nerevarine ( Azura bless his name ) was kind enough to show me. The essence of it will be explained in the third book of this series, but I will describe the room for those unlucky people who will not be able to see it. The room itself is a large sphere with a niche in one wall and a ceiling which looks like it could open. In the center of the room there is a platform with 3 levers, which can be used to operate the machine. Directly in front of the platform there is the aforementioned niche, where tablets depicting various types of weather are situated. The lower half of the sphere is filled with water, but that may be due to the leaking pipe in the adjacent room. The platform also appears to have some sort of lightning rods and a power box in the center of it. I think that to change the weather, these rods somehow transmit signals to the mechanisms outside which actually do the weather changing themselves.<br><br>

This concludes my research of interior architecture of Dwemer. I hope to uncover more exciting information when I can finally walk in some of the lower levels of their ruins.

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Last-modified: 2009-03-04 (水) 23:26:50