L10N/Choices_and_Consequences/1.31/Books/cobInfoGeneral

Note/L10N/Choices_and_Consequences/1.31/Books/cobInfoGeneral?

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^^==Common Oblivion Library==

<<__Common Oblivion (Cobl)__ is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other.

== Options Menu ==
The following items are available from the options menu.

=== Clock
Cobl comes with an onscreen clock. OBSE users can also set a key to activate the clock.

=== Coblize Items
Cobl will periodically check for items from various mods that can be converted to Cobl equivalents. If such items are found, then they will be replaced (e.g. an OOO Wolf Meat will be replaced with Cobl's version of Wolf Meat). This avoids having several different versions of the same item in inventory. 

You can enable or disable the feature and set the level of reporting (Silent, Detailed or Summary Only).

Note: Some swapping may (e.g. for The Ayleid Steps) may be unaffected by this option setting.

=== Denock
Now you can denock your arrow if you choose not to shoot it. You can set the Denock button to (almost) any key or control. (Requires OBSE v15.)

=== Fame Tracker
This feature will track changes to your fame, infamy bounty, murders and oblvion gates closed and report with a short message as they change. (However, if the players is in combat, it will wait until combat ends before reporting.) You can enable/disable it from the Options Menu.

=== Move Quest Items
This feature allows you to remove quest items from your inventory, as if they were normal items. You must use your mouse to select the item (arrow keys not supported at this time). You won't be able to sell your quest item, but will be able to drop them from your Inventory Menu or place them into a container. To provide maximum compatibility, this will only change the quest status while you drop/move the item. Finally, as of this time, you won't be able to drop model-less (Yellow ! objects) quest items (but you can still move them to a container). (Requires OBSE v15.)

=== Poison Confirmation
Automatically bypasses the poison confirmation dialog, both from the menu and hotkey. If you're using a mod that poisons the weapon (i.e., Locational Damage v1) then select "Replace Poison". There's also an "Allow potion to be used as poison" option (can be interesting with various Scripted Effects) - it works, but use at your own risk. (Requires OBSE v15.)

=== Spell Delete
This feature allows you to delete spells from your Spell Menu. Just highlight the spell with your mouse (no need to select it, but cursor must be over spell) and press "Delete". You cannot delete Heal Minor Wounds, and it will be added back if it's been deleted (the spell is used as a default/failsafe and shouldn't be removed). You will be able to use the name again in the Spell Creation Menu (as long as you didn't buy the spell). (Requires OBSE v16.)

=== Time Scale
Set how fast time passes in the world. While slower times are more immersive, they also limit the utility of powers (which can only be used once per game day). (Options menu.)

Note that if you use the Time Scale setting you should also be using the Unofficial Oblivion Patch, since it fixes several timescale related bugs in vanilla Oblivion.

== Items ==
=== Alchemical Catalogs
A set of alchemical catalogs. There are two types (ingredients and effects) and four levels for each type. The first level catalogs only show the first level ingredient effect, while the fourth shows all effects. Hence the fourth level catalogs are the most valuable and is priced accordingly. 

You'll find the books in Cheydinhal, and (if you're a Journeyman or higher in Mercantile) in Leyawiin. They're expensive, so spend your money wisely.

To get the full value out of the Alchemical Catalogs, you'll need to use the Alchemical Catalogs feature of Wrye Bash. By default, the catalogs only list vanilla Oblivion ingredients; but with the Bashed Patch, they'll list all ingredients from all active mods.

=== Alchemical Sorters
Cobl provides a standard version of alchemical sorters. You'll find these sorters in player houses (if you have Cobl Glue.esp active), and in many Cobl aware house mods. 

For non-OBSE users, the sorters will allow you to put away all Vanilla ingredients, and retrieve ingredients by name or effect. Also if you have a Cobl aware hunger mod installed, you'll be able to retrieve just the edible foods that are currently stored in the sorter.

For OBSE users, behavior is considerably enhanced. The sorters will:
* Handle ingredients from all mods (not just Vanilla Oblivion).
* Put away and retrieve potions.
* Put away and retrieve scrolls.
* Provide direct access to potions.

To create potions (OBSE only): After selecting the desired effect(s), select "Create Potions", which will open the Alchemy menu. When you're done creating potions, exit the Alchemy menu, and the Sorter container will open again. Now you can select more effects or select "Reset" to return all of the ingredients and reset the list of effects.

=== Foods and Beverages
Cobl includes new foods and beverages from Tarnsman, Coleen.

=== Grinders
Grinders are available in all Mages guild halls. The grinders will grind gems, bones and some minerals and metals into alchemical ingredients. Note that grinders process items one at a time. You can interrupt at any time to get what's done so far, or you walk away and come back later.

Note: Because the grinders make bonemeal very easy to acquire (just grind the readily available bones), Cobl Glue sets the price of bonemeal to 0.

=== Lore Books
The Elder Scrolls universe has a very rich history in lore, told in part through various books to be found in the various Elder Scrolls games. These books tell background story of gods, daedra, kings and commoners. While some of the books from previous games are included in vanilla Oblivion, many are not. With Cobl, you'll find these books available again in various bookstores house mods, etc.

