L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-06

Note/L10N/Lore_Dialogue_300_Updated/2.0/Dialogue/LoreDialogueQuest-06?

FormID: 01002ACC LoreDialogueQuest LoreRaceSavantLostRaChimer 1 Were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind.
FormID: 01002ACC LoreDialogueQuest LoreRaceSavantLostRaChimer 2 Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.
FormID: 01002ACE LoreDialogueQuest LoreDaedraClannfear 0 The clannfear is a fierce, green, lizardlike bipedal Daedric summoning.
FormID: 01002ACE LoreDialogueQuest LoreDaedraClannfear 1 Their claws have modest magical properties, and are prized by alchemists.
FormID: 01002AD0 LoreDialogueQuest LoreWeaponTypesClaymore 0 Highland Bretons were the first to use the very heavy two-handed sword called the claymore.
FormID: 01002AD0 LoreDialogueQuest LoreWeaponTypesClaymore 1 Powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles.
FormID: 01002AD0 LoreDialogueQuest LoreWeaponTypesClaymore 2 Not suitable for use by close order troops, the claymore is favored by the solitary hero-adventurer.
FormID: 01002AD0 LoreDialogueQuest LoreWeaponTypesClaymore 3 Particularly against great beasts and otherworldly creatures.
FormID: 01002AD3 LoreDialogueQuest LoreSkillMagicConjuration 0 The conjuration discipline is the mastery of the spell effects of the College of Conjuration.
FormID: 01002AD3 LoreDialogueQuest LoreSkillMagicConjuration 1 The conjuration spells summon magical items and beings from the outer realms to serve the caster.
FormID: 01002AD3 LoreDialogueQuest LoreSkillMagicConjuration 2 Conjuring effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor...
FormID: 01002AD3 LoreDialogueQuest LoreSkillMagicConjuration 3 ...and summoning of Daedric servants and powers to serve and protect the caster.
FormID: 01002AD7 LoreDialogueQuest LoreDaedraDaedroth 0 The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal.
FormID: 01002AD7 LoreDialogueQuest LoreDaedraDaedroth 1 Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.
FormID: 01002AD7 LoreDialogueQuest LoreDaedraDaedroth 2 Their teeth are also popular for mages and alchemists.
FormID: 01003E71 LoreDialogueQuest LoreRaceDunmer 0 We Dunmer are the dark-skinned Elven peoples of the Eastern Empire.
FormID: 01003E71 LoreDialogueQuest LoreRaceDunmer 1 Dunmer means [QUOTE]dark elf.[QUOTE] [QUOTE]Dark[QUOTE] in this sense is variously understood to mean [QUOTE]dark-skinned,[QUOTE] [QUOTE]gloomy,[QUOTE] and [QUOTE]ill-favored by fate.[QUOTE]
FormID: 01003E71 LoreDialogueQuest LoreRaceDunmer 2 The Dunmer and our national character embrace these various connotations with enthusiasm.
FormID: 01003E71 LoreDialogueQuest LoreRaceDunmer 3 In the Empire, [QUOTE]Dark Elves[QUOTE] is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the [QUOTE]Dunmer[QUOTE].
FormID: 01003E74 LoreDialogueQuest LoreWeaponTypesDagger 0 Every culture produces some variant on the short multi-purpose weapon called the dagger.
FormID: 01003E74 LoreDialogueQuest LoreWeaponTypesDagger 1 Dagger weapons differ dramatically in quality and effectiveness.
FormID: 01003E74 LoreDialogueQuest LoreWeaponTypesDagger 2 They are further differentiated by a wide variety of enchantments commonly placed on these easily concealed weapons.
FormID: 01003E74 LoreDialogueQuest LoreWeaponTypesDagger 3 Daedric and glass daggers are shockingly efficient weapons, despite their small size and low mass.
FormID: 01003E76 LoreDialogueQuest LoreSkillCombaBlock 0 The block discipline is the skill of parrying melee attacks with shields or a weapon.
FormID: 01003E76 LoreDialogueQuest LoreSkillCombaBlock 1 A successful block reduces damage. Those who are superior at blocking can even use this skill offensively.
FormID: 01003E78 LoreDialogueQuest LoreSkillCombaBluntWeapons 0 Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias.
FormID: 01003E78 LoreDialogueQuest LoreSkillCombaBluntWeapons 1 The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy.
FormID: 01003E78 LoreDialogueQuest LoreSkillCombaBluntWeapons 2 All three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer.
FormID: 01003E7A LoreDialogueQuest LoreWeaponTypesBattleAxe 0 The term 'battle axe' includes all very heavy axes used two-handed.
