L10N/Persuasion_Overhaul_OBSE/1.43/sv_insert の変更点

Note/L10N/Persuasion_Overhaul_OBSE/1.43/sv_insert?
&color(crimson){Persuasion OverhaulのPersuasionというクエストのリザルトスクリプトにはsv_Insertという};
&color(crimson){画面上に特定の文字列を挿入し表示するOBSE命令が使用されており、この命令文で挿入されるテキストを};
&color(crimson){CSのインポート機能を用いて日本語化することは不可能です。よって該当スクリプトを直接手動で上書き、コンパイルする必要があります};

#br
&color(blue){Persuasion stage 31};

	if Persuasion.admireMod < -10
	  sv_Insert " -(My charm won't get me very far) " Persuasion.startmessage
	elseif Persuasion.admireMod >= -10 && Persuasion.admireMod < 0
	  sv_Insert " -(They might not respond well to compliments)" Persuasion.startmessage
	else
	  sv_Insert " -(Flattery might not work as well as other options)" Persuasion.startmessage
	endif

	if Persuasion.admireMod < -10
	  sv_Insert " -(今の魅力では褒められそうにない) " Persuasion.startmessage
	elseif Persuasion.admireMod >= -10 && Persuasion.admireMod < 0
	  sv_Insert " -(おだてには乗らないかもしれない)" Persuasion.startmessage
	else
	  sv_Insert " -(おだては他の選択肢と同程度にしか受けないだろう)" Persuasion.startmessage
	endif

	if Persuasion.admireMod < -10
	  sv_Insert " -(今の魅力では褒められそうにない) " Persuasion.startmessage
	elseif Persuasion.admireMod >= -10 && Persuasion.admireMod < 0
	  sv_Insert " -(おだてには乗らないかもしれない)" Persuasion.startmessage
	else
	  sv_Insert " -(おだては他の選択肢ほど受けなさそうだ)" Persuasion.startmessage
	endif


&color(blue){Persuasion stage 32};

	if Persuasion.jokeMod < -10
	  sv_Insert " -(I'll need to work hard to make them laugh)" Persuasion.startmessage
	elseif Persuasion.jokeMod >= -10 && Persuasion.jokeMod < 0
	  sv_Insert " -(I don't think we share the same sense of humor)" Persuasion.startmessage
	else
	  sv_Insert " -(I should save my best jokes for someone else)" Persuasion.startmessage
	endif

	if Persuasion.jokeMod < -10
	  sv_Insert " -(笑わせるには相当骨が折れそうだ)" Persuasion.startmessage
	elseif Persuasion.jokeMod >= -10 && Persuasion.jokeMod < 0
	  sv_Insert " -(ユーモアのセンスは共有できそうにない)" Persuasion.startmessage
	else
	  sv_Insert " -(他の相手のためにも最高のジョークは温存しておこう)" Persuasion.startmessage
	endif


&color(blue){Persuasion stage 33};

	if Persuasion.boastMod < -10
	  sv_Insert " -(I'll have a hard time trying to impress this one)" Persuasion.startmessage
	elseif Persuasion.boastMod >= -10 && Persuasion.boastMod < 0
	  sv_Insert " -(I should avoid talking about myself too much)" Persuasion.startmessage
	else
	  sv_Insert " -(I'll get further if I'm more humble)" Persuasion.startmessage
	endif

	if Persuasion.boastMod < -10
	  sv_Insert " -(印象を残していくのは難しいだろう" Persuasion.startmessage
	elseif Persuasion.boastMod >= -10 && Persuasion.boastMod < 0
	  sv_Insert " -(自分の事を話しすぎるのは避けた方がよさそうだ)" Persuasion.startmessage
	else
	  sv_Insert " -(控えめに話せばうまくいくだろう)" Persuasion.startmessage
	endif

	if Persuasion.boastMod < -10
	  sv_Insert " -(印象を残していくには長いことかかりそうだ" Persuasion.startmessage
	elseif Persuasion.boastMod >= -10 && Persuasion.boastMod < 0
	  sv_Insert " -(自分の事を話しすぎるのは避けた方がよさそうだ)" Persuasion.startmessage
	else
	  sv_Insert " -(控えめに話せばうまくいくだろう)" Persuasion.startmessage
	endif


&color(blue){Persuasion stage 34};

	if Persuasion.coerceMod < -10
	  sv_Insert " -(Looks like they can handle a bully)" Persuasion.startmessage
	elseif Persuasion.coerceMod >= -10 && Persuasion.coerceMod < 0
	  sv_Insert " -(They may not find me intimidating)" Persuasion.startmessage
	else
	  sv_Insert " -(Threatening them won't be necessary)" Persuasion.startmessage
	endif

	if Persuasion.coerceMod < -10
	  sv_Insert " -(いびり屋に見える)" Persuasion.startmessage
	elseif Persuasion.coerceMod >= -10 && Persuasion.coerceMod < 0
	  sv_Insert " -(こちらの怖さを伝えるのは難しそうだ)" Persuasion.startmessage
	else
	  sv_Insert " -(脅しは必要ないだろう)" Persuasion.startmessage
	endif

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