=== Lore Ingredients
Similarly, previous Elder Scrolls games provided many alchemical ingredients that were not included in Oblivion. Again, Cobl re-adds many of these ingredients. Look for them in alchemist shops.

=== Mage Altars
These combination spell making/enchanting altars can be found in some homes and other locations. They will likely not appear until the PC has reached sufficient rank in the appropriate faction. (E.g. "Light" altars will not appear unless the PC has sufficient rank in the Mage's Guild.)

=== The Luggage
The Luggage is a simple wooden chest that once acquired, will show up in many places: Mages Guild and Fighters Guild guild halls, inns and taverns where you've rented a bed, wilderness camps (after a night of rest), bought houses, etc. To acquire the luggage, you'll have to find it first. Hint: Go west. Someone out there can paint you a picture.

=== Trashcans
Trashcans can be purchased at general goods merchants. Drop these anywhere you wish and activate to use. If you want to pick the trashcan back up, enter sneak mode and activate it.

== Survival Mod Features ==
Cobl has a number of features designed to enhance and integrate survival (hunger, thirst, sleep) mods. (If you don't use survival mods, then these features won't apply to you.) Note that Survival mods must be "Cobl-Aware" to benefit from Cobl Survival features.

=== Dinner and Buffet Plate
Cobl's dinner plate is an eating interface for use with hunger mods. For Cobl aware mods that use this, activating the plate will move edible foods in your inventory to a "Dinner Plate" container. Taking the foods out of the container will count as eating them. When you're done eating, any left over foods will be returned to your inventory. 

Buffet plates are a variant of the Dinner Plate. They work pretty much the same except that you'll find them in various taverns and inns (usually at the main service counter). When activated, you'll have the option to buy an all you can eat buffet. These are very handy for satisfying food needs and provide a good reason to actually go into pubs and taverns!

=== Hibernation Potions
These potions will suspend your (Cobl aware) hunger/thirst/sleep needs for twenty seconds of gameplay or until you move ten feet any any direction. You should find these potions at the Mystic Emporium and and at Mage Guild halls in Anvil and Leyawiin. 

The potions are useful for:
* Respawning: If you need to trigger respawns (before installing/uninstalling overhauls that change leveled lists), then you can use a hibernation potion and sleep/wait for the respawn period (usually three days) without suffering needs penalties.
* Travel: If you use a ship travel mod that jumps the player ahead in time to simulate the time of the sea voyage, then you can forego the needs hit at the end by drinking a potion just before triggering the travel mechanism (usually through a travel dialog with some NPC).

=== Water Wells
Cobl provides standardized water sources (wells, barrels, etc.) which you can find in some mods (e.g. Better Cities). For these to be useful, you must have a Cobl aware hunger mod.

== Other Features ==
=== Death Handling
Cobl provides a standard way to intercept the player's death (for an afterlife mod or similar). This will only be active if another mod (e.g. Wrye Shivering Death) makes use of it.

=== Power Exhaustion
Power Exhaustion is a feature used by some mods that places a limit on how frequently certain spells, powers and scrolls can be used. Typically, the player will need to wait fifteen to twenty minutes between separate casts of power consuming spells/powers/scrolls. 

Imagine power exhaustion as like a pressure safety dial. It starts at zero, but certain actions will increase it. E.g. a power exhausting spell might raise power exhaustion by 70 points. Another spell might only raise it by 20 points. If those are used together, then they'll jointly raise it by 90 points. The amount of power exhaustion that a given spell or scroll will cause can be determined from it's spell effects -- each second of power exhaustion effect will exhaust 10 points of power. I.e. 7 seconds will exhaust 70 points of power.

Like a steam valve, there's a safe zone up, which runs up to 100 point. I.e. you can safely exhaust up to 100 points of power. However, any exhaustion over this level will invoke penalties (huge drains/damages of healthy and fatigue, very large damages to basic stats, etc. For each 50 points over 100 points, another penalty is applied. I.e. if the player suddenly goes to 201 points of exhaustion, then the player will receive three separate penalties (one for 100, one for 150 and one for 200). For a low level character, even a single penalty is likely to be fatal. Mid level characters may, through quick action and some luck, survive one or more penalties.

After power is exhausted, it is gradually recovered; every thirty minutes of gameplay will recover 100 points of power. Note that only gameplay applies -- power is not recovered while the player is waiting or sleeping. 

Monitoring power exhaustion: If your power has been exhausted to any degree, then you will receive regular reports as your power recovers until recovery is complete. Also if you're using Cobl Clock, then your power exhaustion level will be reported after each clock chime (again, only if your power has been exhausted).

If you use a timescale much lower than thirty (see __Timescale__ option), then you may want to use Wrye Bash's "Cobl Exhaustion" feature of the Bashed Patch. This will convert all Greater Powers from Oblivion, Shivering Isles and DLC Orrery (plus several others) into Power Exhausting Lesser Powers.

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Last-modified: 2009-06-16 (火) 01:36:50