FormID: 01003E7A LoreDialogueQuest LoreWeaponTypesBattleAxe 1 Most battle axes are double-bladed, but the Nordic battle axe has a single blade.
FormID: 01003E7A LoreDialogueQuest LoreWeaponTypesBattleAxe 2 The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor.
FormID: 01003E7A LoreDialogueQuest LoreWeaponTypesBattleAxe 3 The battle axe is also a powerful shock weapon against massed, lightly armored opponents.
FormID: 01003E7B LoreDialogueQuest LoreBackground 0 I dont like you enough to tell you that.
FormID: 01003E7D LoreDialogueQuest LoreDagothUr 0 The Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
FormID: 01003E7F LoreDialogueQuest LoreAlmalexia 0 I have heard Rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely.
FormID: 01003E7F LoreDialogueQuest LoreAlmalexia 1 They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people.
FormID: 01003E7F LoreDialogueQuest LoreAlmalexia 2 Living the life of a mortal, and recovering her love for the world.
FormID: 01003E7F LoreDialogueQuest LoreAlmalexia 3 I don't know what to think.
FormID: 01003E81 LoreDialogueQuest LoreGuildsDarkBrotherhood 0 The Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation.
FormID: 01003E81 LoreDialogueQuest LoreGuildsDarkBrotherhood 1 They are often associated with Daedra worship.
FormID: 01003E83 LoreDialogueQuest LoreMagicDestructionSpells 0 There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters.
FormID: 01003E83 LoreDialogueQuest LoreMagicDestructionSpells 1 There are so many different destruction spells that it helps to divide them into five different classes of effects.
FormID: 01003E83 LoreDialogueQuest LoreMagicDestructionSpells 2 Elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
FormID: 01003E85 LoreDialogueQuest LoreGemsDiamond 0 The diamond is a rare, transparent, extremely hard gemstone of great value.
FormID: 01003E85 LoreDialogueQuest LoreGemsDiamond 1 It's the the most valuable stone in Cyrodiil, actually.
FormID: 01003E87 LoreDialogueQuest LoreNineDivinesDibella 0 Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines.
FormID: 01003E87 LoreDialogueQuest LoreNineDivinesDibella 1 Here in Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 0 Domination spells permit the caster to bend the will of creatures and humanoids to the caster's service.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 1 Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 2 Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster.
FormID: 01003E89 LoreDialogueQuest LoreMagicConjuraDomination 3 The most common domination spells are: turn undead, command creatures, and command humanoids.
FormID: 01003E8B LoreDialogueQuest LoreDragons 0 Dragons? Oh, they're everywhere! You must fly very high to see most of them, though.
FormID: 01003E8B LoreDialogueQuest LoreDragons 1 The ones nearer the ground are very hard to see, being invisible.
FormID: 01003E8F LoreDialogueQuest LoreWeaponMaterialsDwarven 0 These refined and elegant weapons resist corrosion and retain their edge in spite of hard use.
FormID: 01003E8F LoreDialogueQuest LoreWeaponMaterialsDwarven 1 They are notable among the distinctive relics of the extinct Dwemer race.
FormID: 01003E8F LoreDialogueQuest LoreWeaponMaterialsDwarven 2 Enterprising adventurers risk life and limb to recover these ornate, heavy weapons from the Dwarven ruins scattered throughout Tamriel.
FormID: 01003E93 LoreDialogueQuest LoreWeaponMaterialsEbony 0 Ebony weapons are made from a rare form of volcanic glass.
FormID: 01003E93 LoreDialogueQuest LoreWeaponMaterialsEbony 1 It is found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain.
FormID: 01003E93 LoreDialogueQuest LoreWeaponMaterialsEbony 2 'Ebony' refers to the lustrous, black, glassy surface of ebony weapons.
FormID: 01003E9B LoreDialogueQuest LoreGemsEmerald 0 The emerald is a transparent green gem with modest magical properties.
FormID: 01003E9B LoreDialogueQuest LoreGemsEmerald 1 It's the second-most valuable precious stone in Cyrodiil. In High Rock and Hammerfell, the wealthy families attach emeralds on their clothing.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 0 The Empire is the greatest achievement of Tamrielic civilization.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 1 This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law...
FormID: 01003E9D LoreDialogueQuest LoreEmpire 2 ...by a powerful professional army, and by religious tolerance.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 3 Education and wealth is broadly distributed through all social classes where Imperial culture has flourished.
FormID: 01003E9D LoreDialogueQuest LoreEmpire 4 Many citizens are literate and protected under Imperial law.
FormID: 01003E9F LoreDialogueQuest LoreSkillMagicEnchant 0 The enchant discipline concerns imbuing physical items with magical properties called enchantments.
FormID: 01003E9F LoreDialogueQuest LoreSkillMagicEnchant 1 The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use.
FormID: 01003E9F LoreDialogueQuest LoreSkillMagicEnchant 2 The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems.
FormID: 01003E9F LoreDialogueQuest LoreSkillMagicEnchant 3 Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems.
FormID: 01004A5F LoreDialogueQuest LoreAAThankYou 0 No problem. Need anything else?
FormID: 01004A60 LoreDialogueQuest LoreIngredients 0 Ingredients sought by alchemists and apothecaries fall into four broad categories:
FormID: 01004A60 LoreDialogueQuest LoreIngredients 1 animal, vegetable, and mineral products, and a fourth category loosely described as exotic.
FormID: 01004A60 LoreDialogueQuest LoreIngredients 2 Animal products come from mortal beasts. Vegetable products come from plants. Mineral products come from the earth.
FormID: 01004A60 LoreDialogueQuest LoreIngredients 3 Exotic products come from many sources, but are generally of magical or otherworldly origin.
FormID: 01004A60 LoreDialogueQuest LoreIngredients 4 When eaten, some ingredients have useful effects; others have bad effects; the scale of effect depends on alchemy skill.
FormID: 01004A61 LoreDialogueQuest LoreIngredientsAnimalProducts 0 Animal products of commercial value in Cyrodiil include the following:
FormID: 01004A61 LoreDialogueQuest LoreIngredientsAnimalProducts 1 Beef, boar meat, cheese, crab meat, dreugh wax, ham, minotaur horn, mutton, ogre's teeth, rat meat, scales, troll fat and venison.
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 0 Exotic products of commercial value in Cyrodiil include the following:
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 1 Bonemeal, clannfear claws, daedra heart, daedra silk, daedra venin, daedroth teeth, ectoplasm, fire salts, frost salts, glow dust, imp gall,
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 2 mort flesh, scamp skin, vampire dust and void salts.
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 3 There are other exotic ingredients I am sure. For example, it is written in old books that the realms of Oblivion contain ingredients.
FormID: 01004A63 LoreDialogueQuest LoreIngredientsExoticProducts 4 Such ingredients would be considered exotic due to their rarity.
FormID: 01004A64 LoreDialogueQuest LoreIngredientsMineralProducts 0 Mineral products of commercial value in Cyrodiil are the following : Gold nugget, silver nugget, pearl, topaz, ruby, sapphire, emerald and diamond.
FormID: 01004A64 LoreDialogueQuest LoreIngredientsMineralProducts 1 The usage of these minerals is popular in some provinces like Morrowind, but here in Cyrodiil few alchemists will use such products.
FormID: 01004A64 LoreDialogueQuest LoreIngredientsMineralProducts 2 But I cannot tell you more than that about such products. You'd need to ask a jeweler for more in-depth information.
FormID: 01004A65 LoreDialogueQuest LoreIngredientsVegetableProducts 0 Vegetable products of commercial value in Cyrodiil include the following:
FormID: 01004A65 LoreDialogueQuest LoreIngredientsVegetableProducts 1 Alkanet flower, aloe vera leaves, arrowroot, bergamot seeds, blackberry, bog beacon asco cap, carrot, cinnabar polypore cap, clouded funnel cap,
FormID: 01004A67 LoreDialogueQuest LoreIngredientsVegetablesContinue1 0 Columbine root pulp, corn, dragon's tongue, dryad saddle polypore cap, elf cup cap, emetic russula cap, fennel seeds, flax seeds, fly amanita cap,
FormID: 01004A6C LoreDialogueQuest LoreIngredientsVegetablesContinue2 0 Foxglove nectar, garlic, ginseng, grapes, green stain cap, lady's mantle and smock leaves, leek, lettuce, mandrake root, milk thistle seeds,
FormID: 01004A6D LoreDialogueQuest LoreIngredientsVegetablesContinue3 0 Lavender sprig, monkshood root pulp, morning glory root pulp, motherwort sprig, nightshade, peony seeds, potato, primrose leaves, pumpkin,
FormID: 01004A6E LoreDialogueQuest LoreIngredientsVegetablesContinue4 0 Radish, redwort flower, sacred lotus seeds, somnalius frond, St Jahn's wort nectar, steel-blue entoloma cap, stinkhorn,strawberry, summer bolete cap,


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Last-modified: 2009-06-14 (日) 08:25:26